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[Hiring] HP Enterprise Security Products Sales Engineer

We're actively interviewing and hiring for a HP Enterprise Security Products Sales Engineer position in the Toronto/Mississauga, Canada region! If you meet the requirements and are interested in applying, please PM me.
Job Description
HP Enterprise Security Products Sales Engineer
Company - Hewlett Packard Enterprise
As a unified business, HP Enterprise security products (ESP) is one of the largest and fastest growing security organizations on the planet! Security, compliance, and risk management is a high growth market, and that market is accelerating. Those who would put enterprises at risk are increasing in number and sophistication rapidly, as evidenced by the daily reports of vulnerabilities and compromised systems. ESP is positioned to provide the best and most comprehensive solutions to secure large enterprises from these growing threats, as well as help them meet regulatory and compliance standards. ESP combines the strengths of ArcSight in security event and risk management; Fortify/ Application Security Center (ASC) in Software Security Assurance and code security; TippingPoint in network intrusion prevention and threat management; and Atalla in data protection.
This is an opportunity to join HP Enterprise Security Products (ESP) as a member of the Canada pre-sales Solution Architecture team, covering western Canada. HP Enterprise Security Products is comprised of leading security tools; ArcSight, Atalla, Fortify and TippingPoint that integrates to create a market leading Security Intelligence and Risk Management (SIRM) platform that allows enterprises to protect themselves against the modern cyber threat landscape
The Senior Solution Architect will work as a member of the sales team as the primary technical advisor to develop and position a broad range of solutions involving ArcSight, Atalla, TippingPoint and Fortify products and will provide pre-sales services including system design, technical product presentations, demonstrations, and proof of value engagements, customer support and technical account management. This position reports directly to the Canadian Manager of Sales Engineering.
Education and Experience Required:
•BS/BA in Computer Science or equivalent experience •10+ years’ experience in IT Operations, Network Operations or Security Operations •Experience in technical consultative selling/Sales Engineering is a plus •Technical and solutions experience in Enterprise Security •Preference to candidates who have advanced training and certification in security or networking (i.e. CISSP, Cisco CCNA/CCDP or equivalent experience) •Other Security, Compliance, Networking certifications a plus •Canadian Federal Government “Secret” clearance is a bonus.
Knowledge and Skills Required: •Basic knowledge of network switching and routing protocols and Internet troubleshooting techniques •Enterprise IT infrastructure/application knowledge and Systems Administration •Strong knowledge of Information Security Products and Techniques (Security Information and Event Management, Application Security, Firewalls, Intrusion Prevention Systems, VPN, IPSEC, Attack Vectors, Malware / BOT detection, etc) •Strong working knowledge of operating systems (i.e.: Windows, UNIX, Red Hat Linux) and RDBMS Systems such as Oracle, MYSQL and MS SQL. •Strong network technology experience and fluency in enterprise network architectures. •Knowledge of industry regulations such as FINTRAC, SOX, C-SOX (Bill 198), PCI-DSS, HIPAA, NERC and others •Experience with Identity Management Solutions (IDM) and Enterprise Directory architecture •SalesForce.com or comparable sales force automation tool
Professional Attributes:
•Unquestionable integrity •Excellent time & prioritization management •Demonstrated ability to work as the lead for large complex projects at a Regional or global level •Strong technical and communication skills, well organized, and flexible •Persuasively communicates the value of the solution in terms of financial return and impact on customer business goals •Understands business metrics and drivers for multiple levels of customer management and appropriately tailors communications to demonstrate value •Extensive level of industry acumen; keeps current with trends and able to converse with client on issues and challenges at multiple levels of customer management •Strong Project Management and Customer Relationship skills •Organized thought process to sales strategy •Formal Sales training is desired •Strong Presentation skills with confidence to speak in front of small and large groups •Experience selling enterprise solutions to C-level clients •Ability to develop senior level relationships •Must be willing to travel up to 50%
Previous Employment
Although not required, employment experience with one or more of the following companies would be a plus: •3Com •Alcatel •Blue Coat •Cisco •Crossbeam •HP •IBM •Juniper •Lucent •McAfee •Netscreen •Nortel •Palo Alto •Symantec •Trend Micro
Hewlett-Packard is an equal opportunity employer. We welcome the many dimensions of diversity.
Accommodation of special needs for qualified candidates may be considered within the framework of the HP Accommodation Policy.
HP creates new possibilities for technology to have a meaningful impact on people, businesses, governments and society. The world’s largest technology company and ranked 10 on the Fortune 500 list for 2012, HP brings together a portfolio that spans printing, personal computing, software, services and IT infrastructure to serve more than 1 billion customers in over 170 countries on six continents. HP invents, engineers, and delivers technology solutions that drive business value, create social value, and improve the lives of our clients. And at HP, we know that our people and values are the most important elements in this success.
Job - Sales
Primary Location - Americas-Canada-Ontario-Mississauga
Other Locations - Americas-Canada-Ontario-Toronto
Organization - ESP AMS Sales
Schedule - Full-time
Shift - Day Job
Travel - Yes, 50 % of the Time
submitted by ArcSightHire to torontoJobs

5

BMS Crash when entering world (3d env)

Hi all,
I enabled debug since my BMS all of a sudden starts crashing. I've never seen this before and would appreciate any help I can get.
Since I played last time, I have basically updated my NV drivers, that's about it.
The rest of the logs can be found here:
https://drive.google.com/drive/folders/1STV-j4JUFDFOwkmw6Nd-lCaHAt9UMYJB?usp=sharing
Here's the dump from x.log

"[00:00:00.000] **** Falcon 4.0 **** [00:00:00.000] **** (C) 2020 Billion Soft (Hong Kong) Limited. All Rights Reserved. ****
[00:00:00.000] **** Falcon BMS 4.34.4 (x64) Build 21393 **** [00:00:00.000] **** (C) 2020 Benchmark Sims. All Rights Reserved. ****
[00:00:00.000] Operating System: Windows 10 (10.0.18363)
[00:00:00.000] Create Window [00:00:00.000] Windows cfg file size: 256, internal size: 256 [00:00:00.000] WMACTIVATE 1 [00:00:00.000] WM_ACTIVATE 0 [00:00:00.000] WM_ACTIVATE 1 [00:00:00.000] Valid F4 installation found [H:\SteamLibrary\steamapps\common\Falcon 4.0\falcon4.exe] [00:00:00.000] Init Display 134038 [00:00:00.000] SystemLevelInit [00:00:00.000] Initializing Sim Memory Pools.... [00:00:00.000] ## DeviceIndependentGraphicsSetup ## [00:00:00.000] ## TheLoader Setup ## [00:00:00.000] Loading texture_POLAK.bin with 224 sets, 3071 tiles [00:00:00.000] ## Flush Refence start Cleanup if we dont get anything below in log something wrong in here ## [00:00:00.000] ## FlushReferences Cleanup ## [00:00:00.000] ## ObjectLOD Cleanup ## [00:00:00.000] ## TheTextureBank Cleanup ## [00:00:00.000] ## ThePaletteBank Cleanup ## [00:00:00.000] ## TheColorBank Cleanup ## [00:00:00.000] Info: 3DDB is new format (more than 2GB supported) [00:00:00.000] Terrain: Load [00:00:00.000] Terrain max texID: 3572 [00:00:00.000] Theater's installed: Add-On Balkans\Terrdata\theaterdefinition\Balkans.tdf [00:00:00.000] Theater's installed: Add-On Israel\Terrdata\theaterdefinition\Israel.tdf [00:00:00.000] Theater's installed: Terrdata\theaterdefinition\Korea KTO.tdf [00:00:00.000] Theater's installed: Add-On Korea TvT\Terrdata\theaterdefinition\Korea_TvT.tdf [00:00:00.000] GetCurrentTheater Korea KTO [00:00:00.000] TheaterReload [00:00:00.000] theaterPath 'G:\Falcon BMS 4.34\Falcon BMS 4.34\Data\Terrdata\korea' [00:00:00.000] terrainPath 'G:\Falcon BMS 4.34\Falcon BMS 4.34\Data\Terrdata\korea\terrain' [00:00:00.000] Loading texture_POLAK.bin with 224 sets, 3071 tiles [00:00:00.000] objectPath 'G:\Falcon BMS 4.34\Falcon BMS 4.34\Data\Terrdata\objects\KoreaObj' [00:00:00.000] ## Flush Refence start Cleanup if we dont get anything below in log something wrong in here ## [00:00:00.000] ## FlushReferences Cleanup ## [00:00:00.000] ## ObjectLOD Cleanup ## [00:00:00.000] ## TheTextureBank Cleanup ## [00:00:00.000] ## ThePaletteBank Cleanup ## [00:00:00.000] ## TheColorBank Cleanup ## [00:00:00.000] Info: 3DDB is new format (more than 2GB supported) [00:00:00.000] GetCurrentTheater Korea KTO [00:00:00.000] Reading CT data from XML -> G:\Falcon BMS 4.34\Falcon BMS 4.34\Data\Terrdata\objects\Falcon4_CT.XML [00:00:00.000] Reading CT data from XML -> Done, 3415 entries [00:00:00.000] Reading UCD data from XML -> G:\Falcon BMS 4.34\Falcon BMS 4.34\Data\Terrdata\objects\Falcon4_UCD.XML [00:00:00.000] Reading UCD data from XML -> Done, 557 entries [00:00:00.000] Reading FED data from XML -> G:\Falcon BMS 4.34\Falcon BMS 4.34\Data\Terrdata\objects\Falcon4_FED.XML [00:00:00.000] Reading FED data from XML -> Done, 13900 entries [00:00:00.000] Reading OCD data from XML -> G:\Falcon BMS 4.34\Falcon BMS 4.34\Data\Terrdata\objects\Falcon4_OCD.XML [00:00:00.000] Reading OCD data from XML -> Done, 638 entries [00:00:00.000] Reading WCD data from XML -> G:\Falcon BMS 4.34\Falcon BMS 4.34\Data\Terrdata\objects\Falcon4_WCD.XML [00:00:00.000] Reading WCD data from XML -> Done, 683 entries [00:00:00.000] Reading FCD data from XML -> G:\Falcon BMS 4.34\Falcon BMS 4.34\Data\Terrdata\objects\Falcon4_FCD.XML [00:00:00.000] Reading FCD data from XML -> Done, 862 entries [00:00:00.000] Reading VCD data from XML -> G:\Falcon BMS 4.34\Falcon BMS 4.34\Data\Terrdata\objects\Falcon4_VCD.XML [00:00:00.000] Reading VCD data from XML -> Done, 412 entries [00:00:00.000] Reading WLD data from XML -> G:\Falcon BMS 4.34\Falcon BMS 4.34\Data\Terrdata\objects\Falcon4_WLD.XML [00:00:00.000] Reading WLD data from XML -> Done, 543 entries [00:00:00.000] Reading PHD data from XML -> G:\Falcon BMS 4.34\Falcon BMS 4.34\Data\Terrdata\objects\Falcon4_PHD.XML [00:00:00.000] Reading PHD data from XML -> Done, 724 entries [00:00:00.000] Reading PDX data from XML -> G:\Falcon BMS 4.34\Falcon BMS 4.34\Data\Terrdata\objects\Falcon4_PDX.XML [00:00:00.000] Reading PDX data from XML -> Done, 25541 entries [00:00:00.000] Reading RCD data from XML -> G:\Falcon BMS 4.34\Falcon BMS 4.34\Data\Terrdata\objects\Falcon4_RCD.XML [00:00:00.000] Reading RCD data from XML -> Done, 121 entries [00:00:00.000] Reading ICD data from XML -> G:\Falcon BMS 4.34\Falcon BMS 4.34\Data\Terrdata\objects\Falcon4_ICD.XML [00:00:00.000] Reading ICD data from XML -> Done, 62 entries [00:00:00.000] Reading RWD data from XML -> G:\Falcon BMS 4.34\Falcon BMS 4.34\Data\Terrdata\objects\Falcon4_RWD.XML [00:00:00.000] Reading RWD data from XML -> Done, 63 entries [00:00:00.000] Reading VSD data from XML -> G:\Falcon BMS 4.34\Falcon BMS 4.34\Data\Terrdata\objects\Falcon4_VSD.XML [00:00:00.000] Reading VSD data from XML -> Done, 17 entries [00:00:00.000] Reading SWD data from XML -> G:\Falcon BMS 4.34\Falcon BMS 4.34\Data\Terrdata\objects\Falcon4_SWD.XML [00:00:00.000] Reading SWD data from XML -> Done, 355 entries [00:00:00.000] Reading ACD data from XML -> G:\Falcon BMS 4.34\Falcon BMS 4.34\Data\Terrdata\objects\Falcon4_ACD.XML [00:00:00.000] Reading ACD data from XML -> Done, 181 entries [00:00:00.000] Reading SSD data from XML -> G:\Falcon BMS 4.34\Falcon BMS 4.34\Data\Terrdata\objects\Falcon4_SSD.XML [00:00:00.000] Reading SSD data from XML -> Done, 97 entries [00:00:00.000] Reading RKT data from XML -> G:\Falcon BMS 4.34\Falcon BMS 4.34\Data\Terrdata\objects\Falcon4_RKT.XML [00:00:00.000] Reading RKT data from XML -> Done, 27 entries [00:00:00.000] Reading DDP data from XML -> G:\Falcon BMS 4.34\Falcon BMS 4.34\Data\Terrdata\objects\Falcon4_DDP.XML [00:00:00.000] Reading DDP data from XML -> Done, 202 entries [00:00:00.000] ------------------------------------------------------------------------------ [00:00:00.000] Loading XMLs took ~ 0.496 seconds [00:00:00.000] ------------------------------------------------------------------------------ [00:00:00.000] Could not open visid.map [00:00:00.000] Terrain: Unload [00:00:00.000] Terrain: Load [00:00:00.000] Terrain max texID: 3572 [00:00:00.000] SoundDriver 0x0000000010F5CCA0 [00:00:00.000] Sound SetCooperativeLevel HWND=0x20b96 [00:00:00.000] CreateSoundBuffer [00:00:00.000] QueryInterface IID_IDirectSound3DListener [00:00:00.000] Listener SetDistanceFactor [00:00:00.000] Reading comm data from XML -> G:\Falcon BMS 4.34\Falcon BMS 4.34\Data\Sounds\commfile.xml [00:00:00.000] Reading eval data from XML -> G:\Falcon BMS 4.34\Falcon BMS 4.34\Data\Sounds\evalfile.xml [00:00:00.000] Reading frag data from XML -> G:\Falcon BMS 4.34\Falcon BMS 4.34\Data\Sounds\fragfile.xml [00:00:00.000] Loading sound table [00:00:00.000] SFX loading took 1431 ticks [00:00:00.000] Version: R21393. 1.34.EBS.4 | Apr 13 2020 | 11:58:40 | MSVC 1916 [00:00:00.000] Couldn't open Viper rules file, loading default rules instead [00:00:00.000] GlobalSimpleThread starting 7 worker threads [00:00:00.000] SystemLevelInit finished [00:00:00.000] SimulationLoopControl::StartSim [00:00:00.000] #Checksum ac.dat 2df79edd [00:00:00.000] * SplashScreen has been visible for 3.7 seconds [00:00:00.000] * ..continue showing it for another 2.3 seconds [00:00:00.000] Run message loop [00:00:00.000] SetFlyState 0 [00:00:00.000] UI_Startup [00:00:00.000] 3D device supports Shader Model 3.0 [00:00:00.000] Present Parameters: [00:00:00.000] BackBufferWidth 1024 [00:00:00.000] BackBufferHeight 768 [00:00:00.000] BackBufferFormat 0 [00:00:00.000] MultiSampleType 0 [00:00:00.000] MultiSampleQuality 0 [00:00:00.000] SwapEffect 1 [00:00:00.000] hDeviceWindow HWND=0x20b96 [00:00:00.000] Windowed 1 [00:00:00.000] EnableAutoDepthStencil 1 [00:00:00.000] AutoDepthStencilFormat 75 [00:00:00.000] Flags 2 [00:00:00.000] FullScreen_RefreshRateInHz 0 [00:00:00.000] PresentationInterval 0x1 [00:00:00.000] BackBufferCount 1 [00:00:00.000] INFO: Supported texture render target format: D3DFMT_A16B16G16R16F + D3DUSAGE_QUERY_FILTER [00:00:00.000] INFO: Supported texture render target format: D3DFMT_R16F + D3DUSAGE_QUERY_FILTER [00:00:00.000] Device supports requested HDR floating-point render targets [00:00:00.000] Restoring 12 D3DPOOL_DEFAULT resources... [00:00:00.000] Starting OutputLoop Thread 0x00000000048EF630 [00:00:00.000] Starting ControlLoop Thread 0x00000000048EF520 [00:00:00.000] gMainHandler was setup [00:00:00.000] Starting TimerLoop Thread 0x00000000048EF5F0 [00:00:00.000] ## DeviceDependentGraphicsSetup ## [00:00:00.000] UI_Startup finished [00:00:00.000] Calling EndCampaign.. [00:00:00.000] SetFlyState 0 [00:00:00.000] Create new Dogfight game. [09:00:00.000] NETWORK (2942.6): VuxGroupAddSession [09:00:00.000] NETWORK (2942.6): Adding Viper to game: Uninitialized at D 0, 09:00:00 [09:00:00.000] Weather Default Init [09:00:00.000] Received condition update [09:00:00.000] LastCheck 32400000 OldCondition 2 Condition 2 Counter 0 WindHdg 0.000000 [09:00:00.000] Decode Unit Data 0 45118000 [09:00:00.000] Weather Default Init [09:00:00.000] NETWORK (2942.6): VuxGroupConnect [09:00:00.000] NETWORK (2942.6): Connecting to game: Uninitialized [09:00:00.000] NETWORK (2942.6): VuxGroupAddSession [09:00:00.000] NETWORK (2942.6): Adding Viper to game: Uninitialized at D 0, 09:00:00 [09:00:00.000] Rebuild occupation map [09:00:00.000] Got Scenario Stats. [09:00:00.000] Image [2001] Not found in O_Output::SetImage(ID) Control=(0) [09:00:00.000] Image [2001] Not found in O_Output::SetImage(ID) Control=(0) [09:00:00.000] Starting local game. [09:00:00.000] Got all campaign data! Starting it up! [12:00:00.000] CHAT Viper entered [12:00:00.000] Received condition update [12:00:00.000] LastCheck 32400000 OldCondition 2 Condition 2 Counter 0 WindHdg 0.000000 [12:00:00.000] Received condition update [12:00:00.000] LastCheck 32400000 OldCondition 1 Condition 1 Counter 0 WindHdg 0.000000 [12:00:00.000] Request Slot Join 0000000000000000 : NT 394 T 1: [12:00:00.000] Flight 0x0000000024B84650 Callsign 121:1 R 0000000000000000 255 255: [12:00:00.000] Apply Settings To Flight 0x0000000024B84650 1750301.250000 1628272.000000 -16000.000000 [12:00:00.000] SendAircraftSlot 0x0000000024B84650 0 [12:00:00.000] Apply Settings To Flight 0x0000000024B84650 1130925.250000 1237007.375000 -16000.000000 [12:00:00.000] Sending HOST multiplay settings [12:00:00.000] g_nTaxiLaunchTime 4 sent to player. [12:00:00.000] g_npercentage_available_aircraft 75 sent to player. [12:00:00.000] g_nminimum_available_aircraft 4 sent to player. [12:00:00.000] g_nReagTimer 2 sent to player. [12:00:00.000] g_nDeagTimer 2 sent to player. [12:00:00.000] g_bChatTextIsGlobal 1 sent to player. [12:00:00.000] g_bEnableABRelocation 1 sent to player. [12:00:00.000] g_bServerHostAll 1 sent to player. [12:00:00.000] g_bCampStatsForClient 1 sent to player. [12:00:00.000] g_bAllowMP_Freeze 0 sent to player. [12:00:00.000] g_bAllowMP_NVG 1 sent to player. [12:00:00.000] g_bAllowMP_NVGFullscreen 1 sent to player. [12:00:00.000] g_bAllowMP_Smoke 1 sent to player. [12:00:00.000] g_nTerrainEngine 1 sent to player. [12:00:00.000] Season 3 sent to player. [12:00:00.000] g_nRampMinutes 20 sent to player. [12:00:00.000] g_nMPStartRestricted 0 sent to player. [12:00:00.000] g_bDevelopmentCallbacks 0 sent to player. [12:00:00.000] g_bActivateDebugStuff 0 sent to player. [12:00:00.000] g_nRemoteControlSurfacesInterval 200 sent to player. [12:00:00.000] g_bStrictFogOfWar 1 sent to player. [12:00:00.000] g_bAIUseRadioFrequencies 1 sent to player. [12:00:00.000] g_bEnforceBandwidthLimits 0 sent to player. [12:00:00.000] g_bNewBandwidthHandling 1 sent to player. [12:00:00.000] g_bEnforceServerIn3dBeforeClients 1 sent to player. [12:00:00.000] g_bForceMPCloudSettings 0 sent to player. [12:00:00.000] g_bMPMovingCarriers 1 sent to player. [12:00:00.000] g_nTaxiLaunchTime set to: 4 [12:00:00.000] g_npercentage_available_aircraft set to: 75 [12:00:00.000] g_nminimum_available_aircraft set to: 4 [12:00:00.000] g_nReagTimer set to: 2 [12:00:00.000] g_nDeagTimer set to: 2 [12:00:00.000] g_bChatTextIsGlobal set to: 1 [12:00:00.000] g_bEnableABRelocation set to: 1 [12:00:00.000] g_bServerHostAll set to: 1 [12:00:00.000] g_bCampStatsForClient set to: 1 [12:00:00.000] g_bAllowMP_Freeze set to: 0 [12:00:00.000] g_bAllowMP_NVG set to: 1 [12:00:00.000] g_bAllowMP_NVGFullscreen set to: 1 [12:00:00.000] g_bAllowMP_Smoke set to: 1 [12:00:00.000] g_nTerrainEngine set to: 1 [12:00:00.000] Season set to: 3 [12:00:00.000] g_nRampMinutes set to: 20 [12:00:00.000] g_nMPStartRestricted set to: 0 [12:00:00.000] g_bEnforceBandwidthLimits set to: 0 [12:00:00.000] g_bNewBandwidthHandling set to: 1 [12:00:00.000] g_bEnforceServerIn3dBeforeClients set to: 1 [12:00:00.000] g_bForceMPCloudSettings set to: 0 [12:00:00.000] g_bMPMovingCarriers set to: 1 [12:00:00.000] g_bDevelopmentCallbacks set to: 0 [12:00:00.000] g_bActivateDebugStuff set to: 0 [12:00:00.000] g_nRemoteControlSurfacesInterval set to: 200 [12:00:00.000] g_bStrictFogOfWar set to: 1 [12:00:00.000] g_AIUseRadioFrequencies set to: 1 [12:00:00.000] Weather Conditions Init using Host values [12:00:00.000] SetFlyState 1 [12:00:00.000] UI_Cleanup [12:00:00.000] GameStatus: dog Starting [12:00:00.000] GameStatus: dog Flying [12:00:00.000] ## DeviceDependentGraphicsCleanup ## [12:00:00.000] ObjectParent::FlushReferences() [12:00:00.000] ## Flush Refence start Cleanup if we dont get anything below in log something wrong in here ## [12:00:00.000] TheTextureBank.FlushHandles() [12:00:00.000] ThePaletteBank.FlushHandles() [12:00:00.000] Texture::CleanupForDevice() [12:00:00.000] GlobalSimpleThread.WaitForLoader() [12:00:00.000] ## Done ## [12:00:00.000] UI_Cleanup finished [12:00:00.000] Cleaning up 12 D3DPOOL_DEFAULT resources... [12:00:00.000] 3D device supports Shader Model 3.0 [12:00:00.000] Present Parameters: [12:00:00.000] BackBufferWidth 3440 [12:00:00.000] BackBufferHeight 1440 [12:00:00.000] BackBufferFormat 0 [12:00:00.000] MultiSampleType 1 [12:00:00.000] MultiSampleQuality 3 [12:00:00.000] SwapEffect 1 [12:00:00.000] hDeviceWindow HWND=0x20b96 [12:00:00.000] Windowed 1 [12:00:00.000] EnableAutoDepthStencil 1 [12:00:00.000] AutoDepthStencilFormat 75 [12:00:00.000] Flags 2 [12:00:00.000] FullScreen_RefreshRateInHz 0 [12:00:00.000] PresentationInterval 0x1 [12:00:00.000] BackBufferCount 1 [12:00:00.000] Pre-device release CooperativeLevel OK [12:00:00.000] D3D device refcount 3 [12:00:00.000] INFO: Supported texture render target format: D3DFMT_A16B16G16R16F + D3DUSAGE_QUERY_FILTER [12:00:00.000] INFO: Supported texture render target format: D3DFMT_R16F + D3DUSAGE_QUERY_FILTER [12:00:00.000] Device supports requested HDR floating-point render targets [12:00:00.000] Restoring 12 D3DPOOL_DEFAULT resources... [12:00:00.000] ## DeviceDependentGraphicsSetup ## [12:00:00.000] ++ ContextMPR - Setting up state table [12:00:00.000] BAD OR MISSING CONTEXT STATE 55 [12:00:00.000] BAD OR MISSING CONTEXT STATE 55 [12:00:00.000] BAD OR MISSING CONTEXT STATE 56 [12:00:00.000] BAD OR MISSING CONTEXT STATE 56 [12:00:00.000] BAD OR MISSING CONTEXT STATE 71 [12:00:00.000] BAD OR MISSING CONTEXT STATE 71 [12:00:00.000] 3D cockpit dat sets RTT canopy. [12:00:00.000] INFO: HiRes texture loaded: '2683.dds' [12:00:00.000] INFO: HiRes texture loaded: '2685.dds' [12:00:00.000] INFO: HiRes texture loaded: '2691.dds' [12:00:00.000] INFO: HiRes texture loaded: '2692.dds' [12:00:00.000] INFO: HiRes texture loaded: '2693.dds' [12:00:00.000] INFO: HiRes texture loaded: '2681.dds' [12:00:00.000] INFO: HiRes texture loaded: '2689.dds' [12:00:00.000] INFO: HiRes texture loaded: '2684.dds' [12:00:00.000] INFO: HiRes texture loaded: '2690.dds' [12:00:00.000] INFO: HiRes texture loaded: '2686.dds' [12:00:00.000] INFO: HiRes texture loaded: '2682.dds' [12:00:00.000] INFO: HiRes texture loaded: '2696.dds' [12:00:00.000] INFO: HiRes texture loaded: '2704.dds' [12:00:00.000] INFO: HiRes texture loaded: '2698.dds' [12:00:00.000] INFO: HiRes texture loaded: '2705.dds' [12:00:00.000] INFO: HiRes texture loaded: '2706.dds' [12:00:00.000] INFO: HiRes texture loaded: '2694.dds' [12:00:00.000] INFO: HiRes texture loaded: '2702.dds' [12:00:00.000] INFO: HiRes texture loaded: '2697.dds' [12:00:00.000] INFO: HiRes texture loaded: '2699.dds' [12:00:00.000] INFO: HiRes texture loaded: '2695.dds' [12:00:00.000] INFO: HiRes texture loaded: '2703.dds' [12:00:00.000] simcampDeaggregate 703 Taean [12:00:00.000] simcampDeaggregate 1396 Seosan Airbase [12:00:00.000] simcampDeaggregate 873 Seosan Bridge [12:00:00.000] simcampDeaggregate 710 Seosan [12:00:00.000] simcampDeaggregate 702 Dangjin [12:00:00.000] simcampDeaggregate 20006 1067th Fighter Flight [12:00:00.000] INFO: HiRes texture loaded: '211.dds' [12:00:00.000] Flight deaggregation done... 0, 2951346 [12:00:00.000] Attaching player to aircraft... 2951346 [12:00:00.000] Player 00000000224B1E70 [12:00:00.000] Locking up the hounds 0x00000000224B1E70 - setting invulnerable [12:00:00.000] CHAT Viper entered arena [12:00:00.000] INFO: HiRes texture loaded: '2687.dds' [12:00:00.000] INFO: HiRes texture loaded: '2700.dds' [12:00:00.000] INFO: HiRes texture loaded: '149.dds' [12:00:00.000] INFO: HiRes texture loaded: '1290.dds' [12:00:00.000] Splash 3 [12:00:00.000] Waiting... (!TheLoader.LoaderQueueEmpty()) [12:00:00.000] Waiting... (!TheLoader.LoaderQueueEmpty()) [12:00:00.000] Splash 4 [12:00:00.000] SetFlyState 2 [12:00:00.000] OTWDriver.CleanupSplashScreen(); [12:00:00.000] F4HearVoices(); [12:00:00.000] WaitForSingleObject (wait_for_stop_graphics, 0xFFFFFFFF); [12:00:00.000] Rendered First Frame [12:00:00.000] TheWeather.Init(); [12:00:00.000] Releasing the player [12:00:00.000] Releasing the hounds 0x00000000224B1E70 - not invulnerable [12:00:00.000] SetFlyState 3 [12:00:00.000] DTE: Load FCR [12:00:00.000] DTE: Load IDM [12:00:00.000] DTE: Load GPS [12:00:00.000] DTE: Load MSMD [12:00:00.000] DTE: Load PROF [12:00:00.000] DTE: Load INV [12:00:00.000] DTE: Load COMM [12:00:00.000] DTE: Load MPD [12:00:00.000] Warning: Bad TACAN Number -1 [12:00:00.000] DTE: Load CLSD [12:00:00.000] DTE: Load ELINT [12:00:00.000] DTE: Load from UI

"

And here is ...Crash.txt

" ================================== CRASHLOG ===================================== Falcon BMS.exe caused an EXCEPTION_ACCESS_VIOLATION in: 000000000452C507 Falcon BMS.exe, F4SoundPos::PlayRel()+7 byte(s), d:\wip\bms\svn\code-4.34\falcsnd\fsound.cpp, line 1791+7 byte(s) Exception handler called in UnhandledExceptionHandler. Read from location 00000000000001a0 caused an access violation. Bytes at CS:RIP: 48 83 B8 A0 01 00 00 00 74 1D F2 0F 10 40 28 F2
Registers: RAX=0x0000000000000000 RBX=0x0000000000000000 RCX=0x00000000224b2068 RDX=0x0000000000000120 RSI=0x0000000000000000 RDI=0x0000000000000000 RBP=0x0000000000000000 RSP=0x0000000025aaf928 RIP=0x000000000452c507 FLG=0x0000000000010246 R8=0x0000000000000000 R9=0x0000000000000120 R10=0x000000000000000b R11=0x0000000000000003 R12=0x0000000000000001 R13=0x0000000004c77c90 R14=0x00000000450e0c60 R15=0x0000000004f3c898 CS=0x0033 DS=0x002B SS=0x002B ES=0x002B FS=0x0053 GS=0x002B
Call Stack: 0033:000000000452C507 Falcon BMS.exe, F4SoundPos::PlayRel()+7 byte(s), d:\wip\bms\svn\code-4.34\falcsnd\fsound.cpp, line 1791+7 byte(s), Parameters(0x00000000BF800000 0x0000000000000000 0x0000000000000000 0x0000000000000000) 0033:000000000463D97B Falcon BMS.exe, AirframeClass::EngineModel()+811 byte(s), d:\wip\bms\svn\code-4.34\sim\airframe\engine.cpp, line 407, Parameters(0x0000000000000000 0x00000000450E0C60 0x0000000000000001 0x0000000000000000) 0033:0000000004644250 Falcon BMS.exe, AirframeClass::Exec()+2176 byte(s), d:\wip\bms\svn\code-4.34\sim\airframe\airframe.cpp, line 1082+56 byte(s), Parameters(0x0000000044346090 0x00000000224B1E70 0x0000000044346090 0x00000000224B1E70) 0033:0000000004618552 Falcon BMS.exe, AircraftClass::Exec()+530 byte(s), d:\wip\bms\svn\code-4.34\sim\aircraft\aircraft.cpp, line 1865, Parameters(0x0000000000000000 0x000000000482248A 0x0000000000000000 0x0000000000000000) 0033:00000000048DBB99 Falcon BMS.exe, SimVuDriver::ExecModel()+41 byte(s), d:\wip\bms\svn\code-4.34\sim\simlib\simvudrv.cpp, line 31, Parameters(0x00000000224B1E70 0x0000000025AAFD10 0x0000000002932E4C 0x0000000004F2D590) 0033:00000000049FB323 Falcon BMS.exe, VuMaster::Exec()+35 byte(s), d:\wip\bms\svn\code-4.34\vu2\src\vudriver.cpp, line 617, Parameters(0x00000000224B1E70 0x000000000C872B00 0x0000000000000000 0x000000000C872B00) 0033:00000000048999F5 Falcon BMS.exe, SimulationDriver::Cycle()+1957 byte(s), d:\wip\bms\svn\code-4.34\sim\simdrive\simdrive.cpp, line 702, Parameters(0x0000000000000000 0x0000000000000000 0x0000000014B642F0 0x0000000004C77B90) 0033:00000000048DE7A2 Falcon BMS.exe, SimulationLoopControl::Loop()+2034 byte(s), d:\wip\bms\svn\code-4.34\sim\simloop\simloop.cpp, line 521, Parameters(0x0000000000000000 0x0000000000000000 0x0000000000000000 0x00000000048DDFB0) 0033:00000000044E930D Falcon BMS.exe, ThreadUnhandledExceptionWrapper()+109 byte(s), d:\wip\bms\svn\code-4.34\falclib\ehandler.cpp, line 1585+5 byte(s), Parameters(0x0000000000000000 0x00000000249F09F0 0x0000000000000000 0x0000000000000000) 0033:0000000004B85C7D Falcon BMS.exe, threadstart_cdecl*)(void * __ptr64)>()+93 byte(s), d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp, line 115+5 byte(s), Parameters(0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000) 0033:0000000075C57BD4 KERNEL32.DLL, BaseThreadInitThunk()+20 byte(s), Parameters(0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000) 0033:00000000763CCE51 ntdll.dll, RtlUserThreadStart()+33 byte(s), Parameters(0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000)
Top of Stack: 0x0000000025AAF928: 000000000463D97B 00000000BF800000 0000000000000000 0000000000000000 {.c............................. 0x0000000025AAF948: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 0x0000000025AAF968: 0000000000000000 00000000450E0C60 0000000000000000 0000000004F2D590 ..........E.................... 0x0000000025AAF988: 00000000450E0C60 0000000000000001 FFFFFFFFFFFFFFFE 0000000000000008..E............................ 0x0000000025AAF9A8: 000000000000002C 0000000000000000 0000000000000000 0000000000000000 ,............................... 0x0000000025AAF9C8: 0000000000000000 0000000041A00000 0000000000000000 000000003F17AC60 ...........A..............?.... 0x0000000025AAF9E8: 0000000000000000 000000003E4CCCCD 0000000000000000 000000003DA3D70A ..........L>...............=.... 0x0000000025AAFA08: 0000000000000000 000000003F800000 0000000000000000 00000000BF800000 ...........?.................... 0x0000000025AAFA28: 0000000000000000 C1086A0000000000 0000000000000000 0000000000000000 .............j.................. 0x0000000025AAFA48: 0000000000000000 0000000004F3C898 0000000004F2D590 0000000004C77C90 .........................|...... 0x0000000025AAFA68: 0000000000000000 0000000000000000 0000000000000000 0000000044346090 .........................4D.... 0x0000000025AAFA88: 0000000004644250 0000000000000000 00000000450E0C60 0000000000000001 PBd...............E............ 0x0000000025AAFAA8: 0000000000000000 0000000000000000 0000000000000000 C020000041335C29 ........................)\3A.. . 0x0000000025AAFAC8: 00000000BF400000 0000000000000000 0000000000000000 0000000000000000 [email protected] 0x0000000025AAFAE8: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 0x0000000025AAFB08: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 0x0000000025AAFB28: 0000000000000000 C1086A0000000000 0000000000000000 00000000C8435000 .............j...........PC..... 0x0000000025AAFB48: 0000000000000000 0000000044346090 0000000004618552 0000000044346090 .........4D....R.a......4D.... 0x0000000025AAFB68: 00000000224B1E70 0000000044346090 00000000224B1E70 0000000000000000 p.K".....4D....p.K"............ 0x0000000025AAFB88: 0000000000000000 0000000000000000 0000000000000000 0000000002932E4C ........................L....... 0x0000000025AAFBA8: 00000000048DBB99 0000000000000000 000000000482248A 0000000000000000 .................$.............. 0x0000000025AAFBC8: 0000000000000000 0000000044346090 00000000049FB323 00000000224B1E70 .........`4D....#.......p.K".... 0x0000000025AAFBE8: 0000000025AAFD10 0000000002932E4C 0000000004F2D590 0000000004C78C98 ...%....L....................... 0x0000000025AAFC08: 00000000048999F5 00000000224B1E70 000000000C872B00 0000000000000000 ........p.K".....+.............. 0x0000000025AAFC28: 000000000C872B00 0000000000000000 0000000000000000 0000000000000000 .+.............................. 0x0000000025AAFC48: 00000000049FD637 0000000004C77C90 0000000023020DC0 0000000013B5D080 7........|.........#............ 0x0000000025AAFC68: 0000000022E71818 00000000AD843850 00000000044E5E00 0000000000000000 ..."....P8.......N............. 0x0000000025AAFC88: 0000000004C77B90 0000000000000000 0000000004C77B90 0000000000000000 .{...............{.............. 0x0000000025AAFCA8: 0000000000000000 0000000004C77C90 0000000023020840 0000000025AAFC50 .........|[email protected]..#....P..%.... 0x0000000025AAFCC8: 0000000000000000 0000000004F3C898 0000000004C78C01 0000000004C78C98 ................................ 0x0000000025AAFCE8: 000000002302E1C0 0000000000000000 0000000045077710 0000000000000000 ...#.............w.E............ 0x0000000025AAFD08: 0000000000000000 FFFFFFFFFFFFFFFE 0000000000000000 408F400000000000 [email protected]@ 0x0000000025AAFD28: 0000000000000000 0000000037924925 0000000000000000 00000000002D144F ........%I.7............O.-..... 0x0000000025AAFD48: 000000000000004C 0000000000000001 0000000000000000 0000000000000004 L............................... 0x0000000025AAFD68: 0000000004C77B90 0000000025AAFE49 00000000048DE7A2 0000000000000000 .{......I..%.................... 0x0000000025AAFD88: 0000000000000000 0000000014B642F0 0000000004C77B90 0000000000000001 .........B.......{.............. 0x0000000025AAFDA8: 0000000000000008 0000000000000006 00007FFE737F693B 0000000014B8EE40 ................;[email protected]....... 0x0000000025AAFDC8: 00007FFE763B3550 0000000000000000 0000000000000000 0000000000000006 P5;v............................ 0x0000000025AAFDE8: 0000000004B7655E 0000000004C78C98 000000002302E1C0 0000000000000000 e.................#............ 0x0000000025AAFE08: 0000000004F3C898 0000000000000000 0000000004B74AFC 0000000000000000 .................J.............. 0x0000000025AAFE28: 0000000000000000 FFFFFFFFFFFFFFFE 0000000004B92F66 00000000048DDFB0 ................f/.............. 0x0000000025AAFE48: 0000000000000003 0000000000000000 0000000000000000 0000000000000000 ................................ 0x0000000025AAFE68: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ................................ 0x0000000025AAFE88: 0000000000000000 00000000048DDFB0 0000000000000000 0000000000000000 ................................ 0x0000000025AAFEA8: 00000000044E930D 0000000000000000 0000000000000000 0000000000000000 ..N............................. 0x0000000025AAFEC8: 00000000048DDFB0 0000000000000000 0000000025AAEA00 0000000025AAEA00 ...................%.......%.... 0x0000000025AAFEE8: 0000000000000005 00000000048DDCA0 0000000004B85C7D 0000000000000000 ................}.............. 0x0000000025AAFF08: 00000000249F09F0 0000000000000000 0000000000000000 0000000000000000 ...$............................ 0x0000000025AAFF28: 00007FFE75C57BD4 0000000000000000 0000000000000000 0000000000000000 .{.u............................ 0x0000000025AAFF48: 0000000000000000 0000000000000000 00007FFE763CCE51 0000000000000000 ................Q.

Object at RCX(00000000224B2068)

Compiler Options: MSC_VER=1916 WINVER=0x601 _WIN32_WINNT=0x601 _WIN32_WINDOWS=0x601 NTDDI_VERSION=0x6010000 _WIN32_IE=0x800 ANSI _M_AMD64 _AMD64 _WIN64 Release*
System Information: 'G:\Falcon BMS 4.34\Falcon BMS 4.34\Bin\x64\Falcon BMS.exe', run by henri. Error occurred at 11:00:44 on 2020-06-12. Version: Falcon BMS 4.34.4 (x64) 21393 Game is DogFight type Local Theater terrain path: 'G:\Falcon BMS 4.34\Falcon BMS 4.34\Data\Terrdata\korea' Operating System: Windows 10 (10.0.18363) Platform 2 . Computer Name: DESKTOP-25M7KN7 Domain: WORKGROUP. 8 logical processor(s), type 8664. CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz. GenuineIntel. Stepping: 3 Model: E Family: 6. GPU 0: NVIDIA GeForce GTX 1080 Ti. Vendor: 4318. Device: 6918. SubSys: 2246709315. Revision: 161. 19% memory in use: 32707 MB physical memory 26177 MB physical memory free 37571 MB paging file 27256 MB paging file free 134217728 MB user address space 134209831 MB user address space free
Module List: C:\Program Files (x86)\NaturalPoint\TrackIR5\NPClient64.dll, loaded at 0x00000000043e0000 - 19656 bytes - TimeDateStamp 0x 52e97eca - File date is 16:08:42 on 2016-04-06 G:\Falcon BMS 4.34\Falcon BMS 4.34\Bin\x64\Falcon BMS.exe, loaded at 0x0000000004470000 - 12461568 bytes - TimeDateStamp 0x 5e943815 - File date is 11:59:54 on 2020-04-13 G:\Falcon BMS 4.34\Falcon BMS 4.34\Bin\x64\dbghelp.dll, loaded at 0x000000005da20000 - 1558912 bytes - TimeDateStamp 0x 4b673670 - File date is 12:33:04 on 2010-03-03
Environment Variables: 3: 4: 5: 6: 7: 8: 9: 10: 11: 12: 13: 14: 15: 16: 17: 18: 19: 20: 21: 22: 23: 24: 25: 26: 27: 28: 29: 30: 31: 32: 33: 34: 35: 36: 37: 38: 39: 40: 41: 42: 43:
================================================================================"
submitted by b0bl00i_temp to falconbms