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Clicker Heroes Root 2 v1.4142

The Website is up!!! http://fragsworth.com/media/root2/CHRoot2.html
Click the following link download the swf, save it to your steam swf located under:
program files (86) steam steamapps common CH
https://www.dropbox.com/s/b85db73f7z3zdfn/HeroClicker.swf?dl=0
for standalones
https://www.dropbox.com/s/b0x1exdq4sdo76z/HeroClickerroot2.swf?dl=0
website:
http://fragsworth.com/media/root2/CHRoot2.html
grace won't be making a calc but made one for me
https://www.dropbox.com/s/hpaq3tfc3f8a70j/calc_no_limit.rar?dl=0
To revert back just verify your files by right clicking CH from your library>properties>local files> verify integrity of game files Patch notes are still be worked on but here are the list of changes

Hero

  • Have different cost/ multipliers
  • Base cost/ damage changed
  • added 1000 level upgrade 'v'
  • toggle skips 10 and uses 1000 instead
  • max raised to 100k
  • period removed from dread knight's lore

Transcensions

  • Gives more mercs (up to 10)
  • improves gilds to grant 1% each
  • grants TP at certain levels of AS at a fixed amount
  • increases HP scale
  • grants a free AC when done for the first time (must be new save)

Ascension

  • first ascend grants AC ( must be new save)
  • Certain zone will allow you to start at higher zones
  • if you have enough HS spent you will have 200 levels of the first heroes, and 100 of bomber max and gog

Ancients

  • Outsider affected anceints are now A*lnxB

Clickables

  • Pluralized
  • spawn more often
  • spawn until there are 259 on screen

Ruby shop

  • double damage is now free
  • ACs cost reduced by 100
  • QA and TLs are doubled in cost

Outsiders

  • Have lore
  • Ponyboy reduced to 100x
  • affect B for the new formulas
  • xyliqil gives a exponential boost to nog (capping out at 2.2505)
  • xyliqil no longer affects siy/lib
  • Orphalaes increase merc survival rate per day
  • Orphalas no longer affects Chronos

Zones

  • different titles to zones
  • completing a zone is a hail to borb
  • shows HP scale in mouse over info
  • boss timer decreases 1 every 100k zones
  • PBC and TCC decrease as a function of (zone/500)-2

Monsters

  • Treasure Chests have boss multiplier to health

v1.4

  • Treasure Chests have boss multiplier to health after transcending
  • Kari and Borb affect Kuma/Bubos Coefficients instead of their exponents.
  • Fixed the merc bug where if you had 0 AS you didn't get one.
  • Hero level grant a hero soul every 200 hero level instead of 2000
  • Changed the text in the mouse-over for hero souls to reflect the above
  • HP scale shows 1.145 instead of 0 for <70 AS
  • Progression mode unlocks at z1 you're welcome
  • Quality button clicks all clickables
  • Stuff I can't remember

v1.41

  • Patch Notes now included.
  • Kari base effect reduced to 2.5 from 10

v1.414

  • AS Breakpoints added in place of Total Hero Souls Sacrificed
  • Clans and Ruby Purchases removed
  • Dark Ritual grants Rounddown(Log1000(hero levels)) rubies upon casting, reduced vaagur back to original values

v1.4142

  • Feeding Frenzy Occurs upon Transcending for 1 or More AS
  • Mercenaries with extra lives have a different color text for the extra live revive prompts.
  • Various bug fixes

Known bugs

  • Post z15M you might have issues with ruby shop/ascensions. I still have no idea exactly why, but you can transcend save edit in gold and zone completed to 5M 10M then 15M and reload you save it will work, again no idea why.
  • Progression button shows a line through it but you are progressing any way. Clicking twice fixes it.
Things I want to know
  1. What AS did you start at
  2. What was your build
  3. When did you lose 2 mpz or other zone scaling things
  4. Was it obvious when to transcend?
  5. Did you go to the point of an infinite ascension?
  6. Is the pace too fast too slow just right?
  7. Which set of heroes was your favorite?
  8. Which set was your least favorite?
  9. What do you like about this version of the game?
  10. What don't you like?
  11. What other changes would you like to see?
I can't do anything with clans/relics/bloop shop without the source code.
Make a back-up of your save before playing.
submitted by nalk201 to ClickerHeroes

Clicker Heroes Root 2

My mods (for CH1) have been inserted here is a beta of the game.
The website is going to take a while to get it ready. So if you want to play it now. Click the following link download the swf, save it to your steam swf located under: program files (86) steam steamapps common CH and there save it as HeroClicker.swf and open with steam.
https://www.dropbox.com/s/b85db73f7z3zdfn/HeroClicker.swf?dl=0
for standalones https://www.dropbox.com/s/b0x1exdq4sdo76z/HeroClickerroot2.swf?dl=0
grace won't be making a calc but made one for me
https://www.dropbox.com/s/hpaq3tfc3f8a70j/calc_no_limit.rar?dl=0
To revert back just verify your files by right clicking CH from your library>properties>local files> verify integrity of game files
Patch notes are still be worked on but here are the list of changes

Hero

  • Have different cost/ multipliers
  • Base cost/ damage changed
  • added 1000 level upgrade 'v'
  • toggle skips 10 and uses 1000 instead
  • max raised to 100k
  • period removed from dread knight's lore
  • Hero souls granted every 200 levels instead of 2000

Transcensions

  • Gives more mercs (up to 10)
  • improves gilds to grant 1% each
  • grants TP at certain levels of AS at a fixed amount
  • increases HP scale
  • grants a free AC when done for the first time (must be new save)

Ascension

  • first ascend grants AC ( must be new save)
  • Certain zone will allow you to start at higher zones
  • if you have enough HS spent you will have 200 levels of the first heroes, and 100 of bomber max and gog

Ancients

  • Outsider affected anceints are now A*lnxB
  • Vaagur increased to 100% and level to cap is raised

Clickables

  • Pluralized
  • spawn more often
  • spawn until there are 259 on screen

Ruby shop

  • double damage is now free
  • ACs cost reduced by 100
  • QA and TLs are doubled in cost

Outsiders

  • Have lore
  • Ponyboy reduced to 100x
  • affect B for the new formulas
  • xyliqil gives a exponential boost to nog (capping out at 2.2505)
  • xyliqil no longer effects siy/lib
  • Orphalas increase merc survival rate per day
  • Orphalas no longer effects Chronos

Zones

  • different titles to zones
  • completing a zone is a hail to borb
  • shows HP scale in mouse over info
  • boss timer decreases 1 every 100k zones
  • PBC and TCC decrease as a function of (zone/500)-2

Monsters

  • Treasure Chests have boss multiplier to health
  • other stuff I can't remember
Known bugs, post z15M you might have issues with ruby shop/ascensions. I still have no idea exactly why, but you can transcend save edit in gold and zone completed to 5M 10M then 15M and reload you save it will work, again no idea why.
Things I want to know
  1. What AS did you start at
  2. What was your build
  3. When did you lose 2 mpz or other zone scaling things?
  4. Was it obvious when to transcend?
  5. Did you go to the point of an infinite ascension?
  6. Is the pace too fast too slow just right?
  7. Which set of heroes was your favorite?
  8. Which set was your least favorite?
  9. Did you hard reset?
  10. How much easier was the first run?
  11. What do you like about this version of the game?
  12. What don't you like?
  13. What other changes would you like to see?
I can't do anything with clans/relics/bloop shop/DR without the source code.
Make a back-up of your game if you want to go back to e11 or else it will kind of break your game.
submitted by nalk201 to ClickerHeroes