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Resources - Dragon Nest Database

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[Confessions of the Magpie Wizard] Book 1: Infiltration, Chapter 13

Cover Chapter 12 Chapter 14
Are you new? You can start with the prologue here: https://www.reddit.com/redditserials/comments/dmamjx/confessions_of_the_magpie_wizard_book_1/
Nagoya, Japan
Monday, April 11th, 2050
One of the side effects of living a lie as long as I have is that I frequently have moments of clarity. They usually strike me right after waking, when the enormity of it all hits me at once. I’m not the real Soren Marlowe. I’m thousands of miles from my home, and an ocean separates me from any help. Even if I could reach out to them, they wouldn’t give a damn, since I had been sent to die. It’s an insane, impossible situation I’ve been left in. When I’m in this mood, I’m convinced that I’ve only been lucky so far, that the sword of Damocles will descend at any moment. “Today will be the day,” my subconscious screams at me.
Nowadays, I have means of coping. Petting the cat, going for a walk, playing a video game, all of these and more help me get over the existential dread.
That morning was the first time it ever struck me, and I had no such techniques. It took me ten minutes to stop hyperventilating. I was already sweating as I walked into the gym to meet Rose. As much as I hated pointless exercise, I was itching to throw myself into something.
Rose didn’t seem to notice, thankfully. I didn’t care to explain myself. We went to opposite treadmills and went to work. She kept up her usual patter about herself and her family’s goings on. I barely paid attention at the time; I was too busy running. I couldn’t keep pace with her, which made me thankful for the treadmills. I could match her speed, but not for long, and I was forced to dial it back. I’d have been humiliated to have her lap me so many times. I could pretend to be on the same level, since we were side by side.
About halfway through our workout, Hiro arrived and set to work on the weight machines. I don’t think he noticed us, which is just as well, since I didn’t want to talk to him anyway. While Rose and I jogged, he went through a routine that made my arms ache out of sympathy. If this man thought I would be a good rival, I had my work cut out for me. He didn’t seem like the type who would take no for an answer.
Blast it. I’d been hoping I could relax a little on my mission. Chase some girls, live rent free for a while, pick up some useful spells, and maybe do a little actual spying so they might consider taking me back. But no, it looked like I would actually have to work.
As if that wasn’t bad enough, I slipped and fell in my dorm room. My whims had struck several times over the course of the expedition the day before. Among my booty was a baseball I’d “liberated” from the batting cage. It retaliated by liberating my foot from its purchase on the floor, causing me to fall face first onto a similarly liberated case for a phone I didn’t even own. That one I don’t have an explanation for, besides it seeming very important at the time. But, I almost wished I had picked out that phone, because that case was rather solid.
Rose’s normal grin fell when she saw me outside the divider between the sexes’ dorms. “Soren, what happened to your nose?”
“I fell.” It took what little good will I had to not to take it out on her. “Are the tissues still in there?”
“Yes,” said Rose. “We should get you to the nurse’s office.”
“I’ll be fine. I’ve had worse.” I wanted to keep human doctors away from me as often as I could. You never know what they might discover.
She frowned at that. Switching topics, she said, “Thanks for coming this morning. I’ve been out of practice. I can’t stand running by myself.”
I managed a smirk. “So you mentioned. I just think of it as earning interest in the Bank of Cooper.”
She said, “Oh? And just what do you think the payment will be?”
I replied, “Well, I’d say, but I’d be afraid of causing a hurricane.”
Rose blushed at that. “Oh, you are bad!”
“And yet, I didn’t actually say anything. Who really has the dirty mind?”
“Whose mind is dirty?” Yukiko was right, Kiyo could be positively catlike sometimes, and she was between Rose and I before we knew it.
Rose blurted, “Nobody! Also, good morning!”
“Morning.” Kiyo gave Rose a confused look before shrugging and turning my way. “So?” She posed and looked at me expectantly.
It took me a moment to figure out what she was angling at. “Oh, you took my advice.” It was an impressive transformation. Her skin, while still pale, lacked the faint oily sheen it had possessed the day before. She had a bit more color, and I could make out a hint of foundation around the eyes to cover up the dark circles. Red lipstick made her lips stand out against the white backdrop all the more. The tangled bird’s nest she’d called hair had been straightened out and tied into a side ponytail to keep it out of her eyes.
She cracked a grin. “Yup! But that wasn’t a review. On a scale of one to Hiro asking me to marry him, how soon will I have to send out invitations?”
I couldn’t help but smirk at her absurdity. I scratched my chin thoughtfully as I assessed her. She’d managed to go from cute mess to outright cute overnight. She’d been accurate in assessing her figure, but the black and red school uniform did a decent job of showing off her charms. Her face, though, had this vulnerable quality that made me want to jump her and protect her all at once. But, remembering I was in public with a girl who was already jealous, I settled for saying, “Wait to send the invites; I don’t have my mailbox ready yet.”
Rose furrowed her brow. “What’s this about advice? I don’t remember that happening yesterday.”
“It happened when you weren’t around,” said Kiyo.
“When were you alone together,” asked Rose.
I mentally cursed Kiyo. “When I was waiting for you and Yukiko yesterday. Before you two met.” I shot Kiyo a glare that I hoped she would pick up on.
Kiyo’s eyes lit up with understanding. “Oh, yeah. That’s right.” She added, “By the way, I’m not out to steal your guy or anything. I’m gonna be Kiyo Takehara someday. Marlowe’s a weird name. Hard to say.”
I didn’t rise to the bait; it wasn’t my name, after all.
Rose just chuckled. “Well, I think you look nice.” The look in her eyes told me I wasn’t out of the woods, but at least she was dropping it.
“Oh, there you went,” said a singsong voice. “I’ve been looking all over. You left your backpack in the common area, Kiyo.”
Kiyo’s face went back to the impassive mask. “Whoops. Sorry.”
The new arrival was the first student I’d met at the academy who seemed more a woman than a girl. I was taller than her, but not by much. She wore her hair in a single braid slung over one shoulder, and her square rimmed glasses concealed kind eyes. Honestly, she looked a bit frumpy, but that seemed like an intentional choice. As she handed Kiyo her pack, I caught a good look at her chest, and I had trouble tearing my eyes away from it. Hadn’t Kiyo mentioned somebody who made Yukiko look flat? What was that name again?
“You must be Mariko,” I said.
She hadn’t paid Rose and I much attention yet, but that snapped her out of her reverie. “Yes, but I don’t think we’ve… what happened to your nose?”
“He fell,” said Rose. “I suppose that’s why he’s looking down so much. He’s trying to avoid a repeat.” There was an edge in her tone I didn’t care for, so I forced myself to look Mariko in the eyes. Concern shone in their inky depths, and I found myself thinking of Mother for some reason. I don’t know why; Aleksandra never had much time for me, and her attitude toward injury was that it would make me stronger.
“It looks worse than it feels, ma’am.”
Mariko giggled. “Ma’am? I’m not much older than you. No need to be so formal.”
“Sorry, it seemed appropriate.”
“Maybe in ten years. For now, you can call me Mariko, or Ms. Yamada if you like. But listen to me go on! We need to do something about that nosebleed first. Hold still.” Before I could respond, she shoved her index and middle fingers right in my face. “Trivial Heal!” Runic patterns danced through the air, and the dull ache I’d resigned myself to vanished.
I reached up and probed my noise. Once I was sure I was healed, I removed the bright red tissues. “Much obliged, Ms. Yamada. Soren Marlowe.” I stuck out my hand, which she took delicately and gave only the lightest shake.
“A pleasure. And if you’re Soren, then you must be Rose. Here, I have something for you both.”
“Did they tell everyone about us,” asked Rose.
Kiyo pointed a thumb at Mariko. “I think the last time we got a transfer student was Mariko here. Word gets around fast.”
Mariko pulled out a couple of square boxes, wrapped in handkerchiefs. I wasn’t sure what to make of them until she demonstrated using the cloths as a handle to hold the packages. “I’ve never tried making crumpets before, so I’m sorry if they aren’t quite right. I thought you might like a taste of home.”
“I’m sure they’re delightful.” I had no earthly idea what a crumpet was, but I wasn’t about to reveal that.
I detected a faint whiff of ozone from Rose, but she restrained herself. Her eyes were misty, and all she could manage was a quiet, “Thanks.”
Mariko gave Rose a pat on the shoulder. “It was no trouble at all. I just wish we could do more.”
We made our way to the elevators and rode down in relative silence. Kiyo fumed silently as she played on her GoSato. I think she’d hoped her makeover would be the topic of conversation for longer.
“What game is that?” I thought I would pay her a little attention.
Kiyo frowned deeper as her fighter was devoured by a pixelated dragon. “Invasion of Klayda. Pretty good RPG. It’s got some fun character customization, but it’s free to play, so if you’re broke like me, it’s too expensive to get anything good.”
“Those all certainly sound like words. And how can something that’s ‘free to play’ be expensive?”
Kiyo’s eyes narrowed. “Oh, right. You’re a newb.”
“He’s beyond a newb,” said Rose. “I don’t think he ever touched a controller until we played Puzzle Garden Gaiden the other night.”
Kiyo looked at me with disgust. “I don’t get people who don’t play videogames. They barely seem human.”
“I don’t play video games,” said Mariko.
“Yeah, but you like, draw and make sweaters and stuff. You’re exempt,” said Kiyo.
Mariko gave her friend a bemused grin. “That’s a relief.” Her smile vanished as soon as Kiyo looked down at her game again.
We exchanged some idle chit chat on the ride down and the trip to room 3-B. It didn’t take long for us to get there. For the first time since I’d arrived, I found myself crowded. The wall to wall sea of students were, to my eyes, more than half Japanese, with a smattering of people of every background I knew, and many more I didn’t. As I heard the snippets of conversation, I realized something was off.
“Why is everyone speaking English?”
Kiyo didn’t look up from her game; it was remarkable how well she navigated the halls with her head tilted down. “What do you mean? I’m not speaking English.”
I looked down at her incredulously. “It sounds like English to me.”
Mariko pointed at a square device resembling a loudspeaker mounted in the ceiling, encircled by a complex series of runes. “Those fabricata translate the spoken word into the user’s native language.”
“It was all in the student handbook,” said Rose. “Did you think everyone just happened to speak English?”
“I thought everyone was being polite to Rose and I,” I retorted.
Kiyo looked thoughtful for a moment. “Yukiko and I could have. Hiro can barely ask where the bathroom is in English. Made it awkward when Dad met us in Taipei.” I finally noticed that her lip movements didn’t quite match with the words I heard. It was damn distracting.
“Those must be extraordinarily complicated.” I’d never seen the like back home. Then again, High Demonic and Low Demonic speakers could understand each other just fine, aside from a little slang. I was sure we’d have created better translation fabricata if the need had arisen. I wondered why it wasn’t translating them into a form of Demonic for me. Either it didn’t know Demonic, or it matched the English I was speaking.
Finally, I saw the wooden sign above the door for our class. The man in the doorway was an imposing mountain of muscle. “Ah, our new students are finally here. Ms. Jones! Put that away. If I see it in class, it’s mine.”
“Yes, Mr. Maki,” she muttered before shutting it off.
Mariko tensed up and practically darted past the teacher. I didn’t pay that much attention, since I felt myself on the verge of another panic attack. I thought I’d recognized that face. I’d seen it printed on bounty posters often enough. “You can’t be Asahi Maki, can you? The Divine Blade?”
His laughter boomed over the dull roar of conversation around us. “I certainly can be, considering I am. At least, that’s what my paycheck says.”
I gave his tepid joke a tepid laugh. The Anti-Demonic League didn’t often launch attacks in those days; the Horde had them on the defensive in every theater. When they did, though, Asahi Maki was always on the front line. He was why humanity had retaken a few islands in the South China Sea and all of the Aleutians. Those were the only reversals we’d suffered to that point. I was lucky enough to have never encountered him, since if I had, you would not be reading this book now. “I-it’s an honor, sir.”
He clapped me on the back, nearly bowling me over. “Calm down, son. You look like you’re going to have an attack. I’m not worth it.” He gave Rose a polite nod. “Good morning to you too, Ms. Cooper.” He looked like he was about to continue, but his face hardened. “Excuse me. Wait at the front of the classroom for introductions.” He stomped down the hall, saying something about some hat not being part of the uniform.
Well, I can follow orders well enough when there isn’t something better to do. It was interesting to watch the class enter in dribs and drabs. I could immediately tell the native Japanese students from those from mainland Europe or Asia just by their body language. The native students just lacked the same sense of fear the children of refugees had. A person moves differently when they’re confident that their surroundings are safe. It was almost quaint; only the smallest toddlers of privilege in the Grim Horde are so naïve, and that is beaten out of them soon enough.
The classroom was laid out like an amphitheater, with each level of seats raised a little higher than the last. There was space for sixty students, but only thirty came to fill it up. Yukiko was already seated in the front row. Her school uniform made her look five years younger than her more professional garb, but she was still trim and proper. Even her tablet computer and stylus were placed perfectly square with the lines of her desk. Hiro sat next to her, and when he spotted us, his face lit up and he waved at us excitedly.
I was spared having to return the gesture by Maki striding in silencing the class with a barked command. Once he had his quiet, he said, “Good morning, class. Let’s say hello to our two new students. Which one of you wants to go first?”
Rose went up and talked about vague generalities. Wanting to be good friends, a bit about her hobbies, how glad she was to be at Nagoya, all that claptrap. She went on a bit long, which was fine by me. It gave me time to plan. How would I present Soren Marlowe? It would make sense to be mild and unassuming. I was a spy, after all. But I knew myself too well to think I could maintain that long term. So, if I couldn’t blend into the background, I needed to stand out in a helpful way. I scanned the room, looking for guidance. Hiro beamed at me, while Kiyo looked on dispassionately. Not helpful. The other students didn’t look terribly interested either. Mariko just looked guardedly at Maki.
It was Yukiko who finally gave me my inspiration. That look of dismissal in her eyes, as though she’d already written me off, made me want to throw her for a loop. So, when it was my turn, I strode forward and said, “Good morning. My name is Soren Marlowe, and I stand before you here the last man to escape the United Kingdom. I did it by the skin of my teeth. I won’t distress you with the details, but sufficed to say, I intend to take my studies seriously. I’m sure there will be good times with all of you, but I can’t forget that bad times are coming should we fail here. I refuse to see it happen again if it is within my power. Thank you.”
Everyone’s looks shifted from disinterest to a stunned confusion. “Most people would just talk about their hobbies,” said Maki.
“I’m not most people.” I looked to Yukiko for approval. Her expression had changed from dismissive to intrigued. Mission accomplished.
Maki assigned us our seats. I ended up next to Mariko, while Rose was off by herself. I worried about that, if only because I didn’t fancy a rainstorm if someone wasn’t there to look after her. I’m not sure when I started thinking of that as my job, but I distinctly remember that thought going through my mind.
“Yukiko told us a little about you, but I didn’t know… I’m so sorry.” Mariko put a reassuring hand on my shoulder. The poor thing was so stricken that her hand was trembling.
I shot a smile back and gave her hand a reassuring pat. “Nothing you did, my dear. Thank you, though.” I was pleased with the tactic I’d chosen. There was so much sympathy in those dark eyes. I’d never made my way into a bed with pity, but I was happy to try.
It would be the last unqualified success of my first day of class. I turned to the page Maki indicated for his Remedial Spellcraft class and looked over the contents as he began his lecture. There were numerous equations made up of runes. My stomach twisted on itself. I didn’t understand a single one of them. I flipped through the pages, and not a single bit of it matched my years of magic training. It was like learning to play piano by ear and being presented with sheet music.
I really was an F class wizard. It was a bit of a blow to the old ego.
*********
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I'm grateful to everybody who's been following along with Magpie Wizard. I would love to hear your thoughts on the story so far. And thank you so much to the two people who are subscribed to my updates. It means a lot to me.
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8

MAME 0.209

MAME 0.209

With another month over, it’s time for another release, and MAME 0.209 is sure to have something to interest everyone. We’ve cracked the encryption on the Fun World CPU blocks, making Fun World Quiz, Joker Card, Mega Card, Power Card, Multi Win, Saloon and Nevada playable. Regular contributor shattered has added Кузьмич-Егорыч (Kuzmich-Egorych), a Russian Mario Brothers bootleg running on heavily modified Apple II hardware. In other Apple II news, CD-ROM drives now work with the Apple II SCSI card, and another batch of cleanly cracked floppies has been added to the software list. The NES SimCity prototype has been added to the software list, along with MMC5 improvements to support it, and better emulation for Famicom cartridges with on-board sound chips.
Henrik Algestam has continued his Game & Watch work, bringing Popeye (wide screen) and Zelda to MAME. Chess computer support has been expanded with Fidelity Chess Challenger 3, and additional versions of Applied Concepts Boris, and Novag Super Expert and Super Forte. Newly supported arcade games include Akka Arrh (an Atari title that failed location testing), Little Casino II, a French version of Empire City: 1931, and additional versions of Dock Man and Street Heat. A better LM3900 op-amp model means Money Money and Jack Rabbit are no longer missing the cassa (bass drum) channel, and mixing between music and speech is improved.
Bug fixes include the Rockwell AIM 65 being returned to working order, working support for multiple light guns on Linux from Kiall, corrected screen freeze behaviour on Deniam hardware from cam900, and better flashing characters on the Sinclair QL from vilcans. You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

  • 03122: [DIP/Input] (ltcasino.cpp) mv4in1, ltcasino, ltcasinn: Service Mode DIP switch does not work. (Dirk Best)
  • 05291: [Sound] (coco3.cpp) All drivers in coco.c: ORC90 emulation has no sound output. (Nigel Barnes)
  • 03130: [Graphics] (ccastles.cpp) ccastles: Reported screen resolution is incorrect. (Dirk Best)
  • 07075: [Sound] (m72.cpp) hharry: Victory scream is too low compared to previous mame releases and arcade PCB. (cam900)
  • 07242: [Crash/Freeze] (vegas.cpp) sf2049: Game freezes in attract mode. (Ted Green)
  • 07255: [Crash/Freeze] (sms.cpp) gamegear [ecco]: Game Gear ROM Ecco freezes on a pink/purple screen. (Enik Land)
  • 07265: [DIP/Input] (tsamurai.cpp) tsamuraih: Lives DIP switch settings are incorrect. (chaneman)
  • 07266: [Sound] (snk6502.cpp) sasuke: Initial game music plays partially or not at all after hitting Start. (Ivan Vangelista)
  • 07270: [Crash/Freeze] (cps1.cpp) sf2ceea: Debugger crashes when accessing memory under certain conditions. (hap)
  • 07272: [Documentation] (spg110.cpp) jak_spdmo: In the description the letter “W” is missing in the word “hardware”. (Tafoid)
  • 07275: [Core] Weird pacing issue on Windows. (hap)
  • 07279: [Crash/Freeze] (amstrad.cpp) cpc6128: Loading disk images with exess tracks causes a fatal error. (Edström)
  • 07281: [DIP/Input] (pocketc.cpp) pc1401, pc1402: Inputs are mapped incorrectly. (Robbbert)
  • 07282: [Crash/Freeze] (alphatro.cpp) alphatro: After “width 80” entered, MAME freezes. (AJR)

New working machines

  • Akka Arrh (prototype) [Aaron Giles, The Dumping Union]
  • Applied Concepts Great Game Machine [hap, bataais]
  • Bonus Poker [Roberto Fresca, TeamEurope]
  • Computer Chess (Conic) [hap, Sean Riddle]
  • Fidelity Electronics Chess Challenger 3 [hap, Berger, Sean Riddle]
  • Fun World Quiz (German, 12-11-1990) [Roberto Fresca, TeamEurope]
  • Fun World Quiz (German, 27-04-1990) [Roberto Fresca, TeamEurope]
  • Game & Watch: Popeye (wide screen) [Henrik Algestam]
  • Game & Watch: Zelda [Henrik Algestam]
  • Invader (Gakken, cyan version) [hap, Sean Riddle, hydef]
  • Kuzmich-Egorych [shattered]
  • Name That Tune (Castle Toy) [hap, Sean Riddle]
  • Nevada (French, encrypted) [Roberto Fresca, Grull Osgo]

New working clones

  • Applied Concepts Boris (rev. 01) [Sean Riddle]
  • ARB V2 Sargon 4.0 [anon]
  • Casino Poker (Ver PM86-35-1, German) [Roberto Fresca, TeamEurope]
  • Dock Man (set 2) [Andrew Welburn, The Dumping Union]
  • Dock Man (set 3) [Andrew Welburn, The Dumping Union]
  • Empire City: 1931 (France) [Fabrice Arzeno, The Dumping Union]
  • Euro League (Gaelco bootleg, Modular System) [ClawGrip, David Haywood]
  • Fidelity Electronics Chess Challenger 7 (model CC7) [Sean Riddle]
  • Little Casino II v18.1 [Andrew Welburn, The Dumped Union]
  • Novag Super Expert (version B, model 886) [Berger]
  • Novag Super Forte (version A, set 3) [Berger]
  • Street Heat (set 2, older?) [chaneman]
  • Super Bobble Bobble (bootleg, set 5) [Lorenzo Mancini]

Machines promoted to working

  • Joker Card (Inter Games) [Roberto Fresca, Grull Osgo]
  • Joker Card 300 (Ver.A267BC, encrypted) [Roberto Fresca, Grull Osgo, Andreas Naive, Gaby]
  • Mega Card (Ver.0210, encrypted) [Roberto Fresca, Grull Osgo, Andreas Naive]
  • Multi Win (Ver.0167, encrypted) [Roberto Fresca, Grull Osgo, Andreas Naive]
  • Power Card (Ver 0263, encrypted) [Roberto Fresca, Grull Osgo, Andreas Naive]
  • Saloon (French, encrypted) [Roberto Fresca, Grull Osgo]
  • Tripple Draw (V3.1 s) [Ivan Vangelista]

Clones promoted to working

  • Dragon World (Korea, V040K) [Ivan Vangelista]
  • Jolly Card (German, Fun World, bootleg) [Roberto Fresca, Grull Osgo]
  • Jolly Card (Italian, bootleg, set 2) [Roberto Fresca, Grull Osgo]
  • Royal Card (Evona, Polish, encrypted) [Roberto Fresca, Grull Osgo]
  • Wonder Boy (system 2, set 2, 315-5176) [Ivan Vangelista]

New machines marked as NOT_WORKING

  • Bikkuri Pro Wrestling (Japan 881221, Ver 1.05) [ShouTime, Dane Biegert, Evan Korzon, Russell Howard, Jeroen Bijl, Jeffrey Gray, Smitdogg, The Dumping Union]
  • Centipede / Millipede / Missile Command (rev 1.03) [chaneman, R. Belmont]
  • Ericsson 9161 Display Processor Unit [MCbx Old Computer Collection]
  • Husky Computers Ltd Hunter 16 [Barry Rodewald, rfka01, TeamEurope]
  • Multi-Action 6710-13 [Brian Troha, The Dumping Union]
  • Multi-Action 7551 [Brian Troha, The Dumping Union]
  • Multi-Action 7556 [Brian Troha, The Dumping Union]
  • Panther Darts [jordigahan, ClawGrip, The Dumping Union]
  • Toyquest TV Go Go [ClawGrip, TeamEurope]
  • Trivial Pursuit (Volumen V, Spanish, Maibesa hardware) [Retro Sevilla, Diego Bartolomé, Recreativas.org, ClawGrip]
  • Yamaha MU50 [R. Belmont, O. Galibert]

New clones marked as NOT_WORKING

  • Amstrad plc PCW9512 [Edström]
  • CompuAdd 810 [rfka01]
  • Dr. Dude (LU-1) Europe [PinMAME]
  • Elvira and the Party Monsters (LF-1) French [PinMAME]
  • Gilligan's Island (L-8) [PinMAME]
  • Husky Computers Ltd Hunter 16/80 [Barry Rodewald, rfka01, TeamEurope]
  • Hyosung Topstar 88T [rfka01]
  • Image Fight (Japan, bootleg) [hammy, The Dumping Union]
  • JUKO NEST 8086 and V30 [rfka01]
  • Kaypro Corporation PC [rfka01]
  • Kyocera XT [rfka01]
  • Last Action Hero (1.06 Canada) [Matt Morin]

New working software list additions

  • apple2_flop_clcracked: Adjectives (cleanly cracked), Adjectives (version 06.29.84) (cleanly cracked), Agenda Files (cleanly cracked), Air Nav Workshop (cleanly cracked), Air Raid Pearl Harbor (cleanly cracked), Air Traffic Controller (cleanly cracked), Alaska (cleanly cracked), Alfred's Basic Band Computer Tutor (cleanly cracked), Alge-Blaster (cleanly cracked), Algebra Volume 1 (Edu-Ware) (cleanly cracked), Algebra Volume 1 v1.3 (Edu-Ware) (cleanly cracked), Algebra Volume 2 v1.1 (Edu-Ware) (cleanly cracked), Algebra Volume 3 v1.2 (Edu-Ware) (cleanly cracked), Algebra Volume 4 v1.0 (Edu-Ware) (cleanly cracked), Algebra Volume 5 v1.2 (Peachtree) (cleanly cracked), Algebra Volume 6 v1.2 (Peachtree) (cleanly cracked), Ali Baba and the Forty Thieves (cleanly cracked), Alice in LogoLand (cleanly cracked), Alice in Wonderland rev. 2 (cleanly cracked), Alien Addition 1982.0 (cleanly cracked), Alien Addition 1985 (cleanly cracked), Alien Addition revision 2 (cleanly cracked), All About America (cleanly cracked), All About Purim (cleanly cracked), Alligator Alley (cleanly cracked), Alligator Mix (cleanly cracked), Alligator Mix 1982.0 (cleanly cracked), Alligators and Crocodiles (cleanly cracked), Alphabet Beasts and Company (cleanly cracked), Alphabetic Keyboarding Volume 1 (cleanly cracked), Alphabetic Keyboarding Volume 2 (cleanly cracked), Alphabetical Order (cleanly cracked), Alphabetization Sequence (cleanly cracked), Alphabetizing - Blue Level (cleanly cracked), Alpine Tram Ride (cleanly cracked), Alter Ego (female version) (cleanly cracked), Alter Ego (male version) (cleanly cracked), America Coast to Coast (cleanly cracked), American Government (Intellectual Software) (cleanly cracked), American Government (Micro Learningware) (cleanly cracked), American History Achievement IV: World War II - Present (cleanly cracked), Analogies Tutorial (cleanly cracked), Ancient Legends (cleanly cracked), Animal Homes and Stories (cleanly cracked), Animal Hotel (cleanly cracked), Animal Survival for Echo Voice System (cleanly cracked), Animal Survival for Ufonic Voice System (cleanly cracked), Animate (cleanly cracked), Ankh (cleanly cracked), Antonym Antics (cleanly cracked), Antonyms/Synonyms 1 (cleanly cracked), Antonyms/Synonyms 2 v05.25.87 (cleanly cracked), Aphasia I (cleanly cracked), Aphasia II - Opposites and Similarities (cleanly cracked), Aphasia III (cleanly cracked), Aphasia IV (cleanly cracked), Apple Cider Spider (cleanly cracked), Apple II Test Disk (cleanly cracked), AppleWriter ][ (cleanly cracked), Apventure to Atlantis (cleanly cracked), Aquatron (cleanly cracked), Arcade Boot Camp (cleanly cracked), Archon (cleanly cracked), Archon II - Adept (cleanly cracked), ARCO Computer Preparation for the SAT (cleanly cracked), Arcticfox (cleanly cracked), Ardy the Aardvark (cleanly cracked), Arena (cleanly cracked), Argos (cleanly cracked), Association Pictures (cleanly cracked), Audio Visual Inventory (cleanly cracked), Audubon Grizzly Bears - Wildlife Adventures (cleanly cracked), Autoduel (cleanly cracked), Axis Assassin (cleanly cracked), Back in Time (cleanly cracked), Bad Dudes (cleanly cracked), Bake & Taste (cleanly cracked), Bank Street StoryBook (cleanly cracked), Bank Street StoryBook 1.1 (cleanly cracked), Bank Street Writer II (cleanly cracked), Banner Books - All Along The Alphabet (cleanly cracked), Banner Books - Your School Day (cleanly cracked), Bannercatch (cleanly cracked), Baron (version 2.1) (cleanly cracked), Basic Biology (version 1.02) (cleanly cracked), Basic Division Facts (cleanly cracked), Basic Division Facts: Dividends to 25 - Factors to 5 (cleanly cracked), Basic Division Facts: Dividends to 81 - Factors to 9 (cleanly cracked), Basic Drafting: Review and Testmaker (version 3.0) (cleanly cracked), Basic Electricity (cleanly cracked), Basic Electronics: Atomic Theory (cleanly cracked), Basic Electronics: Electronic Fundamentals (cleanly cracked), Basic Electronics: Electronic Math (cleanly cracked), Basic Electronics: Electronic Prefixes, Symbols, and Components (cleanly cracked), Basic Electronics: Fundamentals of DC Circuitry (cleanly cracked), Basic Math Competency Skill Building: Decimals (cleanly cracked), Basic Math Facts and Games (1981 release) (cleanly cracked), Basic Math Facts and Games (1983 re-release) (cleanly cracked), Basic Math Flash Facts (cleanly cracked), Basic Multiplication Facts (cleanly cracked), Basic Vocabulary Builder - Spanish (cleanly cracked), Battalion Commander (cleanly cracked), Battle Cruiser (cleanly cracked), Battle For Normandy (cleanly cracked), Battle Group (cleanly cracked), Battle of Antietam (version 1.5) (cleanly cracked), Battling Bugs and Concentraction (cleanly cracked), BC's Quest For Tires (cleanly cracked), Behind the Wheel, Blue Level (cleanly cracked), Bellhop (cleanly cracked), Below the Root (cleanly cracked), Berserker Raids (cleanly cracked), Bible Baseball (cleanly cracked), Bible Discovery (cleanly cracked), Big Book Maker: Favorite Fairy Tales and Nursery Rhymes (cleanly cracked), Big Book Maker: Tall Tales and American Folk Heroes (cleanly cracked), Big Red Mania (cleanly cracked), Bike Hike (cleanly cracked), Bingo Bugglebee Presents Famous People (cleanly cracked), Bingo Bugglebee Presents Home Alone (cleanly cracked), Bingo Bugglebee Presents Outdoor Safety (cleanly cracked), Biology Achievement II: Reproduction and Development (cleanly cracked), Biomes (cleanly cracked), Birds (cleanly cracked), Blockers and Finders (cleanly cracked), Blue Powder Grey Smoke (cleanly cracked), Bolo (cleanly cracked), Bomb Alley (cleanly cracked), Borrowed Time (cleanly cracked), Boulder Dash (cleanly cracked), Boulderdash Construction Kit (cleanly cracked), Bouncing Kamungas (cleanly cracked), Box Introduces Addition (cleanly cracked), Bridge Baron II (cleanly cracked), Building Compounds (cleanly cracked), Building Reading Skills (version 85-02) (cleanly cracked), Building With Vowels (cleanly cracked), Bulletin Board Maker: City and Country (cleanly cracked), Bulletin Board Maker: Your Neighborhood (cleanly cracked), Bumble Plot (1982) (cleanly cracked), Bumble Plot (version 1.2) (cleanly cracked), C'est La Vie (cleanly cracked), Calendar Skills v08.31.86 (cleanly cracked), Cannonball Blitz (cleanly cracked), Capitalization (cleanly cracked), Capitalization (version 1.5) (cleanly cracked), Capitalization Practice (cleanly cracked), Capitalization Test (version 01.29.87) (cleanly cracked), Car Builder (cleanly cracked), Car Builder (revision 2) (cleanly cracked), Car Builder (revision 3) (cleanly cracked), Carrier Force (cleanly cracked), Cartels and Cutthroats (cleanly cracked), Case of the Great Train Robbery: Fact and Opinion (cleanly cracked), Case of the Missing Chick: Finding The Main Idea (cleanly cracked), Castle Wolfenstein (cleanly cracked), Cat 'n Mouse (revision 2) (cleanly cracked), Cat 'n Mouse (revision 3) (cleanly cracked), Catch a Falling Star: Dolphin Math Games (cleanly cracked), Categorizing: Detective Games (cleanly cracked), Catlab (version 2.0) (cleanly cracked), Cats and Kittens (cleanly cracked), Cause and Effect (version 12.14.87) (cleanly cracked), Cause and Effect: What Makes It Happen (cleanly cracked), Centauri Alliance (cleanly cracked), Challenge Sentence Combining (cleanly cracked), Championship Baseball (cleanly cracked), Championship Golf (cleanly cracked), Changing Improper Fractions to Mixed Numbers (cleanly cracked), Changing Mixed Numbers to Improper Fractions (cleanly cracked), Chariots, Cougars, and Kings (cleanly cracked), Chemistry Achievement I - Mathematics of Chemistry (cleanly cracked), Chivalry (cleanly cracked), Circus Subtraction (cleanly cracked), City and Country Opposites (cleanly cracked), Clock (v03.20.90) (cleanly cracked), Clock 07.06.83 (cleanly cracked), Clock: Time Teaching (cleanly cracked), Clowning Around (cleanly cracked), Cloze Thinking (cleanly cracked), Cloze-Plus Level C (cleanly cracked), Cloze-Plus Level D (cleanly cracked), Cloze-Plus Level E (cleanly cracked), Clozed Reading Comprehension (cleanly cracked), College Board 81-82 demo (cleanly cracked), College Explorer 2.0 (cleanly cracked), Colonial Conquest (cleanly cracked), Color Me (Softsmith) (cleanly cracked), Comic Strip Maker (cleanly cracked), Commas (Queue) (cleanly cracked), Communicate and Win (cleanly cracked), Comparing Numbers (cleanly cracked), Compilation - Bolo, Pest Patrol, Bug Battle (cleanly cracked), Compilation - Congo, Thief, Draw Poker (cleanly cracked), Composition Strategy (cleanly cracked), Comprehension (Prescription Learning) (cleanly cracked), Compu-Math Arithmetic Skills (cleanly cracked), Compu-Math v1.3.1 (cleanly cracked), Compu-Spell (version 1.3.1) (cleanly cracked), Computer Air Combat v1.1 (cleanly cracked), Computer Ambush (cleanly cracked), Computer Assisted Blackboard demo (cleanly cracked), Computer Assisted Problem Solving for Beginning Algebra (cleanly cracked), Computer Assisted Problem Solving for Intermediate Algebra (cleanly cracked), Computer Assisted Problem Solving for Pre-Algebra (cleanly cracked), Computer Baseball (cleanly cracked), Computer Discovery (cleanly cracked), Computer Drill and Instruction - Decimals C-2 (cleanly cracked), Computer Drill and Instruction - Decimals C-3 (cleanly cracked), Computer Drill and Instruction - Fractions C-2 (cleanly cracked), Computer Drill and Instruction - Fractions C-3 (cleanly cracked), Computer Drill and Instruction - Measurement D-1 (cleanly cracked), Computer Drill and Instruction - Multiplication B (cleanly cracked), Computer Graphing Experiments (cleanly cracked), Computer Quarterback Second Edition (cleanly cracked), Computerized Reading for Aphasics (cleanly cracked), A Treasure Hunt of Facts (cleanly cracked) [4am, Firehawke]
  • apple2_flop_misc:
    • Anti-M (version 1.0), Anti-M (version 1.1), Anti-M (version 1.3) [4am, Firehawke]
    • Advanced Demuffin (version 1.5) [Firehawke]
  • apple2_flop_orig: Apple-oids and Chipout, Arcade Album #1, Arkanoid, The Blade of Blackpoole, BurgerTime, Dig Dug, Escape From Rungistan, Fantavision, The Flockland Island Crisis, Kabul Spy, Lazer Silk, Maze Craze Construction Set, Peeping Tom, The Print Shop Color, Robots of Dawn, Rocky's Boots (version 4.0), Spider Raid, Star Blazer, Star Warrior, Super Bunny, Type Attack, Warp Destroyer, Wizardry III: Legacy of Llylgamyn (version 4, 20-Aug-1983 update), Zaxxon, Zork I: The Great Underground Empire (revision 5) [4am, Firehawke]
  • arb: Grand Master Series 4.0 [anon]
  • ekara_pal: e-kara Spain 10-Songs Volume 1, e-kara Spain 10-Songs Volume 2 [ClawGrip, TeamEurope]
  • fmtowns_cd:
    • Enkaiou, Joker Towns, Joshikou Seifuku Monogatari, Yuka Watanabe & Tomo Kawai - Pleasure [redump.org, r09]
    • J. R. R. Tolkien's The Lord of the Rings, Vol. II - The Two Towers [Tokugawa Corporate Forums, DamienD]
  • fmtowns_flop:
    • Viewpoint Demonstration No. 1 [David Swanson]
    • Dragon Slayer - The Legend of Heroes II, Towns Karaoke V1.1L10 [r09]
  • ggm: Boris 2.5 / Sargon 2.5 [hap, bataais]
  • ibm5170: Krusty's Fun House, Michael Jordan in Flight, Sid Meier's Colonization [ArcadeShadow]
  • icanpian:
    • American Idol Take the Stage (K4655), Barbie Princess Enchanted Sounds (J7526), Dora the Explorer Musical Adventure (J7523), Holiday Wonderland (J7528), Pop Hits (K0653) [Sean Riddle, David Haywood]
    • The Wizard of Oz - We're Off to Play the Piano (K4654) [Sean Riddle, Peter Wilhelmsen]
  • intellect02: Chess (4 levels) [hap, Berger]
  • nes: SimCity (USA, Prototype) [archive.org, AJR]

Software list items promoted to working

  • pcw: LocoScript Installation Program v3.00a (English), LocoScript Installation Program v3.06b (English), LocoScript v3.06 (UK), LocoScript v4.06 (UK), LocoScript v4.10 (UK), Tomahawk [Edström]

New NOT_WORKING software list additions

  • 3do_m2: Oldsmobile (USA) [redump.org, FakeShemp]
  • apple2_flop_misc: Anti-M (version 1.2) [4am, Firehawke]
  • ibm5170: Gilis presentask (Swe) [FakeShemp]
  • pce_tourvision: F1 Triple Battle (TourVision PCE bootleg) [ClawGrip]
  • tvgogo: 4-in-1 (Flashcard Fishing, Break a Brick, Balloon Juggling, Penguin Maze), Tennis, Whac-A-Mole [ClawGrip, TeamEurope]
  • vsmile_cart: Disney/Pixar Up (Spa, Rev. 022), Gimnasio Interactivo V.Smile (Spa) [TeamEurope, Diego Bartolomé, ClawGrip]

Translations added or modified

  • Chinese (Simplified) [YuiFAN]
  • Chinese (Traditional) [YuiFAN]
  • Greek [BraiNKilleRGR]
  • Portuguese (Brazil) [Wellington Uemura]

Source Changes

  • statriv2.cpp: Fixed segmentation fault in debugger memory view for sets without question data. [AJR]
  • amerihok: Added preliminary inputs, coin counters, and basic layout for 7-segment LED scoreboard. [AJR]
  • Added ROM dumps and skeleton device for UltraStor Ultra 12F ISA ESDI controller. [AJR]
  • OS X debugger: Update window titles when restoring configuration for disassembly and memory viewers. [AJR]
  • tumbleb: Drive ADPCM sound through PIC (sound communications not hooked up yet). [AJR]
  • ron2: Corrected game title based on flyer. [AJR]
  • pencil2: Connected VDP interrupt. [AJR]
  • z8: Added register pairs to debug state. [AJR]
  • m37710: Replaced I/O space with callbacks. [AJR]
  • nes: Improved MMC5 extended attributes, use MMC5 ExRAM byte from nametable area to select palette bank. [AJR]
  • ppu2c0x: Fixed order of nametable/attribute reads. [AJR]
  • wy75: Added default EAROM content to avoid hanging at start. [AJR]
  • er1400: Added ability to load default data from region, and changed erase value to all zeroes. [AJR]
  • upd765: Improved drive selection logic: [AJR]
    • Deselect drives upon reset, or select drive 0 for older controllers with multiplexed select lines.
    • Deselect other floppies when using set_floppy.
  • specpls3: Mirror floppy drive select lines (fixes Batman: The Movie). [AJR]
  • rd100: Added LCD controller and working display. [AJR]
  • cmi2x: Split off keyboards as subdevices. [AJR]
  • scc68070: Merged CPU device with on-chip peripheral emulation, and added internal clock divider. [AJR]
    • Also added crude hacks to force status bits in unemulated UART and I²C peripherals.
  • hd63450: Improved accuracy of IRQ handling, and tidied up interface. [AJR]
  • funworld.cpp: Added support for custom CPUs’ opcode decryption. [Andreas Naive]
  • Removed unnecessary read/write handler arguments, improved member names, and updated comments in many devices and drivers. [cam900]
  • ymf278b.cpp: Added DO1 and DO2 outputs, and fixed timebuffer when clock is changed. [cam900]
  • cps3.cpp updates: [cam900]
    • Reduced some gaps in zoomed sprites, and restricted drawing to clipping rectangle.
    • Reduced duplication, improved member names, and cleaned up code.
  • tc0480scp.cpp: Cleaned up and simplified read/write handlers. [cam900]
  • devices/sound/gaelco.cpp: Converted data access to device_rom_interface, and made pitch a function of clock frequency. [cam900]
  • gaelco2.cpp: Corrected some crystal values, and added notes. [cam900]
  • tecmo_spr.cpp: Replaced gfx_element with gfxdecode_device, and reduced unnecessary code. [cam900]
    • Also changed some variables to more appropriate types.
  • kaneko_tmap.cpp updates: [cam900]
    • Added address map for video RAM handling.
    • Moved expro02.cpp bank switching code into the driver.
    • Reduced code duplication.
  • expro02.cpp: Reduced runtime tag map lookups. [cam900]
  • kaneko16.cpp: Converted berwall to mono sound, reduced runtime tag map lookups, and simplified and cleaned up code. [cam900]
  • actfancr.cpp: Simplified graphics decoding and cleaned up code. [cam900]
  • deco16ic.cpp: Move cninja transparency mask function into the driver. [cam900]
  • crospang.cpp: Moved alternate graphics layout into graphics decoding, and made most state class members private. [cam900]
  • oneshot.cpp: Simplified graphics decoding, reduced runtime tag map lookups, and cleaned up code. [cam900]
  • emupal.cpp: Removed MCFG_ macros. [cam900]
  • vrc6.cpp: Implemented master frequency register, fixed duty cycles, and cleaned up code. [cam900]
  • devices/bus/nes/konami.cpp: Fixed vrc6 sound volume. [cam900]
  • Added Namco 163 sound emulation, used by some Famicom cartridges. [cam900]
  • c6280.cpp: Fixed LFO frequency behavior, fixed LFO enable bit, and implemented LFO reset bit. [cam900]
  • devices/bus/nes/mmc5.cpp: Corrected sound behavior and fixed sound volume. [cam900]
  • itech32.cpp: Reduced runtime tag map lookups, and simplified and cleaned up code. [cam900]
  • skimaxx.cpp: Reduced runtime tag map lookups, added save state support, and simplified and cleaned up code. [cam900]
  • k054321.cpp: Added synchronizing handlers for communication between main and sound CPUs (used by prmrsocr in tmnt.cpp). [cam900]
  • devices/machine/watchdog.cpp: Simplified handlers, and reduced watchdog handler trampolines. [cam900]
  • simpl156.cpp: Simplified graphics decoding, reduced code duplication, and corrected sound clocks. [cam900]
  • snk68.cpp: Moved pow and searchar to a derived state class, reduced runtime tag map lookups, and cleaned up code. [cam900]
  • snk68_spr.cpp: Changed flip screen state member to bool. [cam900]
  • psikyosh.cpp updates: [cam900]
    • Restricted tilemap drawing to clipping rectangle, and fixed tilemap size when per-line effects are enabled.
    • Added separate address map for games with mahjong controller input.
    • Reduced runtime tag map lookups, and cleaned up code.
  • m72.cpp: Fixed audio sample rate for M72 PCBs, fixed DAC volume, and added notes. [cam900]
  • decbac06.cpp: Removed hard-coded parameters that come from graphics elements, and restricted drawing to clipping rectangle. [cam900]
  • raiden2.cpp updates: [cam900]
    • Fixed xsedae configuration (runs on modified Zero Team hardware).
    • Moved video functions to video/raiden2.cpp.
    • Reduced runtime tag map lookups, made state class members protected or private where appropriate, and cleaned up code.
  • r2dx_v33.cpp: Reduced runtime tag map lookups, and reduced redundancy with raiden2.cpp. [cam900]
  • vgmplay.cpp: Added volume modifier support, and scaled volume according to the number of sound chips used by file. [cam900]
  • leland.cpp: Reduced runtime tag map lookups, and simplified and cleaned up code. [cam900]
  • audio/leland.cpp: Removed hard-coded tags for ROM region and host CPU. [cam900]
  • psikyo4.cpp: Fixed FM output when used. [cam900]
  • n2a03.cpp: Added device_mixer_interface rather than routing audio to hard-coded speakers. [cam900]
  • tc0100scn.cpp updates: [cam900]
    • Internalized text graphics.
    • Restricted drawing to clipping rectangle.
    • Moved taito_f2.cpp banking code into driver.
    • Allowed masked priority behavior.
    • Reduced redundancy and cleaned up code.
  • tc0480scp.cpp: Internalized text graphics, reduced code duplication, and removed unnecessary pointers and functions. [cam900]
  • emupal.cpp: Added xBGRBBBBGGGGRRRR format. [cam900]
  • deniam.cpp: Fixed screen freezing behaviour, reduced runtime tag map lookups, cleaned up code, and added notes. [cam900]
  • audio/m72.cpp: Remove hard-coded tags, converted sample ROM access to device_rom_interface, and cleaned up code. [cam900]
  • aica.cpp, aicadsp.cpp: Converted PCM/DSP memory access to device_rom_interface, added save state support, and cleaned up code. [cam900]
  • hotblock.cpp: Converted video banking to address_bank_map_device, and removed MCFG_ macros. [cam900]
  • z80pio.cpp: Reduced code duplication. [cam900]
  • ginganin.cpp: Simplified graphics layouts, reduced runtime tag lookups, and cleaned up code. [cam900]
  • snes_snd.cpp: Added input clock, implemented device_clock_changed, cleaned up code, and added notes. [cam900]
  • ms32.cpp: Add notes. [cam900]
  • k053260.cpp: Cleaned up code. [cam900]
  • deco146.cpp: Suppressed side effects for debugger, reduced redundancy, and cleaned up code. [cam900]
  • pgm.cpp: Implemented some inputs, and improved naming. [cam900]
  • pgmprot_igs027a_type1.cpp: Added inputs for CAVE PCB. [cam900]
  • qs1000.cpp: Moved imperfect sound flag from drivers to device. [cam900]
  • Netlist library updates: [Couriersud]
    • Added a MOSFET model, inclusion Meyer capacitance.
    • Added a charge-conserving capacitor model, as an alternative to the constant-capacity model.
    • Started putting constants in a central place.
    • Fixed a rounding issue in the ptime code.
    • Added a global parameter to disable semiconductor capacitance modelling.
    • Added an operational amplifier model that ignores output voltage limits.
    • Changed MB3614 operational amplifier parameters to match the data sheet.
    • Added VARCLOCK, allowing step size to be calculated using a function.
    • Added trunc to pfunction.
    • Added opamp_amplification_curve example, which calculates op-amp gain as a function of frequency.
    • Improved LM3900 voltage clamping model, and aligned pin names with other operational amplifiers.
    • Added a high-precision LM3900 model, and an improved high-performance LM3900 model.
    • Added more SPICE elements to the conversion code.
    • Fixed current source handling when converting SPICE nets.
    • Added validation for netlist devices.
    • Improved scalability of error messages.
  • m62.cpp: Fixed kidniki netlist, based on corrections in kungfum schematics and an apparent omission. [Couriersud]
  • zaccaria.cpp sound improvements: [Couriersud]
    • Routed speech and DAC through netlist filtering, and fixed AY8910 interfacing.
    • Hooked up potentiometers so they can be adjusted.
    • Added frontiers to netlist to improve performance.
  • mario: Fixed an error in schematics that became obvious with the improved LM3900 model. [Couriersud, Tafoid]
  • spg110 updates: [David Haywood]
    • Split more functionality into separate devices.
    • Improved rendering and sprites, and implemented manual video RAM uploads.
    • Added basic audio.
  • wc90b.cpp: Tidied up a little. [David Haywood]
  • pengo.cpp: Added preliminary partial decryption for schick. [David Haywood]
  • Moved SunPlus GC394 systems out of vii.cpp (it’s a newer sytem-on-a-chip with more capabilities). [David Haywood]
  • 32x.xml: Fixed pinochio ROM loading. [David Haywood]
  • mgames.cpp: Cleaned up palette and graphics decoding layout, and converted drawing to use tilemap system. [Dirk Best]
  • ltcasino.cpp updates: [Dirk Best]
    • Hooked up the two 6821 PIAs, hooked up CRT5037, corrected RAM size, and defined clocks in terms of 18 MHz crystal.
    • Cleaned up inputs, added DIP switch descriptions and locations, and documented service mode.
    • Added output ports, and hooked up coin counter and lamps.
    • Added simple internal artwork with clickable buttons and color overlays based on a flyer.
    • Added non-volatile RAM, and updated ROM labels and notes.
  • tms9927.cpp: Allow visible area to be hard-coded at configuration time. [Dirk Best]
  • akkaarrh.cpp: Added coin counters, lamp outputs, and a test view showing the lamps. [Dirk Best]
  • Amstrad PCW driver updates: [Edström]
    • Corrected floppy drive types for each machine.
    • Derived clock from crystal value, and slowed down the CPU to approximate the effect of video hardware accessing RAM.
    • Improved logging and converted to use logmacro.h utilities.
    • Fixed printer and monitor palettes, and made a simpler layout the default.
  • dsk_dsk.cpp, hxchfe_dsk.cpp: Report a non-fatal warning for images with a small number of excess tracks. [Edström]
  • pcw.xml: Corrected metadata and added notes on dumps with excess tracks. [Edström]
  • sms, nes: Obtain pixel intensity for light gun from screen device rather than accessing VDP/PPU bitmap. [Enik Land]
  • sms.cpp: Set initial stack pointer for Game Gear, required by Ecco (fixes MT07255). [Enik Land]
  • m68kmmu: Fixed ATC entry calculation error that was crashing Domain/OS. [Hans Ostermeyer]
  • apollo: Removed deprecated debug reference. [Hans Ostermeyer]
  • z80ctc.cpp: Guard against integer overflow when calculating remaining time with configured input clock frequencies. [Justin Kerk]
  • Fixed support for multiple light guns with X11 XInput. [Kiall Mac Innes]
  • Fixed YM2608/YM2610 ADPCM-A overflow behavior (should wrap rather than saturating). [Lord Nightmare, madbr]
  • ymz774: Replaced volume table with calculation loop. [MetalliC]
  • tms99xx updates: [Michael Zapf]
    • Fixed LDCSTCR handling of register indirect auto-increment mode (*Rx+) and modernized logging.
    • Fixed minimum/maximum clock cycles per instruction.
    • Changed set address method signature to work better with memory maps.
  • ti99 updates: [Michael Zapf]
    • Fixed TI FDC in Geneve losing SIDSEL signal when no drive is selected, and removed redundant variables.
    • Fixed 99/4p regression where wrong CRU addresses are used when accessing peribox/evpc.
  • coco: Fixed loading Orchestra-90, RS-232 Program Pak, and Modem Pak from software list (fixes MT05291). [Nigel Barnes]
  • m68000: Made CPU space an address space and made vectored interrupts use it. [O. Galibert]
    • Also made it possible to disable the interrupt priority encoder behaviour in the CPU core.
  • emumem: Removed obsolete alignement limit. [O. Galibert]
  • emumem_mud: Corrected start/end for big endian spaces. [O. Galibert]
  • pic8259.cpp: Suppress side effects of debugger reads. [O. Galibert]
  • Added skeleton Yamaha DSPV and SWP20 devices. [O. Galibert]
  • ymmu100.cpp: Extracted LCD as a separate device. [O. Galibert]
  • Annotated all uses of set_input_line_vector with CPU type. [O. Galibert]
  • pcat101: Connected key matrix and ports. [Patrick Mackinlay]
  • 3c505: Added low-level emulation. [Patrick Mackinlay, Neko May]
  • m68705: Added more HMOS variants. [Patrick Mackinlay]
  • nscsi_cd: Added support for mode page 0x01, allowing Apple II SCSI Card to access CD-ROMs. [R. Belmont]
  • apple2: Attach a SCSI CD-ROM to the Apple II SCSI Card by default. [R. Belmont]
  • apple2: Documented FocusDrive/ZIPDrive partition information format, and fixed it so it works. [R. Belmont]
  • mac: Demoted all Macs to NOT_WORKING until we get a working VIA6522 emulator. [R. Belmont]
  • k2000: Hooked up RAM/ROM switch – now starts to boot. [R. Belmont]
  • aim65: Modernised code, fixed cassette, added TTY, and added printer display. [Robbbert]
  • funworld.cpp updates: [Roberto Fresca, Grull Osgo]
    • Improved game descriptions, and expanded notes.
    • Improved memory maps, added default non-volatile RAM contents for some games, fixed ROM loading, and re-worked inputs.
    • Improved tilemaps, fixed graphics planes, and improved palettes.
    • Added I²C serial EEPROM and removed PIAs for Saloon/Nevada.
    • Added PLD dumps for pool10e and marked jokercrd graphics ROM IC10 as a bad dump.
    • Split and mirrored attribute/color RAM, fixed AY8910 hook-up, fixed video RAM offset, and fixed AY8910 hook-up for intrgmes.
    • Changed CPU to 65SC02, added periodic interrupts, and patched out some hardware checks for intrgmes.
    • Changed CPU to R65C02, added PIA mirroring, and added a ROM patch to force NOP after BRK for royalcrdf.
  • Further funworld.cpp updates: [Roberto Fresca]
    • Fixed palette banking, graphics ROM loading, memory map and video RAM offsets for royalcrdf.
    • Added default non-volatile RAM contents for rcdino4 and jolycdig.
    • Marked royalcrdc graphics ROM IC26 as a bad dump.
    • Added button lamps for jolycdig and jolycdab.
    • Changed “Austrian” to “German” in all game descriptions, and expanded notes.
    • Replaced royalcrdc bad graphics ROM dump with corresponding dump from parent set, and removed imperfect graphics flag.
  • funworld.cpp: Used a custom device to re-dump faulty graphics ROM for jokercrd, allowing game to be promoted to fully working. [Roberto Fresca, Grull Osgo, Gaby]
  • unsp: Fixed signed multiplication in recompiler (fixes controls in jak_pooh). [Ryan Holtz]
  • sgi_mc: Fixed pixel VDMA interrupts (fixes pixel DMA warnings in IRIX 5.3). [Ryan Holtz]
  • newport: Added support for dithering and 4 bits per pixel RGB frame buffer display, and fixed shaded rendering mode. [Ryan Holtz]
  • Added ability to throttle IDE hard disk DMA transfer speed (fixes MT07242). [Ted Green]
  • midzeus.cpp: Fixed interrupt regression that was causing low frame rates in thegrid. [Ted Green]
  • zx8301.cpp: Improved flash behavior so colors match a real QL. [vilcans]
  • crystal.cpp: Dumped alternate Crystal System BIOS. [ack]
  • galaxian.cpp: Corrected ROM names for moonwara, and corrected the color BPROM. [Andrew Welburn, The Dumping Union]
  • oneshot.cpp: Add PCB layout for Mad Donna, and various notes for One Shot One Kill. [Brian Troha]
  • toaplan1.cpp: Corrected coinage DIP switch settings for Jiao! Jiao! Jiao! (China, 2P set). [Brian Troha]
  • tumbleb.cpp: Dumped PIC microcontroller for funkyjetb. [Caps0ff, ClawGrip, The Dumping Union]
  • seibucpbl.cpp: Updated ROM locations for cupsocsb2, and used measured clocks for Seibu Cup Soccer bootleg sets. [f205v]
  • gba.xml: Added additional cartridge information from No-Intro. [FakeShemp]
  • aha1542b: Added 3.1b BIOS. [Funet Archive]
  • namcos2.cpp: Updated PCB locations for data ROMs. [Guru]
  • m72.cpp: Re-dumped I80C31 external ROM for imgfightb. [hammy]
  • aristmk5.cpp: Updated internal layouts based on a few photos of the button labels. [Heihachi_73]
  • isa_hercules: Added dump of Mazovia Polish alternate character set. [MCbx Old Computer Collection]
  • Added skeleton device for UltraStor Ultra-14F SCSI controller. [Metropoli BBS Archive]
  • Added skeleton device for UltraStor Ultra-24F EISA SCSI controller. [Metropoli BBS Archive]
  • Added skeleton devices for Tekram EISA SCSI controllers. [Metropoli BBS Archive, I-Shou University File Server]
  • galaxold.cpp: Dumped PROM for and confirmed chip types for scramb3. [Porchy, The Dumping Union]
  • europc.cpp: Added BIOS v1.02 to euroxt. [rfka01]
  • genpc.cpp: Added several additional BIOS options. [rfka01]
  • compc.cpp: Added BIOS v2.01 to compc10. [rfka01]
  • Added notes about SunPlus dies and which systems use them. [Sean Riddle]
  • icanpian.xml: Added additional information about cartridges and release codes. [Sean Riddle, ClawGrip]
  • sms.xml: Corrected ROM label for worldgp. [TeamEurope, ICEknight, ClawGrip]
submitted by cuavas to emulation