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a script for a video (a tribute to fortnite)

shut up if ur a sweat and don't like my 'sweat hating' and don't tell me to 'get good' because thats literally the point of this.
this is not a post trying to destroy sweats or something, I don't care how you play the game
this is a post about why I appreciate fortnite and why I loved it so much, but now I despise it
A tribute to fortnite
In january 2018, christmas had just gone by. A user by the name of “ninjacat” had gotten a strange game in his recommended on youtube, but had never bothered to see what it was… until…
NinjaCat had gotten tired of playing minecraft so much, he did have over 500 hours and played it every day. He needed a new game he could play with his friends, and one of them, Timelord, yes that Timelord said he should play “this weird cartoon game”
Timelord described this game as being a weird cartoon but really fun where you blew people up and tried to win, he remembered the name, “fortnite”
NinjaCat said “thats stupid” but looked into it on the playsation 4, finally downloading it and trying it for himself.
Loading in he heard something, it wasn’t important to him now and seemed annoying, but he would grow to love and miss it.
He loaded in and tried his first game, landing at a tiny shack and dying almost instantly, thinking “this game is stupid and rage quiting”
But he got back on, continuing to play, a few days later a few new locations appeared including “tilted towers” which was super fun to try and beat.He would always die, but there was something about the game that just was so intriguing!Around this time NinjaCat also saw tons of it on youtube, watching Muslek and Lachlan.
Finally he did duos with Timelord and they had a blast, they never got even close to winning but still were pushed to try harder. They knew what mistakes they made, and if only they could get better…
2 years later
“Shows montage of terrible fortnite”
So today we honor fortnite, because to me it's dead. I have officially given up on this game. Through all my suggestions through all my hope, it's gone to me.
Nothing ‘good’ remains in this game. HECK EVEN THE VISUALS ARE WORSE THAN WHEN IT FIRST REALEASED
There is no ‘casual’ playing or ‘memes’, it's just a bunch of 12 year old sweats who think they’re gonna get in some ‘clan’
But honestly I have a MASSIVE amount of respect for this stupid game and today we are going to be looking at where that came from and why I love this game so much.
But first you should know why I have so much nostalgia for it:
This game has the same amount of nostalgia for me as it did minecraft, and while that seems a bit too much the two games share something very similar
Experience
Don’t get me wrong, I’m a big fan of minecraft but honestly it's not nearly as fun as it was when you just started out. You learned, you built a tiny shelter and you had fun.With fortnite, you were a noob, you learned and you had fun.But with both games people became experience and now I know the ins and outs of both games to their very core
So let's take a look at the intrigue of this game and how it became one of my favriote games of olden days
To me, fortnite was like a new minecraft. I was learning and got better and you could play with friends and build. It was great. There were fun emotes, skins and all that good stuff. The game also wasn’t pay to win, which I really give epic respect for.
There were all these really fun challenges to try out. I remember playing when my friend was over and we would just do solos challenging each other to different stupid things, yet it was really fun.
Season 4 was highly anticipated for me and when rumors spread of a meteor I had hopes something like that would happen but didn’t really think so. I mean, what game has ever done something like that before, putting weird hints to something else…
Season 4 struck and I was up at 7 to play it, which is early for me. I was so pumped THEY ACTUALLY put a meteor in it, but the amount of respect for epic only gets better
Soon enough there was a ‘rocket’ and this was IN GAME.
AN EVENT IN GAME
I was there to witness it and it was just AMAZING, it was nothing i had ever seen before!
The events are obviously one of the best things about this game, just take a look at the black hole event or stuff like that, even if season x sucked that event was truly amazing.
But I want to talk about the og days, season 2 and 3
Back in these days it just felt really simple. You landed wherever and you fought, bush camped, whatever. Build battles by my understanding only became a thing in season 3, otherwise you would just build 1 wall and have a gun fight.In all honesty, I think this was the purpose of the ‘building’
Not to have these giant edit things or boxfights, but to have a way of building cover so the game was more fair
I haven’t played PUBG really but I did play H1Z1 for a bit, and let me tell you, that game is frustrating as frick
Often times you have to move into the middle over a giant open space to escape the fast toxic gas and you get shot every single time
With fortnite, it lured me in because it was so much fairer!
I really hate how you now HAVE to build, it's just stupid and I really wish they never got into the idea of “turbo-building”, because now the entire community likes it and you can’t remove it!
edit: I also have to mention LTMs. Sure there is 'party royale' and such but I really loved how every week there would be a simple but fun ltm that was either 50v50, solid gold, high explosives or sniper shootout. I don't care for the ltms that just change the entire game like team rubble or all of the agency games from season 2, I like the simple ones. We haven't had an LTM like that for FOREVER. I really crave playing another game of 50v50, it just seems lost in time and for some reason they haven't brought back!
For some reason the idea of that ‘victory-royale’ was really big. Every game you learned something new, you realized ‘oh I wasn’t using the right gun’ ‘oh I didn’t build the wall’ but now every single game I die just because I’m not as skilled, but thats the problem
Skill. Based. Matchmaking.
In case you didn’t know, skill based matchmaking wasn’t a thing in fortnite until later on to ‘even the odds’
But yeah it was really great when there wasn’t skill based matchmaking. In the same way the building mechanic was important because it made it more fair, so did skill based matchmaking because players are different
There are 2 types of players
Players like me, who get on every week or so and play super casually to have fun and been playing since season 2, who has around 1000 hours
Players like a sweat, who get on for 12 hours a day to grind and to be the best and have only been playing since season 9 or so, and they have around 1000 hours
So then I get put in these lobbies with these people who are just so sweaty and not casual at all, I have LITERALLY never met a casual person since I revisited the game in chapter 2 season 1, where as i left before in season 8
But in the old fortnite you could just come across anybody. Sometimes it would be someone who sucked like the wild default, or sometimes you would get destroyed by someone who outmatched you.
Still with no real ‘competitive side’ to things theruch TOe wasn’t m grind for back in those days, hence why things were so casual and memey. But since 90% of players are equal now and 10% are just there for memes, everyone grinds and you can’t have fun!
Not to mention it was really fun finding defaults, because we were all a default at some point. They can’t build, they can’t shoot, it's just so fun. Epic literally no joke killed defaults with the skill based matchmaking.
Now defaults get put in lobbies with not other players, but literal bots, hence the term ‘bot lobbies’ so they can get better
Fortnite is so about the competitive side of things now there is no room AT ALL for casual players.
If there was an ‘OG’ mode like so many players want, they would have to do a few things especially with skill based matchmaking
Make delays (1 to 2 seconds) between builds and edits
Make no mobility items
And I guarantee you there would STILL BE SWEATS, SOMEHOWBut yeah, fortnite sucks now for older players.
To end on a nostalgic note, here is something:
Both games have this really fascinating music, oddly similar. Both are just really calm beats that you never noticed until you left. Maybe the music is why I love it, out of everything that changed that one music piece is still the same
submitted by xNinjaCat to FortNiteBR

6

Crashing when using REI

I was wondering if anyone could help me figure out how to fix this crash? My game only crashes if im using REI and open my inventory (to show the REI on the side im guessing)
Crash Error =
The game crashed whilst rendering screen Error: java.lang.IllegalArgumentException: Load factor must be greater than 0 and smaller than 1 Exit Code: -1
Crash Report =
---- Minecraft Crash Report ---- // I let you down. Sorry :( Time: 9/27/20 5:53 PM Description: Rendering screen java.lang.IllegalArgumentException: Load factor must be greater than 0 and smaller than 1 at it.unimi.dsi.fastutil.shorts.Short2ObjectOpenHashMap.(Short2ObjectOpenHashMap.java:100) at me.shedaniel.rei.impl.AbstractEntryStack.setting(AbstractEntryStack.java:50) at me.shedaniel.rei.gui.widget.EntryListWidget.lambda$updateSearch$7(EntryListWidget.java:467) at me.shedaniel.rei.gui.widget.EntryListWidget$$Lambda$7634/1763057786.get(Unknown Source) at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1582) at java.util.concurrent.CompletableFuture$AsyncSupply.exec(CompletableFuture.java:1574) at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:289) at java.util.concurrent.ForkJoinPool$WorkQueue.runTask(ForkJoinPool.java:1056) at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1689) at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:157) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at net.minecraft.class_757.method_3192(class_757.java:619) -- Screen render details -- Details: Screen name: net.minecraft.class_476 Mouse location: Scaled: (480, 270). Absolute: (960.000000, 540.000000) Screen size: Scaled: (960, 540). Absolute: (1920, 1080). Scale factor of 2.000000 Stacktrace: at net.minecraft.class_757.method_3192(class_757.java:619) at net.minecraft.class_310.method_1523(class_310.java:1023) at net.minecraft.class_310.method_1514(class_310.java:656) at net.minecraft.client.main.Main.main(Main.java:215) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at net.fabricmc.loader.game.MinecraftGameProvider.launch(MinecraftGameProvider.java:227) at net.fabricmc.loader.launch.knot.Knot.init(Knot.java:140) at net.fabricmc.loader.launch.knot.KnotClient.main(KnotClient.java:26) -- Affected level -- Details: All players: 1 total; [class_746['Dustin_Hurst'/145, l='ClientLevel', x=-718.31, y=54.00, z=287.71]] Chunk stats: SodiumChunkCache: 361 Level dimension: minecraft:overworld Level spawn location: World: (0,64,0), Chunk: (at 0,4,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Level time: 101435 game time, 216265 day time Server brand: fabric Server type: Integrated singleplayer server -- System Details -- Details: Minecraft Version: 1.16.3 Minecraft Version ID: 1.16.3 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 785657264 bytes (749 MB) / 2147483648 bytes (2048 MB) up to 2147483648 bytes (2048 MB) CPUs: 8 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Fabric Mods: adabraniummod: Adabranium Mod 1.2.1 adapaxels: AdaPaxels 1.0.2 adventurez: AdventureZ 1.1.2 amecsapi: Amecs API 1.1.1+mc1.16-rc1 angerable-patch: Angerable Patch 1.0.0-1.16.1 appleskin: AppleSkin 1.0.11 autoconfig1u: Auto Config v1 Updated 3.2.2 autofish: Autofish 0.9.0 autoswap: Autoswap 1.16.2-fabric0.17.2-1.0.1 better_wandering_trader: Better Wandering Trader 1.6.1 bettercaves: YUNG's Better Caves 1.16.2-1.0.1 biomepicker: Biome Picker 1.1 blockus: Blockus 1.6.3.2 byg: BYG 1.0.12 cavebiomes: Cave Biomes 0.3.1 chainmail: Chainmail 0.5.0 cloth-api: Cloth API 1.4.8 cloth-armor-api-v1: Cloth Armor API v1 1.4.8 cloth-basic-math: Cloth Basic Math 0.5.1 cloth-client-events-v0: Cloth Client Events v0 1.4.8 cloth-common-events-v1: Cloth Common Events v1 1.4.8 cloth-config2: Cloth Config v4 4.8.2 cloth-datagen-api-v1: Cloth Datagen v1 1.4.8 cloth-durability-bar-api-v1: Cloth Durability Bar API v1 1.4.8 cloth-dynamic-registry-api-v1: Cloth Dynamic Registry API v1 1.4.8 cloth-scissors-api-v1: Cloth Scissors API v1 1.4.8 cloth-utils-v1: Cloth Utils v1 1.4.8 couplings: Couplings 1.3.1 craftingpad: Crafting Pad 1.16.2-fabric0.17.2-1.0.5 crookedcrooks: Crooked Crooks 1.3.0+1.16.3 danceofgrowth: Dance Of Growth 1.0.0-1.16.2 dawn: Dawn API 1.2 easiervillagertrading: EasierVillagerTrading 1.16.2-fabric0.17.2-1.5.3 economical_villager_trading: Economical Villager Trading 1.0.1-1+1.16.1-1.16.3 expandedstorage: ExpandedStorage 5.6.29 fabric: Fabric API 0.22.0+build.408-1.16 fabric-api-base: Fabric API Base 0.1.3+12a8474cfa fabric-biome-api-v1: Fabric Biome API (v1) 2.0.0+c29459ab95 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.4+c6a8ea8995 fabric-command-api-v1: Fabric Command API (v1) 1.0.8+5ce5339895 fabric-commands-v0: Fabric Commands (v0) 0.2.0+52d3083695 fabric-containers-v0: Fabric Containers (v0) 0.1.8+045df74f95 fabric-content-registries-v0: Fabric Content Registries (v0) 0.1.9+059ea86695 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.1.2+b7f9825d95 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.4.1+f8ac1db295 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.0+16acbe5b95 fabric-furnaces: Fabric Furnaces 1.3.2-1.16.2 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.2+f8ac1db295 fabric-item-api-v1: Fabric Item API (v1) 1.2.0+f8ac1db295 fabric-item-groups-v0: Fabric Item Groups (v0) 0.2.0+438f963695 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.1+730711c6a7 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.0+3fa9f7c595 fabric-language-kotlin: Fabric Language Kotlin 1.4.0+build.1 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 1.2.0+74cc3b2095 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.0.1+432ea18895 fabric-mining-levels-v0: Fabric Mining Levels (v0) 0.1.2+b764ce9995 fabric-models-v0: Fabric Models (v0) 0.1.1+f8ac1db295 fabric-networking-blockentity-v0: Fabric Networking Block Entity (v0) 0.2.5+b50ffc7b95 fabric-networking-v0: Fabric Networking (v0) 0.1.10+e00ecb5fa7 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 1.8.1+f8ac1db295 fabric-object-builders-v0: Fabric Object Builders (v0) 0.7.0+432ea18895 fabric-particles-v1: fabric-particles-v1 0.2.2+fb0d9b0e95 fabric-registry-sync-v0: Fabric Registry Sync (v0) 0.5.1+f8ac1db295 fabric-renderer-api-v1: Fabric Renderer API (v1) 0.3.1+f8ac1db295 fabric-renderer-indigo: Fabric Renderer - Indigo 0.4.1+f8ac1db295 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 2.2.0+f8ac1db295 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.1.4+f8ac1db295 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 0.1.12+f8ac1db295 fabric-rendering-v0: Fabric Rendering (v0) 1.1.1+f8ac1db295 fabric-rendering-v1: Fabric Rendering (v1) 1.3.1+f8ac1db295 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.3.1+facf3bbf95 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.1.0+8724984195 fabric-structure-api-v1: Fabric Structure API (v1) 1.1.0+f8ac1db295 fabric-tag-extensions-v0: Fabric Tag Extensions (v0) 1.0.3+ac8e8c5995 fabric-textures-v0: Fabric Textures (v0) 1.0.4+eae12eb895 fabric-tool-attribute-api-v1: Fabric Tool Attribute API (v1) 1.2.3+f8ac1db295 fabricloader: Fabric Loader 0.10.0+build.208 fiber: fiber 0.23.0-2 fullbellysheep: Full Belly Sheep 1.1.0 gbfabrictools: GBfabrictools 1.2.2+1.16.2 glassdoor: Glass Doors 1.5.0-1.16 golemsgalore: Golems Galore 0.2.0+mc.1.16.2 injectable-recipes: Injectable Recipes API 1.0.3 it_unimi_dsi_fastutil: fastutil 8.4.1 jankson: Jankson 3.0.1+j1.2.0 lambdabettergrass: LambdaBetterGrass 1.0.1+1.16.3 lapisreserve: Lapis Reserve 1.0.6 libblockattributes: LibBlockAttributes 0.8.0-pre.18 libblockattributes_core: LibBlockAttributes (Core) 0.8.0-pre.18 libblockattributes_fluids: LibBlockAttributes (Fluids) 0.8.0-pre.18 libblockattributes_items: LibBlockAttributes (Items) 0.8.0-pre.18 libcd: LibCapableData 3.0.2+1.16.2 libgui: LibGui 3.0.0-beta.1+1.16.2-rc2 lightoverlay: Light Overlay 5.5.3 lithium: Lithium 0.5.6 magna: Magna 1.4.2-1.16.2 malilib: MaLiLib 0.10.0-dev.21+arne.1 mcdict: MCDict 1.0.0+1.16.2 megane: megane 1.0.2+1.16 megane-all: megane-all 1.0.2+1.16-01606fe megane-techreborn: megane-techreborn 0+f96bff9 minecraft: Minecraft 1.16.3 modmenu: Mod Menu 1.14.6+build.31 moenchantments: Mo'Enchantments 1.13.7 more_gems: More Gems 1.1.2 mostructures: Mo' Structures 1.0.0-pre3+mc.1.16.2 mousewheelie: Mouse Wheelie 1.5.7+mc1.16.2-pre1 mythicmetals: Mythic Metals 0.8.0 nookbuild: NookBuild 1.1 okzoomer: Ok Zoomer 4.0.1+1.16.2 org_jetbrains_annotations: annotations 20.0.0 org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 1.4.0 org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 1.4.0 org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.4.0 org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.4.0 org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.3.9 phosphor: Phosphor 0.6.0+build.7 piglessportals: Pigless Portals 1.0.0 plantinajar: Plant In A Jar 1.7.2 polymorph: Polymorph 0.0.5-1.16.3 reborncore: Reborn Core 4.4.2+build.73 repurposed_structures: Repurposed Structures 1.16.3-1.6.0 right-click-clear: Right Click Clear 2.0.2 roughlyenoughitems: Roughly Enough Items 5.4.5 roughlyenoughitems-api: REI (API) 5.4.5 roughlyenoughitems-default-plugin: REI (Default Plugin) 5.4.5 roughlyenoughitems-runtime: REI (Runtime) 5.4.5 shulkerboxtooltip: Shulker Box Tooltip 2.3.1+1.16.3 simple_backpack: SimpleBackpack 1.0.28 slabhelper: Slab Helper 1.3.4 sodium: Sodium 0.1.0 spruceui: SpruceUI 1.6.4 staffofbuilding: Staff of Building 1.2.3-1.16.2 staticdata: Static Data 1.1.2 stepup: StepUp 1.16.2-fabric0.17.2-1.0.3 structurized: Structurized 1.1.0 team_reborn_energy: Energy 0.1.0 techreborn: Tech Reborn 3.5.4+build.122 tinytweaks: TinyTweaks 1.0.13 tk_valoeghese_zoesteriaconfig: ZoesteriaConfig 1.3.2 trees-do-not-float: Trees Do Not Float 1.12.94 tweakeroo: Tweakeroo 0.10.0-dev.20200913.175041 tweed: Tweed API 3.0.0-beta.13 unsuspicious-stew: Unsuspicious Stew 0.1 vanilla-hammers: Vanilla Hammers 2.0.8-1.16.2 vanillaenhanced: VanillaEnhanced 1.3.0 vanillaexcavators: Vanilla Excavators 1.1.0 vanillascented: Vanilla Scented Additions 1.0.1 voxelmap: VoxelMap 1.10.11 waila: Hwyla 1.9.22 wild_explorer: Wild Explorer 1.1 woodenhoppers: Wooden Hoppers 1.0.0 zmod: AppleZ 1.9.0 Launched Version: fabric-loader-0.10.0+build.208-1.16.3 Backend library: LWJGL version 3.2.2 build 10 Backend API: GeForce GTX 1060 6GB/PCIe/SSE2 GL version 4.6.0 NVIDIA 456.38, NVIDIA Corporation GL Caps: Using framebuffer using OpenGL 3.0 Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Type: Client (map_client.txt) Graphics mode: fancy Resource Packs: vanilla, file/VanillaTweaks1.16(No Clear Glass).zip, file/x32 Clear Glass 1.16.2.zip, fabric/adabraniummod, fabric/appleskin (incompatible), fabric/autoconfig1u, fabric/bettercaves (incompatible), fabric/blockus (incompatible), fabric/cloth-config2, fabric/craftingpad, fabric/dawn, fabric/easiervillagertrading, fabric/expandedstorage, fabric/fabric, fabric/fabric-api-base, fabric/fabric-blockrenderlayer-v1, fabric/fabric-containers-v0, fabric/fabric-content-registries-v0, fabric/fabric-crash-report-info-v1, fabric/fabric-events-interaction-v0, fabric/fabric-events-lifecycle-v0, fabric/fabric-furnaces, fabric/fabric-game-rule-api-v1, fabric/fabric-item-api-v1, fabric/fabric-item-groups-v0, fabric/fabric-key-binding-api-v1, fabric/fabric-keybindings-v0, fabric/fabric-language-kotlin, fabric/fabric-lifecycle-events-v1, fabric/fabric-loot-tables-v1, fabric/fabric-mining-levels-v0, fabric/fabric-models-v0, fabric/fabric-networking-blockentity-v0, fabric/fabric-networking-v0, fabric/fabric-object-builder-api-v1, fabric/fabric-object-builders-v0, fabric/fabric-registry-sync-v0, fabric/fabric-renderer-api-v1, fabric/fabric-renderer-indigo, fabric/fabric-renderer-registries-v1, fabric/fabric-rendering-data-attachment-v1, fabric/fabric-rendering-fluids-v1, fabric/fabric-rendering-v0, fabric/fabric-rendering-v1, fabric/fabric-resource-loader-v0, fabric/fabric-screen-handler-api-v1, fabric/fabric-tag-extensions-v0, fabric/fabric-textures-v0, fabric/fabric-tool-attribute-api-v1, fabric/fabricloader, fabric/fullbellysheep, fabric/golemsgalore, fabric/jankson, fabric/libblockattributes, fabric/libblockattributes_core, fabric/libblockattributes_fluids, fabric/libblockattributes_items, fabric/libcd, fabric/libgui, fabric/lightoverlay (incompatible), fabric/lithium, fabric/malilib (incompatible), fabric/modmenu, fabric/moenchantments, fabric/more_gems, fabric/nookbuild, fabric/piglessportals, fabric/plantinajar, fabric/repurposed_structures, fabric/staticdata, fabric/team_reborn_energy, fabric/tinytweaks, fabric/trees-do-not-float, fabric/waila Current Language: English (US) CPU: 8x Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz 
submitted by DustinHurst12 to fabricmc