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Guide about the new content in Special Surprise Pixel Dungeon (SPS-PD) - version "Halloween 2019" [mostly about new skins, new items and new special skills]

Hi to all. From early November I have been adding bits and pieces in the Special Surprise PD wiki pages, which were quite a handful of bits and pieces, as they were for both of its recent updates, "Happy Birthday" and "Halloween". Because I am not very good in java reading comprehension, the way I do that generally is by starting runs in a mod, see how something is working, then read the developer's github (in this case u/hmdzl001's) and then update the wiki. This combination of github reading, wiki writing and doing SPS-PD runs has resulted to me being able to offer some tips about the new version, along with an overview of the basic changes, but a disclaimer should come first. This is not a general guide for Special Surprise PD, and if you are searching for something like that, you should better read the Special Surprise PD wiki pages which cover all aspects of the game (its main page is here and its category page that displays all of its pages ordered alphabetically here). This is a guide about what the title says, the new content added in the "Halloween 2019" update (along with the new content of "Happy Birthday"), and I will be focusing mostly on the new skins and their items, and also on the new special skills added, which were the basic new contents of these two updates (I will also mention the skins that I liked more, something that I always avoid doing in the wiki). In the end of this post there is a list with all the basic differences of SPS-PD in comparison to Sprouted PD, which is its basic parent mod, for people who are curious about Special Surprise PD, but don't know much about it. In the infobox of the main wiki page you will also find a download link, if you don't know this mod and you want to try it, but if you read me by using a separate reddit apk and not a browser, I will spare you from switching apks with this link here. Btw, in case you visit the wiki and my guide starts seeming familiar, that's because a good part of this post is the bits and pieces I have told you that I have been adding to the wiki. It would be ridiculous to show off with someone else's work, especially when I provide the links to the source I have plagiarised, how dumm can readers be? lol So without further ado, here is the guide.
Skins
All classes have now three options for their starting items and stats named Skins, the familiar from before option, named Classic, and the new Birthday and Halloween skins. Each skin also has a different sprite, just keeping the face shape and the general body outline of the class and is chosen in the beginning of the run. This makes the available options to the player in the run's beggining 18. The available skins of current SPS-PD are (Birthday skins are mentioned second, and Halloween skins third):
  • Classic Warrior, Fighter, Demon
  • Classic Mage, Explorer, Gnoll
  • Classic Rogue, Ninja, Undead
  • Classic Huntress, Maid, Taurcen
  • Classic Performer, Vtuber, Slime
  • Classic Soldier, Plumber, Mech
Classic warrior: The familiar warrior of previous versions, starts with a Random Soul that releases a very useful and OP in the early depths pet but too weak from the caves and on, and also with a throwable Wooden Shield that can either Stun enemies or provide a Defense Up buff. A solid choice for totally new players of SPS-PD who like experimenting, but not too much experimenting.
Fighter warrior: His starting equipment and also his sprite make him resemble an eastern martial artist. He starts with no melee weapon equipped, but with a ring of Force and Might both of level +1. His starting armor is the lightest available offering defense in SPS-PD but with the highest stealth and evasion among all armors. He also has a "Ryu's Hadoken", that its Down Right Attack option deals max HP/2 damage against full health regular enemies and its "Break out" option grants a +100% Attack Up buff and +50% Armor Break debuff and after the first time it is used, if the Fighter is unarmed he gains special finishing moves after successive successful hits - combos, very similar to the Gladiator's finishing moves of Shattered PD (for details about these visit the wiki). This is a skin really fun to play, but its main advantage, the bonus combo finishing moves in unarmed combat, is sort of negated in end-game as the unarmed damage bonus of the ring of Force is hugely nerfed in SPS-PD, does not depend on strength at all, and has a flat +1/+3 damage scaling with upgrades, regardless of the hero's level or strength.
Demon warrior: He is much more a spellcaster than a warrior in the beginning of the game. He starts with 66 HP, 666 gold pieces, and the Accuracy, Dexterity and Magic Power stats with the values 6, 6 and 6, so the only thing missing is "Hail Satan!" in his game description. He starts with no melee weapon equipped and his starting "armor" is a Body Armor that offers no defense, but he has a +6 wand of Firebolt as a starting item and also ignites enemies with his melee hits. He can also use his unique starting item Demon Contract to exchange 6 max HP with +1 Accuracy/ Dexterity/ Magic Power or +1 Strength, which are granted randomly. Also a fun skin to play and easy to survive on early depths due to the 66 HP, which is more than double than the default amount of starting HP of most other skins, but I find his constant igniting of enemies a bit irritating, especially in overgrown depths and in the Caves where the flammable Tar gas blob is very common.
Classic mage: The familiar mage of previous versions, starts with a Random Soul that releases a very useful and OP in the early depths pet but too weak from the caves and on, and also with a Wonder Flask that can either get Drunk and provide random buffs, Thrown and create at the same time many harmful blobs, or Used against enemies and cause them at the same time many debuffs. Also a solid choice for totally new players who like experimenting, but not too much experimenting, with his Wonder Flask new unique item also being very useful in boss fights.
Explorer mage: He starts with the second highest starting Strength among all skins, 14 instead of 10. His starting melee weapon is a +2 Whip and his starting armor a +1 normal Leather armor. He also has a Rainbow Cannon Wand which is basically an Unstable Wand, as it applies randomly a variety of debuffs to enemies. Its damage scaling is mediocre, +1/+2, but each point of Magic Power adds +0.3 to the wand's damage multiplier (+0.5 for Warlocks), so with high magic power it becomes almost OP. A very good choice for new players, as due to his high strength and ability to equip weapons and armors of higher tier his survivability in the sewers and prison is much better.
Gnoll mage: He has the the second lowest starting max HP among all the classes and skins, 15, but he has also double the Magic Power of the other two mage skins (6). His Accuracy is much worse (5), but his Dexterity somewhat better (7). His advantage in the first fights with the dungeon enemies will be his three starting wands, all upgraded to +1: a wand of Firebolt, Frost and Lightning. His unique starting item is the Shaman Mask, which gives the options of a Dark Rite (grants the Recharging and Arcane buffs, but also the Disarm and Weakened debuffs), Light Rite (+80% Attack Up, +80% Defence Up, High Light buffs, but also Locked and Silent debuffs), or Natural Rite (Alien Shield, Regeneration, and Rhythm buffs, no debuffs). He is a more tricky class, but his increased Magic Power and his Dark Rite make him an excellent Battlemage.
Classic rogue: The familiar rogue of previous versions, starts with a Random Soul that releases a very useful and OP in the early depths pet but too weak from the caves and on. The fact that his unique item is the familiar Cloak of Shadows makes him one of the best choices for totally new players who don't like experimenting at all.
Ninja rogue: He starts with 11 Strength but all his other stats are the same with Classic rogue. His unique item is his equipped starting melee weapon, the Legend of Hyrule, a tier 1 weapon that deals 1-10 damage at level 0 and with each hit can randomly cause various debuffs to enemies, make them drop sometimes thrown weapons and less often various bomb types in addition to their regular loot, harm also adjacent enemies or grant the Alien Shield buff to the hero. Its range is rather peculiar as it can either be 1, when the Ninja is not in full health, or 4 when he has his HP full. It also has a weak ranged attack, the Courage Boomerang, that can cause Vertigo to enemies, and after it gets charged it gives the option of "Wisdom Protect" which grants the Wisdom Reflection buff for 2 turns, which deflects to the attacker any received damage, and also the Illuminated buff for 2 turns. He does not have a Cloak of Shadows but the Ethereal Chains artifact as a starting item. Not a fan of this skin, as his unique weapon is very interesting, but rather weak for end game, and his lack of increased stealth makes him unsuitable to become an assassin, so he is more limited than the other two skins.
Undead rogue: He has the the lowest starting max HP among all the classes and skins, 10, but to compensate, he has increased Dexterity, 8, increased Magic Power, 3, and exceptional Stealth, 8, which is eight times the starting stealth of all the other skins (generally no other skin, classic or non-classic, starts with Stealth higher than 1, and this stat does not get increased by levelling up). He also doesn't have the Cloak of Shadows as a unique item, but his exceptional stealth makes him capable of surprise attacking enemies rather often. His unique starting item is the Undead Bible which gives two options: from the first hero level and with each level up, it gives the option to "Pray", in which case it drops always an Ankh. and from the second hero level and with each level up it gives also the option to "Read", which grants a Dew Drop buff but also subtracts -5 max HP. Even though he does not have a Cloak of Shadows, due to his exceptional Stealth he can choose the Assassin subclass without a problem, as sometimes he might be attacking an enemy with an other enemy in the next tile still sleeping and not waking up. On a side note, players who are familiar with YAPD should consider an Undead Rogue to be very similar in his sneak attacks with a Brigand in YAPD equipping two rings of Shadows of +3 level and an armor without any stealth penalties. Not the best option for the new player, due to his very low starting HP, but if he survives the sewers (which is manageable, due to the 1 Ankh dropping per level up), and becomes an Assassin he is OP imo. For sure he is one one of my favorite skins, along with the two new huntress skins and the plumber soldier.
Classic huntress: The familiar huntress of previous versions, starts with a Random Soul that releases a very useful and OP in the early depths pet but too weak from the caves and on. The fact that her unique item is the familiar Boomerang makes her one of the best choices for totally new players who don't like experimenting at all.
Maid huntress: She is named a Maid, nevertheless mostly because of her unique Lzayoi's Thousand Knives but also of her starting 11 Strength, she is actually a buffed classic huntress. Her Lzayoi's Thousand Knives is a ranged missile weapon similar to a gun in its function, as it is upgradeable, gives the Shoot option and can also get enhanced with ammo, but does not need reloading. This weapon is very quick, with a delay of 0.25, which means it can shoot four times per attack turn without any attack speed bonus. At level 1 it deals 3-6 damage (which is actually 12-24 per attack turn due to its 0.25 delay) and gains +1/+2 damage with each upgrade (again, actually +4/+8 per attack turn). She also has the Timekeeper's Hourglass artifact as a starting item. One of my favorite skins, and objectively an OP skin if she becomes a Sniper and highly upgrades her Thousand Knives (with an upgraded ring of Sharpshooting I could say that she becomes OOP).
Taurcen huntress: Her movement speed is double than normal, so she is the most "ranged" among the three huntress skins, as she can create easily distance from enemies. This in combination with the damage of her unique Centaur Bow makes her also a buffed classic huntress in her ranged damage. She has somewhat low starting max HP, 20, but her Accuracy is much better (15), and her Dexterity somewhat better (7). Her unique starting item is the Centaur Bow. This upgradeable ranged missile weapon shoots arrows and gets charged with each shot. After 8 charges are gathered, the player can choose among the options of an Armor Break (40%) arrow, Fire arrow, Ice arrow (Slowed and Wet debuffs, not chilled or frozen), Poison arrow (Caustic Ooze debuff, not poison) and EMP Bolas arrow (Electrostatic Turbulence debuff, +30% Attack Up buff, not rooting). At level 0 it deals 4-8 damage and has a very good scaling of +3/+5 damage with each upgrade, which is higher even than that of the tier 5 Mortar. Imo if she becomes a Sniper she is the strongest skin of current SPS-PD, even without a ring of Sharpshooting.
Classic performer: The familiar performer of previous versions, starts with a Random Soul that releases a very useful and OP in the early depths pet but too weak from the caves and on, and also with a Shovel that can destroy any dungeon wall (but unlike the next unique item, only 1 wall tile per use) and also provides an Attack Up buff with each use. Old players of SPS-PD who have just not tried the Happy Birthday and Halloween updates and don't like experimenting should prefer this skin, but totally new players who don't like experimenting won't know the performer class in general, so this skin will be as unknown to them as the other skins.
Vtuber performer: His starting items make him more soldier-like, as they are gun-related and more effective in ranged combat. His starting weapon is a +2 Gunslinger pistol and also has available three types of ammo, that he can use to enhance it. His unique starting item is the Vtuber's Effect Button that can apply random buffs like Accurate Attack, Fast Move, Gold Fallen, Health Protect, Item Search, and the Drive Mech buff, which increases the equipped weapon's reach and damage. With each use it always destroys all adjacent wall tiles to the Vtuber in all four directions (+), and practically is a more powerful version of the shovel that applies buffs randomly. Not a fan of this skin also, as his unique item aplies randomly buffs, none of which is considerably strong, and its increased wall-breaking power doesn't make it actually more useful than the plain shovel, because usually only one specific wall tile needs to get destroyed.
Slime performer: His ability to corrupt enemies by using his unique item and his increased magic power make him look more like a spellcaster class. He has low max HP in comparison to most of the other classes and skins, 20, and start with a Body Armor that offers no defense, but he also has double regeneration speed (either natural or by potions of Mending etc.) than all the other classes and skins and has very strong resistance to the caustic ooze and poison debuffs, which functions as an immunity on early depths. He starts with more Dexterity than the other two skins, 10, and also with more Magic Power, 3. His basic advantage is his unique starting item, the Slime, which is charged rather quickly and gives the option to either Corrupt regular enemies or cause at the same time -35% Attack Down, -35% Armor Break and Vertigo to enemies of the Boss and Miniboss type (note that none of them is immune or resistant to the Attack Down and Armor Break debuffs). Note that corrupting an enemy is not only useful for creating allies to fight against the other enemies, but also for handling difficult regular enemies: the corrupted enemy can still be hit by the hero, and won't fight back - get "decorrupted", so using the Slime item is an alternative way to take down enemies still difficult for the hero's level. New players of SPS-PD should have in mind that due to his starting low HP and to his starting armor offering no defense he has a harder time surviving in very early game, and in order to survive he must use his two advantages as much as possible, which are quick healing through resting and corrupting enemies. Nevertheless, if he manages to survive by finding an equippable armor and by increasing his max HP with some levelling up, his unique Slime item will give him a big advantage during the rest of the game.
Classic soldier: The familiar soldier of previous versions, starts with a Random Soul that releases a very useful and OP in the early depths pet but too weak from the caves and on, and also with a Pulse Pistol that has the peculiarity that deals no damage against enemies with full health but heavy damage against enemies with low health. His starting equipped weapon is a Sling (deals much better damage than its YAPD version), so both of his starting combat-related items make him a ranged-focused class. Old players of SPS-PD who have just not tried the Happy Birthday and Halloween updates and don't like experimenting should prefer this skin, but totally new players who don't like experimenting won't know the soldier class in general, so this skin will be as unknown to them as the other skins.
Plumber soldier: This skin is obviously a tribute to the Mario Brothers game, considering the buffed damage of his shoes, his sprite which looks like Luigi and the name of his unique item. His starting strength is 12, but his other stats are the same with those of the classic soldier. He has no starting weapon, but his unique Plumber's Shoes are always available for jumping, need no charges, and at level 1 of the Plumber they deal a fixed 33 damage to all adjacent enemies to the tile of landing, which is much more than the damage that almost any other starting weapon of any skin would deal unupgraded, while they add +3 to their fixed damage with each level up and their attack can't be evaded and also does not disrupt invisibility. Also, the Plumber's Shoes deal +33% more damage to Frozen, Stunned etc. enemies similarly to the increased damage of the Assassin, but not to just unaware enemies, when the Plumber attacks while invisible. His other unique starting item is the "Mushroom Kingdom's ? Box" which needs 100 gold pieces for each use and will randomly drop a an Ankh, an Example Wooden Hammer weapon, a random mushroom, 50-500 gold or will grant also randomly buffs. The unevadable buffed damage of his plumber's shoes and his higher starting strength make him a very good choice for new players who don't mind experimenting as his survivability in early game is excellent. Because of these reasons and also of me being an old fan of the Mario Brothers series, this is one of my favorite skins.
Mech soldier: He is the skin with the greatest variation in his stats, and in most of the cases when one of his stats is good, it is the best among all classes and skins, but when one of his stats is bad, it is also the worst. He has the highest HP in comparison to all the other classes and skins, 40, and an impressive starting Strength of 18, the highest among all skins, but low Accuracy, 4, and horrible Dexterity, -28 (basically he can't dodge until he reaches a rather high level and his dexterity's value becomes finally positive after all the level ups). Obviously he is the only skin that can equip most of the game's weapons and armors as soon as he finds them without any strength penalty. His starting weapon is an unupgraded tier 5 Mortar gun but his starting armor is a tier 0 unupgraded Body armor that offers no defense. Being a tier 5 weapon, already at level 0 the Mortar deals a very good 9-28 damage and also has a very good scaling of +2/+5 damage with each upgrade, which comes second only after the unique Centaur bow of the taurcen huntress. It seems that he has less starting items, but after he searches in his single-use Unique Four Dimensional Bag, he gets 15 random items which can range from a berry or a little gold to an enchanted tier 5 weapon or armor. Imo this is the most peculiar skin among all of them and almost a reversal of Mae West's "when I'm good, I'm good, but when I'm bad, I'm even better" to "when I'm good, I'm good, but when I'm bad, I'm even worse" - btw that is a gun in his pocket. Nevertheless, players who like Sprouted PD for the ability of the hero to equip high tier items from early due to the lowering of strength requirements with upgrading will love this skin.
Special Skills
Moreover, all classes now have 4 Special Skills, the one familiar from before, and 3 new for each class. There is no application of the Armor Kit to the armor anymore for the skills to become available, or an Armor Kit item whatsoever, but a separate item named Skill Kit that produces a special class item with the sprite of the epic armor, but which is not an equippable armor, does not reduce the hero's HP, and only needs recharging.
Warrior: Source Power (Blood Imbue buff, which is Immunity to the Bleeding, Paralysis, Rooting, Slowness, Weakness debuffs and +10% Attack Up), Fighting Arena (Silences near enemies, disarms other enemies, grants a +10% Attack Up buff), Lay on hands (heals 50% of hero's and pet's max HP, very often also damages adjacent enemies), Surprise attack ( deals more damage to a full health enemy and to a low health enemy)
Mage: Molten earth (Burning, Caustic Ooze, Crippled/Rooted and Slowed debuffs to all enemies in sight), Arcane bombing (Bomb area of effect also destroys walls), Ice Storm (Chilled/Frozen debuffs to all enemies in sight), Lightning Arrester (Elecrostatic Turbulence debuff to all enemies in sight and also Recharging buff)
Rogue: Shadow Bless (Invisibility buff always and randomly Strength/+50% Attack Up/Haste buffs), Steal Gold (enemies drop gold with every successful hit), Silent Killing (Silences permanently and also causes 50% Armor Break, Blindness, and Disarm to all visible enemies), Falling Attack (Climb Higher buff, which multiplies the hero's damage as long as the hero is touching a wall).
Huntress: Hunter Instinct (randomly grants the Imbued with Earth / Imbued with Fire / Treasure Search / Haste / Regeneration buffs), Prepare Hunting (+10 ranged skill and +50% Armor Break & Bleeding to enemies), Fairy in Bottle (summons a healing Fairy), Living Root (Roots & causes the Leech Seed debuff to enemies and and also summons one or more Little Tree melee attacking allies).
Performer: Special Dance (at the same time the Amok, Armor Break and Charmed debuffs to all enemies in sight and +25% Attack Up & +25% Defence Up buffs to the hero), Curtain Call (removes all his musical buffs and deals damage to all enemies in sight), Magic Tricks (transmutes an item), Fans Accompaniment (+30% Attack Up buff always and also randomly Haste/Healing)
Soldier: Mirror Army (creates 4 Mirror Images and removes the Burning, Caustic Ooze, Crippled, Freezing, Poisoning, Weakness debuffs from the hero while also causing the Bless buff), Summon Mech (Alien Shield and Drive Mech buffs, with the second giving the Illuminated buff, +1 weapon reach, +30% damage, and +50% speed), Moving Bomb (2 seeking Bombing Robots), Air Drop (generates on the current depth a small amount of a specific type of thrown weapon and also a cooked food item, and also grants the Treasure Search buff)
Differences from Sprouted PD (not already mentioned in the post)
Alchemy
The Alchemy mechanic is much enriched and completely reworked:
  • 18 new different types of enhancing ammunition for ranged weapons, named Ammo, are added, which are all craftable in alchemy pots.
  • 13 new different types of Bombs with regular or special effects are available, with the only bomb item that keeps its name from Sprouted PD being the regular bomb (but still, not the same sprite), while 9 of them are totally new. Almost all are also craftable in alchemy pots.
  • 44 new different types of Edible or Consumable Items are added, which almost all have secondary beneficial effects (and a very few of them negative) and almost all are cooked in alchemy pots. This makes the total amount of SPS-PD's edible or consumable items 64, or 78 if we count separately all the different blandfruit types (43, or 57 with the different blandfruits, can be cooked in an alchemy pot).
Armors
  • Armors of all tiers apart from 0 now come in three variants, Light, Normal, and Heavy, while two extra tiers, 0 and 6, are added. This makes the total amount SPS-PD's different armor types 20.
  • None of Sprouted PD's Armor Glyphs exists with the same name in SPS-PD, while all 12 of SPS-PD glyphs are totally new, in the sense that even the most similar to Sprouted PD's glyphs have just one of Sprouted PD's effects in addition to new ones.
Artifacts
  • 4 new Artifactsi are added, whiile none of the 12 familiar Sprouted PD's artifacts has remained unchanged. Also all artifacts now provide a secondary ability after they get upgraded.
Buffs and Debuffs
  • 26 new Buffs, some class-specific (11) and some available to al classes (15), and 15 new Debuffs are added. This makes the total of SPS-PD's buffs, familiar (with the same name or renamed) and new, 54, and of its familiar and new debuffs 34. Also, few of the familiar buffs and debuffs of Sprouted PD have remained completely unchanged in their effects and have retained their original name.
Completing the game / Endless mode
  • SPS-PD is perhaps the only mod in existence that offers to the player two totally different alternative options of completing the game. The first option is very similar to that of Sprouted PD: the hero has to defeat the final boss Zot, rescue Otiluke and then meet him in Dolya Town, where he/she will obtain finally the Amulet of Yendor and complete the game with it. The second option can be available even before defeating Yog-Dzewa, by adding 5 Magic Stones of different colors to the Power Hand unique item, which can only be obtained by completing the Bossrush Challenge. This item also gives access to an Endless Mode.
Dew Vial
  • 4 new abilities are added to the Dew Vial (Clean, Light, Peek, Refine), with the 3 of them being already accessible from depth 2. The hero now has to choose between Accurate Upgrade and Random Bless, while the Dew Drop buff is activated for all heroes in each new depth regardless of their choice for upgrading.
Dolya Slate
  • Sprouted PD's Otiluke's Journal is renamed to Dolya Slate, with some of its depths also having been renamed, and two of Sprouted PD's journal's depths removed (Dragon Cave, Vault).
  • Sprouted PD's Dolyhaven is now renamed to Dolya Town, and includes 52 NPCs (with 47 of them being new), 10 shops and 5 enemies.
  • Sokoban puzzles are now much easier to complete due to the availability of the Jump Shoes and of wall-breaking items. Also mapping these depths is no longer prohibited.
Enemies
  • An optional Bossrush challenge is added with 8 new bosses, 4 new minions and unique rewards. An item reward of this challenge also gives access to an Endless mode.
  • 8 new Chapter Bosses have been added with 14 new minions and now in the end of each chapter the hero has the chance to fight one of 3 possible bosses. Also the Skill Kit now is dropped by the Prison chapter boss and the Tome of Mastery by the Caves chapter boss.
  • A new "key" depth, the Treasure Map, is added, with 1 new boss and 1 new minion. Also, former Key depths are now renamed to Challenges, former Book depths to Trials, and all of them have received primary or secondary changes, with the most important being that all non-boss depths are all revisitable. 1 new enemy is added to the Power Trial (formerly Book of Life) replacing the familiar one. Many of these depths' familiar enemies are also renamed and a few of them retextured.
  • The Shadow Yogs fight now features 2 new minions, with the previous minions 1 removed and 1 relocated.
  • 13 new Regular enemies are added in all regular depths and 2 new Rare enemies can also spawn in the main dungeon.
  • If we add the numbers of all the previous bullets to the enemies already existing in Sprouted PD, SPS-PD features 162 (!) different types of enemies.
Hero classes
  • 2 new classes with their subclasses, the Performer (subclasses Joker & Surperstar) and Soldier (subclasses Agent & Leader), have been added. This makes the total number of SPS-PD's classes 6.
  • Moreover, all classes and skins have a Stuning item called the Ankh Shield and a Jumping item called the Jump Shoes, which in addition to jumping provides class-specific bonus effects (the only exception to this is the Plumber soldier skin, who also has shoes, but his shoes only damage considerably enemies and do not provide any buff to him).
Potions and Scrolls
  • Almost all Potions and Scrolls now have secondary effects, most of the times being beneficial but also in a few cases negative.
  • 1 new Scroll and 3 new Scroll-like items are added, with all of them granting different permanent increases to the hero's stats.
Pets and Allies
  • 3 of Sprouted PD's pets are changed to temporary expendable Allies and 5 new allies are also added to those already existing in Sprouted PD. 10 new pet types are added as well, and there is now a distinction between the weaker Random Soul pets and the stronger Soul of Mobs pets. In addition, the Leader subclass of the Soldier summons enhanced versions of all the game's alllies. This makes the total number of allies available in SPS-PD 14 and of pets 19.
Plants
  • 2 new Seeds with their respective Plants are added, and 6 plants now drop items when trampled, which are either edible and have positive effects or used for transmuting and upgrading.
Rings
  • The ring of Energy which speeds up the rechargng of wands is added and the ring of Wealth is replaced with the Lucky Badge item, which has similar function but can't guarantee 100% drops, even when upgraded to max level. All familiar rings are also more or less changed in their details in comparison to Sprouted PD.
Strength
  • No longer it is possible, at all, to decrease almost all items’ strength requirement through upgrades.As a result most heroes will be switching to higher tier weapons and armors at a much slower rate (with the exceptions of the Rogue for weapons and of the Warrior for armors, who have a +2 Strength bonus when equipping armors - warrior and weapons - rogue).
Wands
  • 10 new Wands are added, 8 common, 1 rare, and 1 only available to a specific skin, while 6 familiar wands of Sprouted PD are withdrawn. This makes the total number of wands available in SPS-PD 16. All familiar wands are also more or less changed in their details in comparison to Sprouted PD.
Weapons
  • 13 new Missile weapons and 11 Thrown weapons are added, making the total number of SPS-PD's ranged weapons 28 (or 41 if we also count bombs). Also, missile weapons can now be enhanced with different types of ammo, which are crafted in alchemy pots.
  • 26 new Melee weapons are added, along with a new category that some of them are assigned to, the Holiday weapons. This makes the total amount of SPS-PD's melee weapons, familiar and new, 49. Apart from their other stat differences, melee weapons are now also differentiated by the existence of Attributes, which are similar to enchantments in their effects, but are permanent characteristics of weapons and can't be changed.
  • SPS-PD's Weapon Enchantments all refer to one of 7 different Elements, and each element governs two enchantments (making them 14 in total), with the couples having somewhat similar but not same effects. None of Sprouted PD's enchantments exists with the same name in SPS-PD, while 10 out of 14 are totally new.
Weather
  • Some dungeon rooms now have a specific Climate that in most of the cases (5) is negative and debuffs all characters inside it, but in 1 case is positive and only blesses the hero.
submitted by kostis12345 to PixelDungeon