3-16-19 Anyone who had trouble loading a select number of SNES Games. That is now fixed. Simply Update the Cores and RetroArch 1.7.6 Xtreme for Nintendo Classics, and install latest "injector" for PS Classic!
Sorry for the delay! Real World Problems:)
Back again for another Release, for both Nintendo and Sony Classics! Many things are fixed up, Updated, accounted for! I will continue to follow feedback, to make future adjustments, accordingly! Remember, the Main Release: KMFDManic-NESC-SNESC-PSC-Cores.3-16-19.Xtreme.7z
Is now at way way way bottom of this page! It was always at the top for the last gazillion Releases! But, now, it is pretty much displaying at the bottom most portion! So, keep that in mind! For Playstation Classic Users, navigate to Xtras/PS CLASSIC in Main Release, or any of the alternative links
All of you Mini NES/SNES/PSC Enthusiasts have been truly great to me. I appreciate all of the overwhelming and very positive responses! So, here we go...Bullet Points, Videos, Closing Notes:
Guess Who's Back, Back Again!? Hakchi 3.6.0 Release Candidate Incoming!
- Guess Who's Back, Back Again!? Hakchi 3.6.0 Release Candidate Incoming!**
- The Naysayers have failed!
- Windows 10?! What is officially accepted?
- RetroArch 1.7.6?!
- Speaking of which!
- 2 Player Mode Activate?
- Recommendations, now that I have purchased a Playstation Classic!?
- Compatibility for PCSX ReArmed NEON Vastly Superior to any prior Release! For Mini NES/SNES!
- Playstation Games' Slowdown Be Gone & High Definition Mode Activate!
- Diablo Music Fixed for Playstation Version!
- One Final thing for PS1 Games...How about a Batch Converter, to get them all into Eboots!?
- Dreamcast Reicast Xtreme Updated!
- Dreamcast VMU (Visual Memory Unit) for Playstation Classic!
- 2 NEW Cores for Playstation Classic!
- How do I run NEO-GEO CD?
- Speaking of _DUMMY!?
- Games for Playstation Classic!
- Installation Updated for Playstation Classic, for my Xtreme, "Beast Mode Activate" Core Set Release!
- Turbografx-16/CD Slowdown Fixes!
- More SNES Slowdown Fixes!
- Final Notes!
- The Videos!
In Xtras/Hakchi/Release Candidate!
Here you are, Guys and Gals...courtesy of DanTheMan827, a Release Candidate for Hakchi 3.6.0! Included is a .png, showing some of the added and very welcome changes! In the SD Folder, is what you would need if you want to run this Hakchi from SD Card! Note, the card will be formatted! Keep that in mind!
Your overall feedback and response is most welcome, in helping the final end result to be as best as conceivably possible! Important Notes:
- Again, the SD Card will be Erased for this process!
- sd.img.xz is the raw image that can be written from a computer with a sd reader**
- sd-installer.hmod has that same image inside it, but it will use the classic to write the image
- sd uboot needs to be flashed to use the hmod installer
Thanks in advance for any feedback. And, truly incredible appreciation, on behalf of DanTheMan827! The Naysayers have failed!
Never trust bad reviews, just on heresay! Many of you, literally over 100+, have personally confirmed you have purchased a Playstation Classic, based on my recommendation of it being a worthwhile investment. Those in the Mini NES/SNES Community already know I was supportive of the Beast, since Day 1. Glad that those on the fence now see the true light and the amazing potential this portable console has! It definitely goes nicely, hand in hand, with either the Mini NES/SNES, as well..supplemental wise! Windows 10?! What is officially accepted?
Just because one owns a PC with Windows 10 as the pre-installed or recommended Operating System, does not...at all, mean they have to use it. They can run older OS, such as Windows 7, 8, etc! Many times, when I work on computers for people, they might have one of those Mini Laptops that inexcusably have lower hardware specs than the Operating System that is included should truly be running on! They might complain about how utterly slow and sluggish and awful the computer runs! I will do some optimizations and do what I can to help them run as best they can on these limited PCs. But, sometimes, I suggest they downgrade to a less intensive one, such as Windows 7, and that has a remarkedly vast improvement, by using less Ram, System Resources, etc.
Obviously, with planned obsolescence in play...many companies will attempt to "force" people to be on newer Operating Systems to support their newer printers, etc. And, in contrast, you might have just gotten a new Windows 10 PC, and, found your reliably older printer is no longer supported in Driver Updates! There are nearly always workarounds for this for those who are patient enough! I am running Windows 10 with a PrinteScanner, and other hardware configurations that I still have from my Windows XP days of scanning Nintendo Power and so on! Yes, I will get back into the Nintendo Power scenario, when I have time to!
But, this same thing goes for my Core Set with the Mini PSC! I am doing a mixture of libraries and dependencies, that are not necessarily of the metaphorical Windows 10 subset of system files, as an example! This unofficial route allows me to take advantage of many exploits, which help run many Cores bigger, badder, and better. There will always be hardware limitations on RetroPie, Mini NES/SNES, and Playstation Classic. But, with a few Butterfly Mod Effects in place, things have worked out for the best! My set will generally be Experimental, and remain this way. I collaborate with hundreds of people on a very regular basis, from Libreto, to End Users, many new acquaintances and friends. And, this all adds up to a very excellent and well working set, each and every Release. If any issues turn up, many are more than happy to help test and help me quickly fix things up! You will never ever have a perfect program, emulator, or so on! That is just a fact of life!. There is always room for improvement.
Just because someone tells you something, like with the "bad" Playstation Classic Reviews, you need not take it to heart as ironclad fact! No one person can say to use this Modification over this one, or this over that, and so on. This is ultimately up to "you", the End User...to decide what is best for your own personal set-up! RetroArch 1.7.6?!
When RetroArch Updates, it is baseline for PC Platforms, first and foremost. But, many other platforms support it as well. This essentially means that there are many additions and changes which will have little or no effect on one platform over another. 1.7.3 was a big deal because of the huge overwrite of how input mapping worked; 1.7.5 was because of the vast overhaul to the Cheat System to make them more operational and reliable, as a whole...as well as some stability fixes for things that were previously broken...by the "butterfly mod effect"; 1.7.6, more or less, has "some" additions that will simply not work for us, currently...such as the Main UI Interface you see me using in my Playstation Classic Videos. That, for the moment, works on devices that have hardware acceleration of some sort...of which the PS Classic does, to a degree.
For AutoBleem/BleemSync, I updated RetroArch to 1.7.6, to replace 1.7.5c in the "injector".
For the Mini NES/SNES, I am not yet comfortable enough to "jump" to 1.7.6, as some of the notable changes have no applicable use on those Platforms. And, like with previous RetroArchs, I like to get some field testing in. For Playstation Classic, things passed my Seal of Approval with flying colors. But, on the former systems, I am still very fond of the foundation that is 1.7.5, which most effortlessly works with my current incarnation of the Core Set. Obviously, I will continue testing things. If I see it worthwhile to bump to 1.7.6, I will do so. You have the perfect right to try 1.7.6 out, if you so choose to. But, if you encounter any instability or brokenness from what you have become accustomed to, just come back to 1.7.5 Xtreme! For all things considered, a later version of 1.7.6 or even an earlier one of the upcoming 1.7.7 might be the one I decide to make the cut. Speaking of which!
After careful consideration, and multiple people requesting it, I have opted to make the Main RetroArch Interface more classically attuned to the Playstation XMB, much like Mini NES/SNES/PC Users have become accustomed to, over the years. Certain things, such as display of box art, etc, are more favorably optimal, with that mode. This change was mostly done due to End User Request. Not to mention, simply dropping artwork into the folders, will nicely showcase it, whilst navigating that folder for Load Content!
I pay attention to any and all feedback, and will fix things up accordingly, each and every Update..to try to satiate everyone to their best wants, desires, needs, interests. 2 Player Mode Activate?
Yes, of course, we want to do 2 Player Mode Activate! With one controller in Port 1 and USB Flash Drive in Port 2, this can be a problem!!! So, then...this leads into: Recommendations, now that I have purchased a Playstation Classic!?
An investment you will want will be a Powered USB Hub. This will counteract the limiter, so that you can run 2 Player Mode Activate! What is this limiter? Keep in mind, some of what I say applies to older AutoBleem/BleemSync Variants.
Generally, the USB Ports are limited to 100mA power draw. If you exceed that, the USB Drive, typically in Port 2...will have instability, not work, or outright crash. Those who have used a Mini NES/SNES, are already aware of C2, C3, C7, C8, etc errors. On PS Classic, these do not display. Your system simply powers off on older versions of the various Modifications. This can occur from a C7, which means destination not found or incompatible, amongst other things. You might get this from trying to load an unsupported file with whichever Core. Usually, you'd get kicked back to RetroArch. But, depending on how the error interacts, you might get a power down.
If running the more memory dependent Cores, such as Reicast, and a select few others, you might find memory can max out after loading a few games...with just a controller in Port 1 and USB Flash Drive in Port 2. After a certain point, memory can become unstable, and lead to a power down or kick back to RetroArch. But, you can just power right back on, and load right back into another game, without issue! It is mainly if the system does NOT power down, that you will have the recommendation from myself to do a disk check on PC for corruption.
And, some Cores, in fact...may not even work properly, at all, unless you are able to account for the power limitations! Obviously, you will be fine with most of them, such as NES, SNES, Sega Genesis, Atari 2600, and...otherwise lower cpu/gpu dependent ones. But, get into a few of the more stubborn ones, attempting to load may potentially lead to system powering off or being kicked, instead. So, if you are at all serious about 2 Player Mode Activate, or running some of the more intensive Cores, a USB Powered Hub is an absolute must recommendation!
There are hard mods to remove the limitations of the limiter...But, I would emphasize and strongly suggest only doing such a thing if you feel you can handle them without doing any damage. I won't ever show how to do these, as hard mods are not something I want to take any responsibility for. Soft mods are nearly always fixable...Hard Mods, not necessarily so! I am most certainly not going to be any part of that:)
I have tested the latest versions of both AutoBleem/BleemSync, and how the limiter crashes are handled are far better than in previous Releases. You are way more likely to get booted to the main AutoBleem/BleemSync Splash Screens instead of a power down! So, they are both more than suitable choices for your set-up, in their current state! Compatibility for PCSX ReArmed NEON Vastly Superior to any prior Release! For Mini NES/SNES/PSC!
This has actually been an off and on WIP Project over the last 2 years. One of my favorite original PS1 Games, Parasite Eve 2, has had bad dynamic recompiler conflicts...of which I have covered before in a few videos, as well as Release Notes. I released an Xtreme PCSX ReArmed NEON Variant which actually helped that and several other games run better, like Xtreme Games! But, it broke other games, such as Crash Bandicoot! So, where it would make games like Ridge Racer play bigger, badder, better than ever before, the FMV in Crash, pretty much slowed to a crawl! There were desynch issues, where the audio/video would get lost, trip, and crash the game, because Dynamic Recompiler could not keep its place in the game, so to speak.
There were a few ways around this, such as outright disabling Dynamic Recompiler. But, then you would be running games as slow as Yabause, Virtual Jaguar, 4DO, and PC-FX...Other Cores that don't properly have Dynamic Recompiler incorporated to more optimally run these cpu/gpu intensive games on lower spec hardware!
In any case, Bslenul and myself have been painstakingly testing some mathematical variants, as far as the timing differentials and clock speed. Lower Spec Hardware tends to run best when underclocked, as it puts less work on the emulator (Core), itself. But, the Mini NES/SNES really isn't as low spec as you might believe. It is still pretty much a solid work horse, capable of much awesomeness. So, an overclock is now in place, which now fixes "many" of the previously unworking, unstable, crashing, otherwise problematic games, such as Parasite Eve II, NBA Live 98, 2000, and 2001, Oddworld: Abe's Exoddus, ESPN Xtreme Games, and so on!
You will need RetroArch Xtreme and the Updated PCSX ReArmed NEON Core installed to take advantage of these amazing changes for the Mini NES/SNES! For PS Classic, install the latest "injector".
Personal thanks to others who have had vested interests and have also tested some of the perimeters, such as Gingerbeardman, AnotherLife, Madmonkey, gpstar, and especially retro-wertz...who has been amazing and helpful in some of the other previous PCSX fixes and adjustments! There are other great fixes in place for PCSX, this time around, as well...such as some games not working properly with 2nd memory card disabled. These are few and far between, though!
Be sure to let me know if you discover any other previously broken games that are affected by these compatibility and performance fixes! Playstation Games' Slowdown Be Gone & High Definition Mode Activate!
For Nintendo Classics & PS Classic, Updating will solve many Slowdown Issues on troublesome games! High Definition Mode will work on more games with the Nintendo Systems, and nearly EVERY game for PS Classic, this time around! You will get occasional hiccups and minor slowdown on somes games with HD activated. You can toggle the two HD Options on in Core Options. Without HD, nearly every game plays with minimal to no slowdown!
Additionally, 2D games on the real hardware had some really awful artifacts which made games age horribly. Some fixes are in place to eliminate these artifacts and have a much cleaner and nicer appearance, especially for any and all 2D games! Retry Castlevania: Symphony of the Night, to see what I mean! I showcase a few examples in the Video below! Diablo Music Fixed for Playstation Version!
Certain conditions lead to the loss of music in Diablo! We can't have this! With PCSX ReArmed Xtreme NEON, go to Core Options, toggle on Diablo Music Fix! Make sure to toggle it back off for other games, as it may conflict with some! Thanks to retro-wertz for helping with this tremendous and welcome fix! One Final thing for PS1 Games...How about a Batch Converter, to get them all into Eboots!?
Personal thanks to Justme488, who took the time to set up a batch script to work with the PSX2PSP Program. You can get both in Xtras/Tools/PS1. You can literally convert your entire set of PS1 Games to Eboots, within reason...over the course of multiple hours! Instructions are included:) Thanks again, Justme488! Dreamcast Reicast Xtreme Updated!
PS Classic Users, just install the latest "injector".
Appropriate Command Lines for the Update (Mini NES/SNES Users) are:
- /bin/reicast (triggers Reicast Xtreme Mode Activate! - Requires RetroArch 1.7.5+!)
- /bin/reicast-accuracy (triggers Reicast Accuracy Mode Activate! - Requires RetroArch 1.7.5+!)
- /bin/reicast-standard (triggers Reicast Standard Mode Activate! - Works with RetroArch 1.7.4-1.7.5+!)
Some Naomi/Atomiswave/Stubborn Dreamcast Games may work better in Reicast Standard Mode Activate, due to the increased accuracy of Reicast Xtreme Mode Activate! /bin/reicast-standard
CHD Compression will work best with /bin/reicast (Xtreme Mode Activate!) It also works with /bin/reicast-accuracy (Accuracy Mode Activate! But, at the cost of performance!) Dreamcast VMU (Visual Memory Unit) for Playstation Classic!
This is inside Xtras/Games. I recommend creating a _DUMMY Folder in outset of your flash/hard drive. Make a DREAMCAST Folder within, and copy the VMU to it. Then, when you go to Load Core/Content, navigate to this _DUMMY Folder. Load the VMU (Visual Memory Unit), with which you can micromanage your saves for Sega Dreamcast Games! More on _DUMMY below! 2 NEW Cores for Playstation Classic!
Those of you on the SNES/NES Classics will already be familiar with the FBA 2018 and NEO-GEO CD 2018 Cores! They now run near flawlessly for the Playstation Classic! You will need BIOS for NEO-GEO CD, which are covered in the Xtras/BIOS/Folder! NEO-GEO CD Demonstration in Videos below! Note: Some Cores like FBA 2018 and NEO-GEO CD 2018 sometimes need to be run in a special way, to avoid tripping the limiter, without a peripheral USB-HUB or such being utilized. I cover this in my video below! How do I run NEO-GEO CD?
This is one of a special few case scenario Cores, that may require an additional step to run, especially if running via the obstacle of the PS Classic Limiter, without Powered USB-HUB! But, no worries, there is a workaround exploit to get up and running! I showcase this in the video section!
The primary Tutorial for NEO-GEO CD conversion is also linked to. Once you have you end result, simply make a folder for the pertinent NEO-CD game, in your _DUMMY or whichever other Games folder you are currently using! It is best to have games with multiple files, in their own folders, to avoid your own confusion with organization! Speaking of _DUMMY!?
The best procedure to follow to avoid some potential issues, is to Load Core, then Load Content. This _DUMMY Folder has been a huge asset and basis for my set-up on the Mini NES/SNES for the last 2 years. And, it is pretty much how I have been doing things on my Android Phone for years. It is also exceptionally helpful in preordained .uae files for use with Amiga, and so on. This will be covered more in another Tutorial, upcoming. Games for Playstation Classic!
Aside from the Dreamcast VMU, that I covered above...I have included several Games that you should definitely check out...also, in Xtras/Games! Enjoy some amazing gaming, such as Cave Story Ports, Rick Dangerous Clone, some Zelda'esque NES, and so on! I will add more in the future!
Of course, those on Mini NES/SNES, using Hakchi2 CE 3.5.2, can grab these games from KMFD Mod Hub! I will update so all 3 systems can continually enjoy the greatness, on all fronts! Installation Updated for Playstation Classic, for my Xtreme, "Beast Mode Activate" Core Set Release!
Xtras/PS CLASSIC, will have updated "injectors" and installation instructions for AutoBleem/BleemSync, etc!
My personal set-up consists of 4 Flash Drives...One with BleemSync, One with AutoBleem, One with RetroBoot, One with PSpwned! I try to account for all set-ups in my testing perimeters! Being that this is still a very new Modding Scene...it will take time for any of the 4 Modifications, as well as any others, to truly reach phenomenally high plateaus, as Hakchi has already done on the Mini NES/SNES. But, they are all quite excellent, considering they are less than a few months old!
Flash Drive wise, without a Powered USB-HUB, I have personally found 16 GB and smaller drives to work great. If you want to run 32 GB or larger, it is generally best to have the HUB! I will likely never recommend the hard mod method.
Again, you can grab the latest Core Set Release for PS Classic, inside Xtras/PS CLASSIC! View the ReadMe for installation to get you on your way to more pure awesomeness! Turbografx-16/CD Slowdown Fixes!
Personal thanks to those who have given me the heads up that he was encountering a little slowdown on some games. This was present on the real hardware, as well. I put in a few fixes to help things along. And, TG-16/CD games should run considerably better. I will also look into seeing whether or not some games, that have graphical glitches...might potentially be able to be accounted for in a follow-up Release. More SNES Slowdown Fixes!
A ton of feedback on the SNES Games! Some people reported having issues with a select number of .Sfrom Games, etc. Update the SNES Cores and RetroArch 1.7.5 Xtreme, and you will be fine, Mini NES/SNES wise. For PS Classic, do an update install of the newer "injector". In general, .sfc/.smc is more reliable on the Nintendo Classics, if choosing to run via any of the SNES9x Cores...I will refer to them that way, henceforth! But, the fixes will help you run .Sfroms on SNES9x Cores, for the most part, as well. Remember, some games with patches and header conflicts, will potentially have issues, unless double patched for both.
One game that may not be able to be fixed for the Nintendo Classics is Mega Man X2. It is a special chip game with some complex graphical calculations. As a result, more powerful hardware is pretty much a necessity on this one. The Bubble Crab Stage is the worst example of slowdown the game has to offer. On PS Classic, however, the game fares far much better! So, aside from Full Speed Ahead Ninja Baseball Batman Irem Arcade...our second solid reason for a PS Classic is much more playable Mega Man X2! You can see me running that dreaded stage with minimal to no slowdown in the 3rd Beast Mode Activate Video below!!! Personal thanks to kps501/byuu/and, anyone else who has ever worked with the SNES9x Emulator, over the years...as well as sgtmerrill for testing and giving feedback on the Nintendo Classic front.
As far as the FX/FX2 Games, the general rule of thumb is to run them on Canoe, if at all possible to, Nintendo Classics wise. Otherwise, run them on SNES9x 2010! For PS Classic, they will run fine on SNES9x 2018!
Canoe Wise, vary the end command line argument trigger to be a variance of 1.5 to 8, as per the below examples:
- Dirt Racer
- Dirt Trax FX
- Star Fox
/bin/clover-canoe-shvc-wr -rom /vagames/CLV-U-GURDM/Star_Fox.sfrom.7z --volume 100 -rollback-snapshot-period 600 -boost-fx 8 -no-lowlatency
- Star Fox 2
- Stunt Race FX
- Super Mario World 2: Yoshi's Island
- Winter Gold
/bin/clover-canoe-shvc-wr -rom /vagames/CLV-U-JIHKI/Winter_Gold.sfrom.7z --volume 100 -rollback-snapshot-period 600 -boost-fx 1.5 -no-lowlatency
As you can see, the variance of 1.5 to 8 will be what is needed to help. As more people give me their results, I will make the final numbers more ironclad. But, 8 works best for games, such as Star Fox 1 and 2, Stunt Race FX, and 1.5 for Winter Gold (Thanks Gingerbeardman and company, on that result! And, also thanks to PepinleBref69 for being very happy to help test these changes!) Final Notes
Other Cores and such that have been Updated are dated 3-16-19, and have the same and usual bug fixes, updates, etc. Many other things Updated, such as RetroArch 1.7.5/1.7.4 Xtreme, etc. I have also included, for Mac Users, an unarchiver, so they can use the "injector" on their PCs. In testing, the install worked out better for those using the "injector" method. That is why I stuck with it in this concurrent Release.
Personal thanks to DRVR 99, Dank games, Greenchili, IncendiaryIdea, and anyone else who has helped with testing and feedback! And, thanks to Genderbent, a great buy...who works on RetroBoot. I will cover more on that post-Release! The Videos! Playstation Classic - NEO GEO CD! Plus Custom OSTs Showcase! https://www.youtube.com/watch?v=eZlYHijjB54 Playstation Classic - PS1 Slowdown Be Gone - Parasite Eve 2, NBA Live Games Fixed! https://www.youtube.com/watch?v=0IcMMbBtrls&t=1s Playstation Classic - Beast Mode Activate - Part 2 - Sega Dreamcast! https://www.youtube.com/watch?v=c26KKhdtVog SNES Classic - NEO GEO CD - Full Sound & Speed Ahead - Showcase Demonstration + Tutorial!!! https://www.youtube.com/watch?v=uFi123Qqzqk Several of you have requested I more fully play some games, as well as Drum More often. So, here is a video I did last year, that has me fully beating one of the absolute best Arcade Actioners ever made, as well as doing a little spontaneous Drumming at the intro out outro of said Video! SNES Classic - Arcade Vol 06 - Willow = $4.00 https://www.youtube.com/watch?v=RfFVgjyQWkM&t=1426s See you next time!:)
Sincerely, KMFDManic! And, of course, the Update!:) https://github.com/KMFDManic/NESC-SNESC-Modifications/releases