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What do you think the future holds for Square-Enix on Switch?

With the recent (ish) announcement of a physical edition of Final Fantasy IX coming to the Nintendo Switch, I thought it might be interesting to have a discussion about potential future Square-Enix projects that might yet appear on the system. The ‘pick up and play’ nature of the Switch makes it very compatible with JRPGs, and Square-Enix already has a pretty sizable collection of its games on Switch. It seems likely that there are more to come, but what and when is an open question.
I’m going to start this off by listing a number of potential projects, and my sense of how likely or unlikely they are to materialize. Curious to read all of your lists as well. I’ll say up front that some of the games I’ll be talking about I know like the back of my hand, and others I know only by reputation. Hopefully, we can all fill in each other’s knowledge gaps. Thanks for stopping by! :)
Super Mario RPG: Legend of the Seven Stars: This is the game I always have my fingers crossed for whenever Nintendo announces new additions to the NES/SNES Online apps, but unfortunately, we haven’t seen it yet. I still think it more likely than not that Seven Stars will eventually be available this way—it was included with the SNES Classic system, after all—but the longer it’s absent, the more I wonder if there’s some sort of legal/financial dispute standing in its way. (This was Square and Nintendo’s last major collaboration before their bitter mid-90s split).
Would Seven Stars instead be released as a standalone download for purchase on the Eshop? Given how beloved this game is by its fanbase, (myself included) I tend to think it would turn a profit. I suppose it could be given a slight visual touch-up and add things like higher difficulty settings, bonus dungeons, a boss rush, additional superbosses, access to all minigames from the main menu, etc. A similar approach to how Final Fantasies I-VI have been re-released since the GBA era.
There was a rumor I read fairly recently that a direct sequel to this game was under consideration, as a collaboration between Square-Enix and Nintendo. I am extremely skeptical of this, however, since Seven Stars has a nicely contained little story, with few if any loose threads to be tied up, save for perhaps exploring how Mallow adjusts to his newfound role as Prince of Nimbus Land. Certainly wouldn’t object to a sequel, though, as Seven Stars still contains my favorite overall incarnation of the Mario world.
Chrono TriggeCross: A ’Chrono Collection,’ which would include Trigger, Cross, and perhaps even Radical Dreamers as a bonus, seems logical, if not necessarily inevitable. This series may never have reached the commercial heights of Final Fantasy, but Chrono Trigger is among those very rare games where it’s hard to find even a word of negative criticism, a reputation I think still draws people in. (That was the effect it had on a young me in the early 2000s; I missed it the first time around on SNES, but as soon as I heard about Final Fantasy Chronicles for PlayStation, which included both Final Fantasy IV and Chrono Trigger, it was an instant pre-order). Chrono Trigger has since shown up on the Nintendo DS and mobile devices.
Chrono Cross, on the other hand, is more divisive, with passionate admirers and detractors. This might explain why Square-Enix has yet to bring it to mobile devices, despite the availability of Trigger on these platforms. The fact that an enhanced version of Final Fantasy IX is available on mobile devices suggests that technical considerations are not the reason for Chrono Cross’s absence. (And of course, none of this would be a barrier of entry with the much more powerful Switch).
All this leads me to speculate that Square-Enix is holding off on releasing Trigger or Cross for modern platforms at this point because they are planning a ’Chrono Collection’ at some point down the line. I can’t help but picture a very attractive physical edition, perhaps featuring a black and gold case with the familiar clock design, and a companion booklet containing artwork and development history for the series. (Trigger’s development history is particularly interesting).
The visual novel Radical Dreamers, which could be described as something of a rough draft for a key early episode in the story of Cross, is non-essential, but would still be a nice little bonus—a window into the creative process. Including the excellent soundtracks for both Chrono games (ala Super Mario 3D All-Stars) would be an even bigger draw.
Of course, this is all just speculation on my part. Outside of Chrono Trigger being made available on Steam and mobile devices in recent years, this series has not shown signs of life in quite some time.
Secret of Evermore and Final Fantasy Mystic Quest: Grouping these two together because they are both lesser-regarded Square SNES titles that might still be interesting additions to the SNES Online app. The likes of Chrono Trigger, Final Fantasy IV, and Final Fantasy VI are unlikely to pop up there, both because they have a proven ability to sell individually, on multiple platforms over the years, and because the initial SNES releases of these games are no longer the optimal versions available. (Especially true in the case of Final Fantasy IV). The popular Secret of Mana is also unlikely, given that Square-Enix has already released a remake, as part of an ongoing project of remaking the Mana series games for modern platforms.
So why these two? Well, with little if any demand for either to get the modern treatment, bringing them to SNES Online isn’t likely to step on the toes of any future remake/re-release projects. While neither are great games, both are semi-interesting ‘relics.’ Evermore a Secret of Mana clone with a different aesthetic; Mystic Quest designed as a beginner-level RPG for audiences outside of Japan. Not the sort of games many would go out of their way to find and play, but if made available on the SNES Online app, I suspect that many would happily give them a spin. Little if anything to gain, but nothing to lose either.
For the record, I don’t see either as a likely inclusion to SNES Online, which has slowed down considerably in terms of adding new games to its roster. But aside from possibly Seven Stars, these are the only SNES-era Square games I can picture them giving Switch owners more or less for free.
Final Fantasy Tactics/War of the Lions: Quite possibly my favorite video game of all time, I’m both disappointed and a bit surprised that it has yet to appear on Switch. Tactics debuted on the original PlayStation; the enhanced War of the Lions version, featuring an updated translation, beautifully animated and voice-acted cutscenes, and a respectable amount of bonus content, made its first appearance on PSP, and was later adapted for mobile devices. The mobile versions operated with touch controls, and the Switch in handheld mode has touchscreen support built in. Theoretically, at least, War of the Lions would translate well onto Switch, but perhaps there are more potential technical complications than I realize. Alternately, Square-Enix might have made the calculation that those who love Tactics already have it on iOS/Android, and would be less likely to ‘double-dip’ and buy a Switch version.
I really hope this isn’t the case, though, since I’d love to have it on Switch. This is another game where I think Square-Enix could make some extra money by releasing a physical version that includes artwork, maps, the soundtrack, etc. A full visual remake, with the production values of the gameplay graphics matching that of the cutscenes, would be even better, but I don’t think that’s very likely.
The Final Fantasy VII ‘Expanded Universe:’ The original Final Fantasy VII is available on Switch, but what is probably the most famous and popular entry in the series has branched out in multiple directions since its debut in 1997. Most recently, of course, was the Final Fantasy VII Remake for PS4. Whether a downgraded version of that game could possibly be adapted for Switch, I honestly don’t know, but even if it technically could, I wouldn’t particularly like its chances. Reason being that Final Fantasy VII Remake is, from a narrative standpoint, incomplete, since it doesn’t cover the range of the original’s story. (Not even close). In theory, this necessitates at least one more entry, and probably two or more. With the ‘original’ being a late PS4 title, that means that its follow-up(s) will likely debut on PS5, which the Switch will be much further behind from a technical standpoint. Would Square-Enix want only one part of a two- or three-part story workable on Switch? If they thought it would sell well enough, perhaps. But I think it’s more likely that if anything from the FF7 Remake series ever makes it onto a Nintendo system, the Switch’s hypothetical successor is more likely to see it than the current model.
Remake is not the only video game expansion of the FF7 universe, of course. If any of the others are to make it to Switch, I think Crisis Core is much more likely than either Before Crisis or Dirge of Cerberus. Wouldn’t rule out the possibility of any of them, but Crisis Core was originally designed for a handheld: the PSP. Zack Fair’s story was and remains compelling to fans, despite anyone who played through Final Fantasy VII knowing full well how it ends. The popularity of Vincent Valentine was not enough to save Dirge of Cerberus from some pretty harsh criticism.
Working against all of these? Well, Remake throws the continuity of the original and its spinoffs into question. It’s possible that Square-Enix might be planning to scrub the existing canon clean as part of this ongoing project.
Vagrant Story: I’ll admit, this is pure wishful thinking on my part; I’m under no illusions that this is even remotely likely. Still, it’s behind only Tactics/War of the Lions on my own Square-Enix Switch wishlist. (Switchlist?) What’s not to like about a dark Renaissance detective story? (The block stacking/rearrangement puzzles required to progress through dungeons can be a bit tedious, but nothing awful).
Star Ocean Games: With First Departure—a enhanced PSP remake of the first Star Ocean game—already on Switch, I think it’s a virtual certainty that Second Evolution—the PSP counterpart to Second Story—will eventually make the leap over as well. (Frankly, I’m surprised it hasn’t already). The Switch prospects of post-Second Story/Evolution games are iffier, but with the second installment often regarded as the highlight of the entire series, it is a very strong candidate to pop up on the Eshop.
Kingdom Hearts Games: The first games on this list I know only by reputation. My understanding is that they have done very well in terms of both sales and critical reception, and even that feels like an understatement. The recent announcement of a Kingdom Hearts rhythm-based spinoff for Switch seemed to spark disappointment in these parts that nothing from the main series was coming. This suggests that there is a potential market for mainline Kingdom Hearts on Switch; I’d certainly be willing to give them a shot.
Final Fantasy Tactics Advance Games: I can’t help but wonder if the original Final Fantasy Tactics Advance was hurt at all by Fire Emblem making its debut appearance outside of Japan around the same time, to positive press and public reception. The success of Fire Emblem on GBA likely overshadowed Tactics Advance a bit. Still, there are other reasons why this game tends to be held in lower overall regard than the original Final Fantasy Tactics. While the first has the air of a Shakespearean epic, the central conceit of Advance is that a group of kids, presumably from the ‘real world,’ get sucked into a fantasy world, and the main story goal is their trying to somehow get back home. Some saw this as a major step backwards from the original, while others praised the writers for thinking outside the box. Also controversial was the ‘Judge’ system, where every battle would start with the announcement that certain abilities could not be used. Some saw this as a fun challenge that kept players on their toes; others found it irritating and contrived. I know less about the DS sequel, Grimoire of the Rift.
If we ever see anything from the Final Fantasy Tactics sub-series on Switch, War of the Lions seems far more likely than any of the Advance titles. If a hypothetical War of the Lions Switch version was to sell well enough, however, perhaps Square-Enix would release one or both of the Advance games in the hopes of piggy-backing off its success.
Final Fantasy XIII Games: Doable? Probably. Worth it for Square-Enix financially, given the mixed reputation of these games? Tougher call.
Final Fantasy XV: Another recent Final Fantasy I know quite little about. I know that the downgraded ’Pocket Edition, which I first became aware of via the iOS App Store, is also available on the Switch Eshop. This perhaps suggests that Final Fantasy XV in its original form would be difficult to adapt to Switch. Difficult, however, does not necessarily mean impossible, so I would be surprised, but not shocked, if Final Fantasy XV was eventually brought to Switch.
Threads of Fate & Brave Fencer Musashi: Grouping these two because they are both mid/late PS1-era games that have virtually no chance of re-emerging on Switch. Still, both are cute, family-friendly action RPGs that would be right at home on the system.
Xenogears: Another PS1-era longshot...noticing a pattern here? Legal difficulties aside, I could see Xenogears potentially doing well on the Nintendo Eshop, riding the coattails of the popular Xenoblade games. (Which I definitely need to get around to trying one of these days; my understanding is that although there are no direct narrative links between them, Xenogears, and the Xenosaga games, they are considered to be ‘spiritually’ connected).
I last played Xenogears myself about two or three years back, and my experience then left me with the sense that the game might be a bit more ‘digestible’ on a handheld-hybrid like the Switch than its home console origins. Engaging, thought-provoking story; complex, well-written characters; a wonderful soundtrack. No one can take these things away from Xenogears. That being said, Xenogears often employs long (winded) cutscenes and dialogue sections to tell its excellent story, has a pretty high rate of random encounters throughout its large-scale dungeons and overworld areas, and requires frequent micromanagement and shopping to upgrade ‘Gears’ (combat robots) so the player remains competitive in battle.
In other words, an average Xenogears play session can leave the player with the sense that they have accomplished relatively little compared to the amount of time they just invested in it. Because of that, I often found myself feeling ‘burned out’ by the game, engaging though it was.
While a Switch version of the game could not be expected to totally resolve those issues, it could alleviate them, both by its ‘pick up and play’ nature and by increasing opportunities to save progress outside of the designated save points and world map of the original. (As was the standard of the time). Ideally, one would be able to save during a lengthy cutscene, so they would be able to take a break from the story without being forced to later watch (and process) the entire thing from the beginning.
Dissidia Games: Admittedly, I don’t know much about these games other than the very basics: they are a fighting game spinoff of the Final Fantasy series. On paper, though...doesn’t that sound like something that would sell like hotcakes on Switch? Dissidia may not be at the top of my personal wishlist, but outside of Kingdom Hearts, it is perhaps the most puzzling Square-Enix exclusion.
Final Fantasy XII: Revenant Wings: A definite longshot, but there are two factors that could theoretically, at least, work in its favor: a) its ties to Final Fantasy XII, which is on Switch via The Zodiac Age; and b) the fact that, unlike XII itself, Revenant Wings was originally released on a Nintendo platform: the DS.
Working against it? Radio silence. I admittedly have never played this one myself, but the fact that so few people seem to talk about it suggests that it didn’t make much of an impact one way or the other. It would have been a cool bonus—as an unlockable or DLC—to include with Zodiac Age, but no such luck, and Revenant Wings seems to be more or less forgotten. I quite like XII, though, so if Revenant Wings did come to Switch, I’d be inclined to give it a shot.
Front Mission Series: A not especially famous, but long-running, somewhat prolific Square-Enix series, with entries spanning from the SNES to the PS4. File this one under surprised but not shocked if something from the Front Mission series eventually lands on Switch.
Parasite Eve Games: The last PS1-era longshots, I promise! (And the second-to-last entry overall...Hallelujah!) Right down there with Threads of Fate and Brave Fencer Musashi in the ‘never gonna happen’ column. I totally missed out on the original and its sequel during their initial run, which I kind of regret now, since many of their basic elements—a more gritty/realistic tone; a female detective as the protagonist—sound really cool on paper. The sort of thing I glanced over as a child/adolescent, but would be right up my alley these days.
Final Fantasy I-VI: If you’re still here, thank you very much! This will be the last section of my list today...but also the longest. I decided to group the first six mainline Final Fantasies together here not because I think each is of equal importance—far from it—but more to highlight the curious fact that, despite the fairly widespread availability of these games on multiple platforms over the course of many years, the earliest Final Fantasy game up and running on the Nintendo Switch at the time of this writing is VII. So, what gives? Thinking back to the Tactics/War of the Lions section, this could be a matter of Square-Enix calculating that, with the first six Final Fantasies already available on mobile devices, there would be little incentive for Switch-owning fans to ‘double-dip.’
I’m not sure if that theory holds up as well here, however, since we are talking about six individual games of varying importance, as opposed to one.
Final Fantasies I & II have often been bundled together, in the case of both Final Fantasy Origins for the PS1 and Dawn of Souls for the GBA. If we ever do see a Switch re-release of these games, my guess is that we would get another two-pack, if for no other reason than a bundle is probably the best means of selling the ambitious yet deeply flawed Final Fantasy II. My first experience with both games was via Dawn of Souls, but one thing I didn’t realize until some time later was that, at least in the case of Final Fantasy I, the adaptation was quite different from the original experience. The Dawn of Souls version had a traditional MP system for spells—each spell used x-amount of MP, which could be recovered via certain items and by resting at town inns and tents/cottages on the world map. The original release, on the other hand, featured limited spell charges, which could apparently only be recovered by resting in towns, forcing the player to be much more strategic/conservative with magic use. Thinking back to the high encounter rate and maze-like dungeons, my first thought was: ’My God, that sounds like an absolute nightmare!’ For others, though, it could be a fun challenge, so it might be nice for future re-releases of Final Fantasy I to include both magic systems.
I’m not sure to what extent, if any, Square-Enix might be influenced by Nintendo’s recent decision to re-release the first NES/Famicom Fire Emblem game on Switch, with no apparent changes aside from it being available in languages other than the original Japanese, but I suppose this could theoretically compel them to release the first three NES/Famicom Final Fantasy games with the original NES/Famicom graphics, at least as an optional setting. (Hopefully not completely replacing the ‘prettied up’ versions). That being said, I wouldn’t want any downgraded graphics settings to strip a future Final Fantasy I re-release of the fun superboss cameos, including but not limited to the dragon Shinryu and the eccentric swordsman Gilgamesh.
A quick aside about Final Fantasy II, since we’re here. There are very few games I’ve ever wanted to like more, and I think it deserves credit for thinking outside the box with its leveling system, and for having a story more on the human folly/political intrigue side than the straight ‘good versus evil’ side. Unfortunately, though, it falls a bit flat in both areas. The game does have its bright spots, including a pretty strong supporting cast—Princess Hilda and Minwu the OG White Mage are standouts—and one of my favorite music tracks in the series: the Wild Rose Rebellion theme.
Onward to Final Fantasy III, which is probably best known for its more complex/sophisticated take on the ‘Job System’ introduced in Final Fantasy I, and for how long it took (sixteen years!) for the game to first release outside of Japan. The last of the NES/Famicom Final Fantasies, my understanding is that, after the largely failed experiment that was II, the next game in the series was intended as a return to form—going back to the concepts of the original and expanding on them. A similar approach, one could argue, to both Super Mario Bros. 3 and The Legend of Zelda: A Link to the Past. With the SNES/Super Famicom set to release within the same timeframe, however, and Square’s plans to bring the ambitious Final Fantasy IV to that new platform, it was ultimately decided that releasing III outside of Japan would be unwise. Fast-forward to 2006, and the Nintendo DS would see a full remake of Final Fantasy III, complete with both 3D graphics and an expanded story—where the four playable characters were nameless avatars in the original, the remake gave them established names and backstories. (This version was also later adapted for mobile devices). The sheer novelty of this ‘lost’ Final Fantasy game finally showing its face outside of Japan, and of a Nintendo system finally being able to boast having a 3D Final Fantasy of its own, led to the game getting some decent attention early on, but long-term, it doesn’t seem to have made much of an impact. Perhaps in large part because it’s difficult to think of anything Final Fantasy III did that Final Fantasy V didn’t do as good or better.
And on that note, I’m going to skip ahead briefly to Final Fantasy V. (IV will get its time, don’t worry). Like the odd-numbered Final Fantasies before it, V is remembered more for its gameplay—an even more sophisticated Job System than that of III—than its story or characters. This is the most common criticism of the game, and while I think there’s something to it, it should also be noted that Final Fantasy V had the misfortune of being sandwiched between the epic, story-driven IV and VI, so it had some stiff competition in that area. There’s still a pretty good story to be had here; a likable, if not super-memorable cast; and a handful of interesting plot points and twists.
One interesting aspect of Final Fantasy V is that, in terms of gameplay, it is almost a mirror image of IV. Where IV is very linear and allows virtually no opportunities to customize characters, or even choose which party members to go with at any given time, V encourages frequent mixing and matching of classes and secondary skills to adapt to the current situation. One might go in expecting, consciously or unconsciously, the obvious male lead to function best in a Knight/Swordsman class, and the obvious female lead to be most effective as a mage. In truth, however, anyone can be anything. All characters have access to the same Job classes, but their visual design in each class varies to reflect their personality. Take the Monk/Martial Artist class, for instance—where both male characters go shirtless when assigned to this job, the more ‘girly’ of the two female characters dons a bright red athletic dress, while her more ‘tomboyish’ counterpart instead chooses a plain white robe/karate uniform. Given the relative obscurity of Final Fantasy V, it’s difficult to picture Square-Enix investing many resources into a future remake project, but it would be cool to see a modern take on all these character designs.
As for why I skipped right from III to V? Well, despite the fact that these two games, as far as I know, have never been bundled together, I think they would make pretty logical ‘running mates’ in the future, given that both are centered around a version of the Job system. (Maybe they could call it ’Final Fantasy Labor Collection’).
Now let’s tackle what is arguably the heaviest hitter of this group: Final Fantasy IV. Of the pre-VII Final Fantasy games, IV is probably the one that has gotten the most love from Square-Enix, which one could argue is a mixed blessing. While the original release is almost universally well-regarded, its direct, seventeen years after-the-fact sequel, The After Years, is often considered among the weakest titles to fly under the Final Fantasy banner. It has its good points, and I think there would a pretty engaging story here if they had just trimmed the proverbial fat and made >!Kain Highwind the undisputed main character.After Years is kneecapped by its original format of downloadable ‘episodes’ that were released gradually, and these chapters are by no means created equal. (Some are interesting, but others are a miserable slog).
Final Fantasy IV would eventually appear on both the Sony PSP and Nintendo DS, but the competing handhelds were not to receive the exact same product. The DS version featured the 3D visual style of Final Fantasy III DS, while the PSP’s Complete Collection employed a more traditional 2D art style with redrawn sprites and locations. Complete Collection, unlike FFF 4 DS, also contained both After Years and the aptly-titled mid-quel Interlude.
If Final Fantasy IV ever does make its way over to Switch, Complete Collection seems like the better overall value, but my guess is that the DS/mobile device 3D version is a bit more likely. It might be worth noting that, despite After Years debuting with a 2D style, it was re-released for mobile devices with a 3D ‘makeover’ back in 2013. This move also suggests that Square-Enix would sell the original IV and its sequel separately on the Eshop if they ever do bring them to Switch.
And now, the biggie: Final Fantasy VI. The most recent mainline entry to debut on a Nintendo system, and simultaneously one of the most beloved by fans and most neglected by its parent company. To this day, the definitive version of Final Fantasy VI is the enhanced GBA port, from all the way back in 2006. (Advance takes that crown in my book solely because, unlike other re-releases that contained the same bonus content, it included a run button from the beginning, in place of always needing to have one party member’s Relic slot taken up by the ‘Sprint Shoes’ if you wanted to get anywhere fast).
The sad reality of Final Fantasy VI is that, more than probably any other entry in this series, it is hindered by its graphical limitations. Not because it uses a 2D sprite-based presentation, to be sure—both Chrono Trigger and the first two Suikoden games managed to convey a large-scale world with a similar art style—but I think the best illustration of this shortcoming is to compare the the city of Vector in VI to Midgar in the original Final Fantasy VII. Neither locale would win any beauty contests these days, but even the rather primitive 3D visuals in VII were enough to convey that this was a massive, massive city. The Imperial capital, on the other hand? Not so much. Save for some slightly larger, plain-looking buildings, a lack of flowers and trees, and what looked to be pieces of industrial equipment in an area just beyond the line of apartments and stores, there wasn’t a whole lot to distinguish it visually from the average town a player visited.
Beyond the basic set pieces, though, there are a multitude of scenes in Final Fantasy VI that absolutely demand a greater visual spectacle than what the SNES/Famicom could achieve at the time. Especially the whole Floating Continent sequence of events. (Can you imagine?) As I admitted earlier, I don’t know much about the Dissidia games, but one thing I have seen of them are the amazing 3D models of VI’s Kefka and Terra. To have all those elaborate character designs given a modern (ish) touch, whether they used 3D models or 2D sprites, would be a thing of beauty.
Do I think a modern remake of Final Fantasy VI being developed for the Switch is likely? Sadly...no. But I can’t ignore how poetic such a thing would be. Considering that the first the world saw of the eventual Final Fantasy VII project was an N64 tech demo showing 3D models of Terra, Locke, and Shadow in battle, this would really bring things full-circle.
Again, if you made it this far...frankly, I’m surprised I made it this far! Five thousand-plus words, more than a month of fiddling with this ‘script,’ and I’m sure there’s still plenty I missed and got wrong. Still, it feels good to finally wrap this up, and if nothing else, I hope it will be a semi-enjoyable read. Curious to hear your thoughts, and many thanks!
submitted by PowerAlwaysReveals to NintendoSwitch

A complete (beginners) guide to a life worth living, with SR as the foundation.

Hi everyone,
Because of all the new men coming on to this sub-reddit, and with a lot of people complaining about low quality posts, I came with the idea to provide newcomers with a guide that goes further than just retaining the Vital Life Force. I hope this post provides context, answers questions and makes you want the reach the next level in life.
Lately the self development world has been exploding. More and more people are getting sick, tired, depressed, and fatigued with their current way of living. In my opinion, it is good that so many people are 'waking up' to the slumber we call an ordinary, mundane life. Because of this reason, guys start looking for ways to crawl out of their animal behaviour and into their ambitions and life purposes, with Semen retention as a start. Just look at this sub-reddit; more and more men are drawn everyday. It's good! More and more people around the world wanting to increase their vibrational frequency, getting control of their lower nature behaviour and sensory impulses!

In this post I will try to adress all three domains of (male) living;
  • The physical;
  • The mental;
  • The spiritual.
After that, I will share my daily routine with you, as well as share interesting books and videos.
I will share with you what has worked for me, how I apply it daily, and what it does precisely to your body, mind and spirit.

1. The physical

So, you have started to ditch the porn, get rid of people that drain your energy, and started saying no to hook-ups and casual sex in order to preserve your seed, also known as the Vital Force of Life. You started semen retention. Good, the first step has been taken, you showed up. Most people would not even want to think about denying their 'needs' and wants for sensory pleasures. What you must know first, is that your semen is the most powerful force in the world. I will not go in depth about how powerful it is; you already know. It created you. It has put you on this physical world. But for what? To jack off, chase ass and waste time/energy and possibly family, friends and money? Come on man. No way.

https://preview.redd.it/xjtkufgsp7t51.png?width=572&format=png&auto=webp&s=c7a623c8fb7a0786a25e062b8c0981c286bf9a2a
Anyway, with this energy inside your body that is now being preserved, you need to find ways to 'transmute' it. Compare it to a dammed river, if the water has nowhere else to go, it will find other ways to blast itself out. We don't want that, it would put us men in a situation again where we have no control, the force controls us. That's how powerful this is. With this being said, you need to find ways to use this energy in other areas of your life. The first one would be to workout. Whether that is fitness, martial arts, tennis, you name it. Physical sports have countless benefits, and your performance will be 10x better when you are retaining your seed. What I want you to do though, is to visualize this energy being put to work with every rep you bench, every kick, every ball you swing. Visualizing is a big part of transmuting this energy successfully and allows you to always use the sexual energy being utilized. In order to use something, you have to see it. A yogi has to close his eyes and visualize Krishna in order to be in Samadhi (bliss), it is that simple.
This way of transmuting energy (physically) will even work when you are casually walking, talking, presenting or selling. Overtime, you will become better in transmuting and visualizing this energy being used, and that will allow you to always access it, even in your subconscious.

Another way of successfully transmuting this energy, is with breathwork. Breathing exercises allow you to boost your immune system (which is more important than ever right now), deal with stress, sleep better, and enhance mental clarity and focus. I personally use two different breathing exercises. 1) The Wim Hoff Method and 2) Pranayama.

About the Wim Hoff Method
I mainly use the Wim Hoff method, anywhere from one, to three times every day. The link to the method is below. What's important is that you again visualize this energy circulating through the body, directing it into different body parts with each breath. Do you have a sore back? Breath into your back, stimulating it with air. When you are holding in your breath, feel the energy being circulated throughout your body, you will notice the power of it. This is the way to get high on your own supply.
https://www.youtube.com/watch?v=tybOi4hjZFQ (WHM)
About Pranayama
Pranayama, an Indian form of breathing, is quite new to me as I am still discovering it myself. For that reason, I choose not to go in depth about this. I will put a link below to a guided Pranayama session, so you can explore it yourself.
https://www.youtube.com/watch?v=e3Xm0nyk8vg (Pranayama)

FYI: Breathwork allows you to delve deep inside of yourself. Trauma, unsolved issues, pains and emotions can come up in the process. Just notice it and surrender to it. In the end you will make peace with it. Breathwork is straight up healing!

The final aspect I want to adress within the physical aspect of sexual transmutation is (Asanas) Yoga.
Yoga (Asanas; body postures) plays a big role in transmutation, because essentially what you are doing is breathing air while stretching. This means energy and oxygen is able to flow throughout your body more fluidly. Again, this creates a circulating effect within the body and makes sure that the overload of energy is being used in a good and healthy way.

What happens when I don't transmute?
All the energy that is not being used properly, is going to lead to aggression, moaning & bitching and being tempered. This will lead to a relapse eventually. So in short, make sure you use all the energy you have. Realize that its all inside of you and that transmuting all this energy aligns you even more with your higher purpose and goals in life!

2. The Mental

Now that we have covered energy transmutation for the physical aspect, let's dive deeper in to how to transmute energy, using your brain.
FYI: The following habits will give you an insane edge over not only other people in society, but also over your former self. The mind needs constructive habits, which will lead to Neurogenesis. Neurogenesis is basically the creation of new neurons in the brain. That simply means that you are creating upgrades for your brain, and old brain cells die. The habits are 1) Reading and learning along with 2) meditation.

https://www.neurotrackerx.com/post/5-ways-to-boost-your-neurogenesis#:~:text=Practiced%20over%20time%2C%20meditation%20can,the%20growth%20of%20new%20neurons. (link on neurogenesis and what to do to stimulate it)
About reading (and learning)
The brain needs constant, constructive impulses in order to be used properly, and to evolve. Compare it with a plant that needs water, with no water, leaves start hanging and eventually die off. Why? No reason to grow. That plant is your brain. A big mistake that a lot of people make though, is that they engage in self sabotaging behaviour; watching TV, playing videogames, and more visual stimuli. I am not saying these things are bad per se, all I am saying is that these are not constructive habits. You think your brain engages in these activities but is doesn't. You are shutting off your subconscious while you numb yourself with entertainment.
Instead, start reading and learning. This can start off small if this is new for you. Pick up a book and read a chapter everyday before you go to bed. Download DuoLingo and learn a new language for 15 minutes every day. What happens overtime, is that your subconscious and your brain start loving these constructive habits. As time goes on, you will want more of it. How do I know? I once started reading for just a couple of minutes a day. I now read multiple hours a day. I love learning and can't see myself not engaging in activities that make me think, philosophize, and reflect.
There you go, you have now gotten yourself another way to transmute all this energy. All the reading and learning you do, creates a hunger to understand the world around you better and better. Now you can start independent thinking, and base your opinions and facts around knowledge you gained.

https://preview.redd.it/sduj99foi8t51.png?width=1024&format=png&auto=webp&s=8bee786f01bddf74ecc77b8943becb0b4eda0a74
Meditation
A lot of people on this sub-reddit, along with myself, consider meditation to be the most important tool for transmuting energy. A lot of people wonder how they can start meditation; what do I need to do? How do I still my mind etc. etc.
To be honest, there is no one way of meditating, nor can you completely still the mind. Sorry.
To get started with meditation, try guided meditations first. Most of these will last around 10 minutes and are perfect for beginners. They are focused on trying to create inner calmness and peace by surrendering to ongoing thoughts. Try not to hang on to thoughts, and focus only on the breath. When a thought pops up, acknowledge it and come back to the breath. This will happen over and over like a dog on a leash. Just pull it back gently and it will start obeying you. Again guys, this is about creating control. Don't let your thoughts, emotions and sensory impulses boss you around.
Like reading and learning, your meditation will improve overtime and you will start to miss it when you don't practice it. Eventually you will go from 'creating inner stillness' to simply being in bliss, by yourself. I never understood how some (spiritual) people could be so happy by themselves, doing nothing. Now I know. God bless meditation. There are a lot of popular posts on this sub-reddit about different ways to meditate in order to transmute sexual energy. Visit these amazing posts in order to learn more in depth about transmutation while meditating.

3. The spiritual

The final aspect I will cover surrounding sexual transmutation of energy will be the spiritual side of things. In my humble opinion, spirituality is about engaging in high vibrational activities, healthy foods, healthy people and places. What it (again, in my opinion) comes down to, is to simply increase your vibrational frequency in order to live a more sustainable, flourishing, and happy life. Below are a number of things you can do to increase your vibrational frequency!

https://preview.redd.it/t70212pri8t51.png?width=735&format=png&auto=webp&s=75bff2fd3f519f8554f2edebe3cbe2c0026bd9f8


https://preview.redd.it/h0tztqaui8t51.png?width=1920&format=png&auto=webp&s=ea4f512202e0151b5f6c087f67d7eae9ac511227
  • Drink lemon water first thing in the morning to alkalize the body, preferably with Pink Himalayan Salt (contains 84 different minerals!);
  • Walk barefoot in the grass in order to use the Earth's negative charge in order to maintain a healthy spirit;
  • Cold showers. extremely important! Countless benefits and goes very well with meditation and the WHM;
  • Intermittent fasting. Try to eat within a 8 hour window and fast for the remaining 16. Your productivity will sky-rocket and again you are training self control and discipline;
  • Journal. Write down what you're grateful for! On top of that, the mind becomes extremely 'tidied up' when you write down stuff;
  • Watch what you put inside of your body as foods and drinks immediately impact your vibration. Think about the sugar or caffeine crash. That's your system going from high vibration to lower, tiring vibrations fast. Try to skip soda's and processed (fast) food. Eat vegetables and fruit, nuts, organic and biological stuff. It's a little more expensive but guess what? Living miserably is even more expensive;
  • Try to limit screen time and the use of social media. Again, mindless entertainment. I can't name one person that has benefitted from using SM and overly consuming online videos (unless they are entrepreneurs). Get out into the real world, experience life truly;
  • Drink water. A lot. A gallon a day at least;
  • Sleep. For some it is 8 hours, for others it will be 7. You need sleep in order to operate at a high level.

To round up this (hopefully useful) post, I will share my daily routine as well as video's and books that have helped with create a beautiful life for myself!

06:00 - Wake up and drink 500ML of lemon water, then read for 1 hour.
07:00 - Start with a breathing exercise, usually WHM, then do 20-30 minutes of meditation. Lately I have been chanting a lot too. Chanting 'AUM' connects me to everything around me. It's amazing.
07:45 - Make some coffee and taking time to reflect, mostly while writing some stuff in my journal such as things I am grateful for and how I am feeling.
08:30 - Cold shower. I never shower warm anymore. Start small and shower cold for 15 seconds. The next day go for 30 seconds, etc.
09:00 - 17:00 - Work. I am an information advisor and I must say that my productivity and mental clarity is getting better every day because of the habits I just shared with you.
17:00 - Gym. I workout 4/5 times a week, either push/pull/legs or uppelower body. 60 minutes max. Hardly any rest in between sets and exercises. I don't recommend that you do what I do. I am just unable to 'rest' in between sets and exercises. I have way to much energy and things I want to do. I eat in a calorie surplus so overtraining does not exist for me either. Find what works for you.
18-30 - Dinner. I eat about 3 times a day. I hate eating and fast for 16 hours mostly (from 20:00 PM to 12:00 PM). I eat clean, with the occasional treat to create mental balance. I mostly eat salmon, tilapia, pasta, spinach, and more lean stuff.
19:30 - Yoga (Asanas). Depending on how I feel, this can be done in a couple of minutes. I focus on body parts that need attention.
20:00 - 21:30 - Reading, catching up with friends and chilling a bit.
21:30 - Another round of meditation, with the occasional breathwork to go with it. I make sure I sleep around 22:00 PM to be ready for the next morning and do it all over again.

As you can see, I am kind of living a 'Monk Mode' way of life at the moment. I am still young (24) and I want to make sure to use my time wisely and constructive. Again, don't do what I do but find out what works for you. All this seems like a hard life, but I make sure to have fun as well. I see friends and family in the weekend and sometimes hit it up with a girl. I love this way of life guys and I hope you can take away some things from my way of living. To be honest, a lot of us is expected the coming years. Covid-19 is changing the world along with Artificial Intelligence and existential threats like climate change. Us men need to be disciplined, focused and strong, now more than ever.
Look at the cycle below. We all know at what phase we are right now, so we also know where to go from here.

https://preview.redd.it/29fgry8ki8t51.png?width=735&format=png&auto=webp&s=4a7a1752c5b9af66cfc8a48e801f097b67418f56

Last but not least; books and videos that have changed my life for the better;
Books:
  • Bliss of the celibate (Julian Lee);
  • The power of now (Eckhart Tolle);
  • The way of the superior man (David Deida);
  • The daily Stoic (Ryan Holiday);
  • Think like a monk (Jay Shetty);
  • Think and grow rich (Napoleon Hill);
  • Outwitting the devil (Napoleon Hill);
  • Be here now (Ram Dass);
  • The biography of Steve Jobs;
  • The autobiography of a Yogi;
  • Sapiens (Yuval Noah Harari);
  • 21 lessons for the 21st century (Yuval Noah Harari);
  • Homo Deus (Yuval Noah Harari);
  • Stillness is the key (Ryan Holiday);

I try to read 1 book per week, so there are loads I can share, but these will be most important for now.
Videos and inspirational People:
  • Videos of David Goggins;
  • Videos of Jocko Willink;
  • Videos of Ram Dass;
  • Videos of Dwayne The Rock Johnson;
  • Podcasts by Joe rogan.
I really hope this post helps beginners on their journey towards a better life, I am thankfull for this sub and let's get better together.
Thank you!
submitted by Salty-Breadfruit to Semenretention