This be my opinion, the comments section exists for a reason. I'm intentionally focusing on the systems of the event, rather than the outcome of the event. I swear mildly. I refuse to apologize. I slip between a general prose and directed specifically at Splash Damage. Consider this an apology for that. I blame the salt. Trinkets
I have no problems about the trinkets this time around, they seemed reasonably priced and more attainable than the snowman. The Skullsplitter is EXACTLY
how microtansactions should be handled. It's reasonably priced, has minor functionality but absolutely no influence on gameplay. Cycles/Missions
A currency exclusive to the event is a nice way to handle things, but having a credit conversion to cycles changes the design of the entire event to favor veteran players with a huge backlog of credits. I would have preferred to get 5-10 times the cycles (2.5-10 times the cycles in the final week) and not have a credit conversion. Having gamemode-agnostic missions for cycles was a good call, but probably not the best. Some people don't care about the event and just want their normal credit intake. I would have preferred every mission to give both credits and cycles. Cases (of all flavors)
ReV Equipment Cases (a.k.a. Lead Poisoning)
- These contain cards for only 4 mercs, giving a certain degree of control to players. This was a smart call.
- These cost 350 cycles (~3500 credits) or 3.5 times what a default Equipment Case costs. This is absolutely too much for a case that is effectively a normal equipment case 99% of the time. See below for more rant. (I would have liked 1000 credits or 100 cycles per case.)
- These have a 1% chance to have an event card. This is a damn fine improvement over the 0.3% of Containment War and What the Dickens, an improvement of almost 3.5 times. The estimated cost to get a card is nearly identical, which defeats the point of increasing the drop chance. Even more rant below. (I would have liked 2% for the memes, 5% because I'm crazy and like shiny stuff.)
- THESE BASTARDS DIDN'T EVEN DROP. WHO THE HELL THOUGHT THIS WAS A GOOD IDEA? WAS IT A SERVEENGINE LIMITATION? This makes it even less likely to get an event card.
- Minor gripe, but a "Buy X" option would be the greatest thing ever. I bought 200 cases (CW iirc) at one point, one at a time. Never again.
ReV Elite Cases
- These have a 10% chance for an event card, which means an expected 10 cases to get said event card, which is $35. That is way too much money, even with the Event case that comes with it.
- Monetization in this game is ridiculously poor. Stuff in this game is as expensive as a lot of smaller games, and has less value. The only reason to purchase these are for Event cases. See below for more
ReV Event Cases
- See Boosters section for rant and salt about these dropping. This section is for those purchased.
- The bonus Event Case Day was a nice thought. It should have been the last day of each rotation, but whatever.
- Please just let players outright buy these without being shackled to Elite cases. You are okay charging $15 for a merc and an obsidian (see below), surely you would be willing to sell 1/5/10 packs for $5/$20/$35. (Hey, those numbers look familiar...)
This was th $15 box that had Aimee and the Culprit Obsidian. I would have preferred it being a $5 box with just the Obsidian. Ideally there should have been a free way to get it like the Phoenix Obsidian from Containment War, maybe by owning Aimee by the end of the event. Rotations
I found each rotation pretty balanced, but the Engi-less week wasn't great. I would like to see actual playtime over a percentage to know just how hopeless the fight is, but I like numbers, and Splash doesn't like giving me them cough boosters cough
. Final Week Changes
The cheap boosters and bonus cycles should have been from the start. The drop chance increase means NOTHING
. Give numbers or GTFO. Also I didn't get a drop until 10 boosters. I played 5 days with 7 or 8. WORKING AS INTENDED. Boosters
These suckers are a self-contained clusterfuck. Revamp the ENTIRE system. Ditch them being consumable, and learn what the fuck linear means. It shouldn't take a Master's Degree in Mathematics to be able to explain how these work. Thanks. Second Edition Cards
I am cautiously optimistic, but WHY would you have an event where players get Gen 1 cards with Gen 2 around the corner and have no announcement of any kind of trade-in for Special Editions? Side Note:
I'm calling the Editions Generations because Pokemon. Fight me. OVERALL
I was happy with this event/popularity contest. I would have preferred content or optimization because Dirty Bomb is a BETA and getting it ready for launch should be priority number 1. But nowadays the term beta means nothing. /sigh Whatever. Wall of text over, go get a cookie. You earned it.