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JoJo's Bizarre OC Tournament #5 - Round 2 Match 20 - Raymond "Ray" Delwyn Shimizu vs Keith Moon

The results are in for Match 18.
Things had grown increasingly desperate as the battle had gone on, everyone present bloodied and hurting, but the pair who had come to capture Byron perhaps most of all… Though both were too outwardly stalwart to show it, they feared for their lives.
Fira ripped a bolt of rebar out of her shoulder as another blast of shrapnel flew out at the Union members. Bolts of rebar flew through the air and slammed to the walls around them as the sound of heavy footfalls flew towards them. Fira gritted her teeth as she turned to Inch.
Inch raised an eyebrow. “Is it time..?”
Fira nodded. “Blow it all down.”
Inch sprinted out from around cover and ran towards one of the last remaining support pillars as fast as her battered legs could carry her. She aimed. She fired. All hell broke loose.
The building ceiling collapsed all at once, metal beams and concrete crashing to the ground. Fira sprinted to Inch and slid next to her, extending a shield over both of them as the building came down.
The last thing they saw as the building fell was Byron Oxbow standing there, rage in his eyes, turning away before walking farther into the collapsing building.
Fira and Inch coughed and coughed, mostly hacking up dust and debris, but shielded from the worst of it by their Stands and having made some timely shelter just for this eventuality.
After what must have been a good half hour of digging through rubble in order to escape the collapse. As they finally pushed away the last boulder they emerged into the night.
The two stood and looked at eachother. Both knew they were lucky to be alive, and that trapped within the rubble, their opponent might well finally be dead… Or, at least, stopped enough that they could leave this to those VALKYRIE guys and get away before they had to talk to any of them.
However, this moment of peace was cut short as they saw an arm emerge from the center of the collapse building, and Fira, thinking quickly, yanked Inch behind some rubble again.
Byron Oxbow emerged from the building, unbroken.
With even scores of 70, this battle is a stalemate!
Category Winner Point Totals Comments
Popularity ANVIL Union 17-12
Quality Players 21-24 Reasoning
JoJolity Players 22-24 Reasoning
Conduct Tie 10-10
Fira and Inch, having hoped they would at least have the time to retreat further, stood in shock as the six union members also crawled out of the wreckage, standing next to their boss, doing their best to address their various wounds. As Byron dusted himself off, what must have been hundreds of them flowed out of the various alleys, onto roofs, and even up out of sewer grates, rushing to make sure the person who had taken care of them ever since the city had been destroyed was alive.
As they gathered Byron took a few steps forward, and after a pregnant silence, he spoke.
“Today is an important day for us Brothers and Sisters. I just got some fun information from the motherfuckers that just tried to finish me off. Nobody is our ally. ODIN sends VALKYRIE forces to kill us. Gangers from the slums try to strongarm us. Even that rat fuck Cairo is now against us, and I wouldn’t be surprised if that sketchy motherfucker Million Dollars is working with them on it too… I thought our ally among the Board would buy us their sympathies, or at least neutrality, but clearly, her resistance, even her direct action in aiding us, trying to speak directly to that company’s head, has only delayed what was a long time coming. We’re no more than terrorists in their eyes.”
“The Board has clearly chosen their side, and the new slum lord is every bit the threat a contingent of ours thought she would be. If we are going to be safe, we can't just exist in this district, we need to own it. Nobody who isn’t an ally of ours can feel safe here. No VALKYRIE, no University Board, no Gangers, and not a single fucking stand user that I dont personally vouch for. Shoot on sight order for every fucking one of them. This is the last night that we are caught in a proxy war where both sides are against us. Tonight, this district is ours. The night’s still young, and we have work to do. Let's get to it.”
With that there were no cheers or celebration. Even Fira and Inch noticed, underneath the stalwart and angry tone, the pain with which Byron declared this.
As they dared not make a sound, they overheard phone calls being made and the sound of hundreds of pairs of work boots hitting the ground with grim purpose. Smoke bellowed out of every ANVIL member's eyes, blanketing the ground as many of them swapped amongst each other, grouping into teams, ready for war.
As they cleared out Byron slid down the rubble pile, skidding to a stop as D’arcy Taymor ran up to him. She’d looked bloodied, exhausted, yet at the same time, excited, and nearby, the rest of her men seemed to be hurrying towards a medic.
Dammit, Effie… I told you to watch them, didn’t I?
“Boss!” D’arcy declared.
“Taymor?” He raised an eyebrow. “You look like shit. What happened?”
“Elephant Bones, they captured my boys and I, and…”
The woman was caught off guard as a spiked fist came inches from her face, stopped moments before it could break her face even further. After a second Byron whipped out a cigarette and lit it, shaking his head at the field commander. “You didn’t even bother to find out what Fira could do before you jumped the gun and tried to take her restaurant? You could’ve gotten every one of you killed, bystanders killed, and you’ve set off a fucking powder keg here… If it wasn’t for all you’ve done to beat back VALKYRIE motherfuckers, you would be out the same way you did Cyrus right now for doing something so reckless. Never break my orders again, you hear me?”
The woman hung her head shamefully. “Yes, sir…”
After a few more seconds he erupted into a pillar of smoke disappearing into the night, and everyone seemed distracted enough that Inch and Fira simply booked it, hoping they could make it back to the latter’s car before some muscle trashed it.
A powerful enemy of the ODIN corporation has just been made even angrier, even more fearsome, but at least their CEO has gotten a bunch of people to really fuck up a golf course. If you hate golf or love pro gamers and team killing, you still have over a day to vote there.
Yet again, Los Fortuna approaches the eye of the storm, having weathered even greater destruction, events in smaller number, yet of vastly increased weight, compared to the surge of excitement before. There was ample death and loss of history, yet at the same time, a beacon of hubris, in Capital Island, and life went on, continuing ever more towards the inevitable conclusion of the city’s story, the story of this cycle towards its own sort of ‘entropy.’
Disaster had struck on Capital Island once weeks before, sure, but today, it happens again… Lives shall be lost, prides ruined, and to those most wounded by its turnout, their entire house will fall before their eyes, and all they sought to accomplish and the path they forged will be fated to lead to nought.

You’re looking at me with such shock. What, have I spoken too frankly with you? Well, I can feel the phantom pains where my left hand no longer rests, where I sacrificed it to- Ah, never mind, you’ll hear the story soon enough.
Keith Moon blinked, taking in the words of the one-armed man who had simply sat with him in some college town smoothie bar and struck up, until now, relatively light conversation, his typical vague postulations about the future, about fate, about his place in them… Misfortune, much as was usual for Keith.
Then he had to go and drop that bombshell.
“Wait… You said there’s going to be more trouble on Capital Island? That people are going to die?”
Inevitably, yes… Physically, and perhaps even spiritually, disaster will come in the center of the former island. Though, it’s more going to be a set of water routes and islets by the time they finally reopen it to the public…
“The… The chairman is working there today!” He stood up, quickly, and then ran with all he could, nearly kicking down the chair with how quickly he hurried off.
Keith Moon didn’t even finish his smoothie. In his desire to prevent this fate, he was compelled beyond all reason, even knowing the luck he brought with him, to do all he could to subvert it.
Downtown Los Fortuna - Ruined Capital Island - Midday
Raymond Delwyn Shimizu knew that things were dangerous here, that the former capital of the city, even weeks after the disaster which had destroyed so much of it, had been a place where much work needed to be done in order to make the space within remotely livable, and of course, he would not hesitate to be the one to do it.
He was stressed, to be honest, even partially blaming himself for something that had come since he’d focused on the city council and government aid work, at the cost of his private sector life falling apart. Every single one of his allies in SKADE had fallen victim to some injury or another, minus Howard who had simply fallen into more of a paper-pushing position, and he feared that Ugo and Arazu were taking notice… Their company, their infiltration and undermining of the dangers of ODIN as a whole, was in an extremely shaky place, and he would need to prove himself damned soon if he didn’t want it all to go completely belly-up.
He needed something to salvage this. He needed-
“Hey, Ray.”
He needed an eighteen year-old vigilante anarchist to sneak onto his repair site and make him jump by perching on a fire hydrant and greeting him, long strawberry blonde hair blowing in the wind.
He relaxed slightly, as much as he was capable of relaxing, and gave her a wave. “Hey… I wasn’t expecting you, Black Angel.”
“No need for formal titles,” she said, brushing off his greeting, “whole city saw me fighting Jo and Remix, helmet-off, on Jack’s stream… ‘Lou’ works just fine.”
“Right…” She’d delivered the saber that was supposed to prevent the scene before them from playing out, and been right on the scene when Bert betrayed them all and brought this about. “Well, I’d love to touch base again, but we’re kind of trying to work here… Would you mind lending a hand moving things if you’re just here to chat?” She’d been careful not to let anyone see more than fleeting, passing glimpses of her Stand, but Ray had at least gathered enough to know that Lou would be very helpful in construction and demolition.
“Oh, sure,” she answered, now sitting cross-legged atop the hydrant, “buuut I didn’t come here just to chit-chat. No offense, but I can do way better if I just wanted to kill time, yeah? I had something to give you!” As Ray snorted in slight amusement at the jab, she reached into her jacket and produced an onyx hook, the handle of which resembled a long house. “Say hello to ‘Flying Man…’ Took a hell of a lot of searching West LF, but I finally tracked down the old professor’s hook!”
Ray went wide-eyed, then. That had been André Tifáni’s… “Nobody’s seen that thing since he died… You say you found it? Where did you-” He shook his head. “Right, first questions first… Why are you giving this to me?”
Lou looked around the site, her relaxed expression turning serious. “So this doesn’t happen again. Tens of thousands dead, and what lesson do you think came out of it? A lot of people watched what Bert and Jack Aurel did, and they saw, ‘fate can be broken…’ And honestly? I’m all for it, but not like this. Never like this again… This hook, that he called ‘Flying Man,’ it represents the ‘power’ that Andrew Tiffany had, and even after he’s dead and gone, and it doesn’t have its old ‘power’ anymore without his mind to back it up, there’s still shit it can do.”
She swung the hook slowly through the air. “This thing is as potent as that dinosaur skull, or the Sir Aurel sword… A piece of this city’s life, its history, that shit’ll get bad fast if it’s broken in the wrong way, but can be used to prevent things as well.” She looked to him, saw his confused expression, then shook her head. “Look, I don’t get all the metaphysics either. I just know that you’re easily the person in this city who could use something like this when the time is right, if heaven forbid some shit like this threatens lives again. So hold onto it for me for a bit, yeah?”
Ray was hesitant. She didn’t seem to be misleading him, and she’d given him no reason at all to distrust this, but there was still something bugging him, something almost compelling him not to simply step forward and take it, even when literally every inch of reason and emotion alike in his body told him this was the right move to make.
Alright, then, maybe he could assuage his doubts by asking more about how she-
They were distracted from this conversation, then, by the arrival of Keith Moon, looking to have sprinted there after failing to get a cab, the trolleys in North Island being out of order, and obviously, the lack of public transportation in the still restricted area that was Capital Island. And a swarm of rats, but that was a whole other thing.
“You’re… Keith Moon, right?” He asked, confused, turning to face him now and leaving Lou to keep sitting; she didn’t seem to mind, even giving Keith a brief and mutual wave (she’d done plenty of vigilante-ing around the area Keith lived, after all, so he’d seen the Angel around). “I swear, everyone keeps showing up to visit today… But you look like it’s important.”
“You need to order these people to shut down for the day,” Keith warned impassionately, “or else something horrible is going to happen here… People are going to die, Ray.”
“Whoa whoa, slow down, explain,” Ray said, raising his hands. He was taking this seriously, but even then, he needed more details, “who’s gonna do this? How is this going to happen? How do you even know about this?”
“That one armed man, the old guy who always wears sunny-looking clothes… The one everyone seems to have seen. He said more disaster was on the way here, that lives will be ruined… I don’t know what it is, but we shouldn’t gamble these lives to find out.”
“He what?!” That was enough to get Lou to perk up, raising her voice and looking even angrier than anyone had ever seen her. “That… Vague motherfucker… What the hell is he doing now?”
“Lou?” Ray asked, turning towards her. “Do… Do you know something about this? Is this why you were giving me the hook?”
“No more than you know!” Lou answered, clenching her empty fist, “but that guy… He seriously pisses me off every time I hear about him. Always talking about what’s fated, what’s inevitable… Yet never doing a damn thing to stop it!”
Several months ago…
Los Fortuna Outskirts - “The Middle Finger” Mountain Pass
Lou Reed was riding through the darkening evening, much on her mind. Professor Tifáni had put that plan of his into action after all… And though he tried to play nice and sound cheerful, in the end, right there on Cairo’s show, his anxiety about the future of this place slipped through so hard she could feel it. She couldn’t stand Cairo, honestly - ideologically, as far as decent persons went, they couldn’t be any more opposite one another. The only thing that united them was, then, that both could get behind the man’s desire to save the people of this city.
She’d tried and failed more than a few times to drive through this mountain pass, but found it always a meditative experience; there were always disasters, but hardly ever Stand Users, and though she always felt oddly embraced by the A-D, she felt uncomfortable lingering there. Besides, she’d had a busy few weeks, since seeing that ‘borrowed’ sheet from the professor… it made her feel bad to look over his secret notes, but she didn’t have the same faith in them all to behave as he did.
“Hello again… fancy meeting once more, down by the dank tarn of Auber.”
That voice… It had been vague to her, and yet, as it rang through her head, she grew irritated. It was that old bastard again, already antagonizing her.
“What do you want?!” Lou answered, irritated, rearing her sports bike and halting as she looked over the sunnily-dressed man. She could feel him looking into her eye, even through that dark helmet.
“Don’t get agitated now, I know much has happened in the last few days… What started as a list of names and materials, so soon due to your diligence, ballooned into full dossiers… It’s something impressive, but surely you do not think it is all going to be smooth sailing from here… Why, even the man that was gained from, try as he might, knows it will not all be smooth and easy. Yet he doesn’t know quite the hardship that will overcome him… The extent to which he is destined to fail.”
“You… Wh-what did you do to the Professor?!” Lou was irritated, still, revving her ornery machine at the all-too-knowledgeable figure. “Mr. Know-it-all, start talking or I run you off this mountain. I’m serious!”
“I hope you have not forgotten what you were told… You weren’t told these things lightly, nor maliciously.”
“Sure got a funny way of showing it, old man…” She calmed herself, looking, for a moment, weak. A nerve had been struck, and she understood… André had probably gone off to where he would set up his first ‘installation,’ and somehow or another, André was never going to get the chance. *
“Do not fall into despair, though. It’s unbecoming of you… Think of all you know, all you have heard, all you have learned… Even at the cost of truly interacting with all these persons yourself, where some have had their first chances to do so, you now have some facts on the status of them all, more than initially was had…”
“You don’t know that,” Lou said, sounding again adversarial over the hum of her actions. “...do you?”
The man brought his hand to his own face, contemplatively, and began to speak. “What you know now…”
The ones he called ‘Plastic Team,’ styling themselves B.A.D.D.G.U.Y.S. They all have established a dive bar and place of investigation… They call their place ‘Bad Apple,’ yet they seem to have good in mind.

And then those he called ‘Leather Team’ look to have converged in mutual companionship in solitude in the Black Hill Estate… Spencer had for so many years been an elusive one, but even then this utter, palpable absence is new.
Lou was silent, yet that said it all; even through her helmet the teen’s expression could be felt.
“Yes, these are the ones whose inevitable clash is so close at hand. Did I miss any?”
“What’s your point, showing this off? If you know everything, know they’re gonna fight, and André’s peaceful competition is never gonna happen, and how this all ends, then… Then how can you do nothing?! Help us, you bastard!” Lou was raising her voice again now. “If you give a damn about this city, then help us save its people! Make this as okay as your… Stupid bullshit will allow you!”
“You’re wondering where and when these fights will be… I can trust you with a small piece that, I guess, to decipher yourself. All of you…”
Lou was confused into quiet again. The strange old man turned his head as if speaking to someone else, but when she looked, there was no one.
“I can say some of their nature for you, these encounters… And what part of Los Fortuna they will be in. But decipher yourself if you hope to approach the threads of fate with which you are most taken.”
That… That actually relieved Lou. It was better than she’d hoped. “Thank you… Thank you so much! You’re a pain in the ass, but… I appreciate it. Even a troublemaker like me knows how to show gratitude.”
“You and all your friends, though, cannot be everywhere at once… Cannot be a part of every story, however many of you there are, however nimbly you move. Choose carefully from what I say, then… Select a small number of which suit you each best. Hear these hints, and take them how you will.”
Back in the present time, present place…
“It’s the worst kind of false hope, getting tips on what’s going to happen and you’ll have no power to change or prevent…” Lou mused, finishing her story, still seeming fuming.
Ray and Keith, for a moment, were silent, before finally, the former broke this quiet. “So… This guy knows everything that’s going to happen to us? Where we’ll end up, what our ‘fates’ are?”
“He knew André was going to die…” Keith remarked. “This man… Earlier, he started to tell me something about a ‘sacrifice’ he made. Could he be-?”
“I am not the architect of your fates.”
The three Stand Users present looked in the direction of the one-armed man in his sunny vest, his sole right hand still holding half of his drink from before.
“I can see what will inevitably come, even steer your path to potentially lessen harm, but your destination is something that I have no control whatsoever over. I can, if I desire, expedite the fate of things, however… It was an ability granted to me when I entered this city. This ability lets it manifest itself in many ways, but bringing things where they are destined to go is what it does.”
“So you’re just some…” Ray paused, finding his words. “Some guiding hand of fate?”
“Not me, personally,” he answered, pointing to himself, “just my ‘left arm.’ It hasn’t been obedient at all since I lost it, and I don’t believe I’ll ever see it again myself.”
“Left arm…” Keith was confused, then. Everything this man had said, everything he had done, had only made him raise more and more questions, ones it seemed that he was now in a mood to answer honestly. But he was here for a reason, and that took precedence over everything. “You told me a ‘disaster’ was going to strike soon… What’s going to happen here? What can we do about it?”
“You might survive it, weather it and walk it off in the end. Another of you will be broken by it, and see the fall of your house and all your ambitions in this city with it. That is what you can do about it.”
“That’s-” Lou lurched forward now, raising the professor’s hook. “How is it gonna start, old man? No more riddles! Just tell us what’s gonna cause this damn disaster and we can interrogate you later!”
“No more riddles? Fine, then.” He pointed towards Lou, then, and said, “it will start to go even further awry when you drop that hook and break it. Not on purpose… It will be caused by something completely random, a total accident.”
“What?” She raised her eyebrow, almost wanting to laugh, holding it tightly still. “Come on. I’m a world-class cyclist and I’ve been street fighting since I was a little kid. I’m not gonna just drop Andrew Tiffany’s-”
The fire hydrant ‘Lou’ Reed had been sitting on erupted in a violent geyser, sending her flying countless meters into the air and out of sight at rapid speeds.
Seconds later, the hook fell to the earth, first hitting a box, and then the ground, cracking into dozens of pieces. Lou was nowhere in sight.
“Wh-what the fuck?!” Keith blurted out. “Lou?! Oh god, is she-”
“Now is not her fated time, the blast merely knocked her unconscious,” the one-armed man ensured, *“She’ll fly far away from here, but I can at least ensure that her landing is something she recovers from quickly… The same, unfortunately, I cannot promise you both.”
“You’re threatening us now?” Ray asked, reaching for his sword. “I didn’t come here to fight anybody, but if you’re going to make us…”
*“This is not a threat. I have no desire to fight anybody… Take what I say as a warning, both of you. Fate foretells that what is about to come will be gruesome, and I cannot intervene further than I have. The ‘path’ towards this ‘destination’ is yours to determine.”
Ray and Keith both accepted that, then, the latter, calmly yet tensely, asking, “so, it’s a case of misfortune playing out before us… Which you say only one of us is probably walking off?” He and Ray gave one another looks, apologetic ones; neither of them wanted to be the one on fate’s unfortunate end here. They had no contempt whatsoever for the other, but each knew that they had too much riding on their continued life here, their survival.
Keith Moon’s home district was rapidly becoming even more of a hellish, brutal warzone, and throughout it all, the only other member of his team quite able to fight as he had been before was twelve years old. He’d already left him to fend for himself once not long ago, all for a talk with a man who ultimately was apparently mistaken about whatever he’d asked Keith about. He couldn’t let himself fail the Underground Exodus’ mission.
Raymond Delwyn Shimizu, Chairman Ray, had not just the fate of SKADE, but the very direction of the city in his hands. He knew the downward spiral that this city had been facing for a long time now, and he was supposed to be a ‘Ray of Hope’ for them all. He had done so much, but he needed to do so much more… He needed to see this through to the very end, and learn even more about the future of the city from this man.
Each of them was determined to make it through this.
“Tell us…” Ray started.
“Tell us exactly what’s about to happen, please.” Keith finished.
“I will, then… To what extent that I can, each ‘destination’ that there is worth in telling you. Do not resist any of these… Take them as inevitable, and forge a ‘path’ between them towards your success. That is the only way you might truly begin to affect anything here… I will say more then, but this is the greater priority. After all, both of you are going to be impeded from the very first steps you take.”
(First match art by SaltyJub, Second match art by Spookie357!)
Location: A work site in the remains of Downtown Los Fortuna’s Capital Island.
The area is 60 by 50 meters with each tile being 5 by 5 meters. The entire area is sloped downwards in the direction of the purple arrows. Every 5 meters north to south is an incline of 1 meter.
The grey tiles are roads, the yellow tiles streets, and the blue tiles are a flooded area.
The blue rectangle is a durable emergency floodgate that is 1.5 meters tall and bolted into the ground. Relative to it, the water level is at the 1 meter mark.
The green junk in the water is floating debris and random junk that got caught in the flood. The two green trapezoids are 2 meter tall piles of this debris that have been stacked for easy cleaning later.
The brown rectangles are all condemned buildings in various states of damage slated to be destroyed. The lighter brown rectangles near the south of the map are just barely above the waterline. The buildings won’t necessarily collapse easily, however parts of it may crumble away or fall beneath you if you put pressure on them and they already have holes and partial destruction to them.
The dark grey cracks are fissures and damage to the road. Currently they are at max 1.5 meters deep.
The yellow circles are all workers busy surveying the roads, demolishing buildings where needed, as well as pulling junk out of the flooded area.
The workers have 333 physicals and a “Hard at Work” 3 skill (they are busy professionals that will disregard any of your warnings due to a mix of overconfidence and the fact they really want to get this all done as fast as they can. Even after each of the predictions they will dig their heels in to do work as long as they are able to, even pushing themselves to work while injured if that happens.) The workers can tread water as long as they have stamina, but they are unable to swim. The workers will try to help each other as best they can, but at the scale of some of these disasters it might not be enough.
The orange squares are the supplies for the workers, ropes, wood boards, tools, mesh-wire pole nets(for sweeping debris out the water), and remote explosives (for demolition) as well as other things the workers may need.
Goal: Everything the one-armed Narrator prophesies here will, unequivocally, happen, over the course of this match, in the order presented, culminating in one player’s RETIREment or worse. You cannot change this, so spin it. Play the absolutes of fate to your advantage and survive the match in a better condition than your opponent!
Additional Information: Assume that any action that directly contradicts the prophesied information will fail in that purpose, and definitely leave you in a worse place than had you rolled with it. But there sure is a lot of gray area, isn’t there..? After all, what might set these things off? What might their unstated effects be?
Event Timeline:
Note: Be aware that there are additional after effects that may or may not happen due to the player’s actions/inactions, just because it isn’t stated to happen doesn’t mean it isn’t a possible outcome. Say for example if we say “a fire starts to spread”, that doesn’t imply that nobody can get injured due to the fire.
With the first step that each player takes, they will misstep and their ankle will be badly sprained.
30 seconds will pass
The map will be buffeted by a strong southward wind for 30 seconds. It is very difficult to keep your footing through it, especially downhill without any other support. This wind will cause tools, debris, and an armed remote bomb and its detonator to fly in the direction of each player, and the items will fly until they hit a wall. These bombs will explode if they or their respective detonator make a hard impact on something.
30 seconds will pass
Two eagles will make off with two of the ropes from the crates, and the other end of these ropes will find themselves looped around the player’s necks, tightening around them and strangling them as the pull drags them towards the closest fissure.
30 seconds will pass
Lightning will strike the middle orange supply crate, and will set off some of the remote explosives. This will result in a small shower of flaming debris being sent into the air and falling around the entire map, igniting a massive number of flammable materials. The man by the crate smuggled high-proof alcohol with him for his break; thanks to him spilling his drink in shock from the blast nearly hitting him, he and two other people will be set on fire and suffer severe burns.
30 seconds will pass
A violent tremor will occur and all the fissures will open up outward to 3 times their size and depth within the span of a second. The players will fall in, hitting something the wrong way and worsening their foot injuries.
30 seconds will pass
There will be a ‘high tide’ as the floodwater overtakes the flood barrier and floods up to the top of the map in the span of 30 seconds. The entire map, even the buildings will all be at least 1 meter underwater. This high tide will bring the junk in as well including the stuff that has already been collected to a point where it would be readily available around you.
30 seconds will pass
Two helicopters will come to pick up the players and workers out of the increasing danger of the disaster site, but after a freak control malfunction, will end up crash landing, the wreckage sending helicopter rotors flying violently and rapidly towards the players in a rapid spinning motion.
30 seconds will pass
Some of the bombs left will detonate underwater, creating a temporary 10 meter diameter whirlpool that will drag the players and workers into a vortex around the center of the map. Somebody will have an arm torn off by the pull of the waters. The vortex will dissipate itself in 30 seconds.
2 minutes will pass
To conclude the match, an emergency boat will make its way over to pick up the players, workers, and the pilots.
Team Combatant JoJolity
Sharp Lookers Raymond “Ray” Delwyn Shimizu "Polnareff! Iggy! Look out!" The workers don’t know the extent of the events to come. Help and protect these workers through the disasters that are about to happen!
Underground Exodus Keith Moon "I'm the one who's going to look cool saving you!" These workers will barely be able to help each other or themselves as these disasters continue. Help and protect these workers through the disasters that are about to happen!
Link to the Official Player Spreadsheet
Link to Match Schedule
As always, if you would like to interact with the tournament community and be among the first to get updates for the tournament, please feel free to PM a member of our Judge staff for an invite to our Official Discord Server!
submitted by boredCommentator to StardustCrusaders


Hyrule Warriors: Age of Calamity - Review Thread

Game Information

Game Title: Hyrule Warriors: Age of Calamity
  • Nintendo Switch (Nov 20, 2020)
Publisher: Nintendo
Review Aggregator:
OpenCritic - 80 average - 83% recommended - 41 reviews

Critic Reviews

COGconnected - James Paley - 85 / 100
For me, Hyrule Warriors: Age of Calamity succeeds on two separate fronts. This is a prequel with the narrative heft required for a game in the Zelda franchise. But, this is also a Musou/Warriors game that twists that formula into something unique and engaging. What emerges from this strange union is an experience unlike either set of source material.
Cerealkillerz - German - 8.9 / 10
Hyrule Warriors: Age of Calamity fixes a lot of the problems from the first game and delivers an extremely well done story and world for fans of The Legend of Zelda: Breath of the Wild and everyone that still wants to become one in the future. Musou-Fans will miss the tactical component of the genre, but if you can live with some small gameplay missteps, you'll get the best Hyrule Warriors experience so far.
Console Creatures - Bobby Pashalidis - Recommended
Hyrule Warriors: Age of Calamity may not be the sequel Nintendo fans are looking for but it’s certainly worth checking out. It has a good roster of characters, great combat, and some interesting ideas that stick the landing.
Critical Hit - Umar Bastra - 7 / 10
Hyrule Warriors: Age of Calamity falters greatly in its narrative. The time-traveling aspect felt like a cheap and easy way to rewrite history without actually adding much to the established lore. That said, this did allow Princess Zelda to shine which ended up being a pleasant surprise. The gameplay is the main hook and it's a bloody fun one at that. There is lots to love here if you can ignore the story.
Cubed3 - Drew Hurley - 8 / 10
Forget what you think you know about the history of Breath of the Wild, this takes that story and makes it its own. The result is a hugely satisfying and wondrous adventure. Outside of the main story, it's worth coming back to this again and again. Omega Force has mastered the Musou style and is fully exhibiting that in Hyrule Warriors: Age of Calamity. The missions offer up plenty of replayability thanks to their diverse range of 'win' conditions. There is an impressive roster to keep coming back to, and it's filled with some fantastic characters that are a true surprise to discover. Every little element of this game works, and it all comes together so perfectly. While gamers are understandably excited to get their hands on the next-gen, Nintendo is ensuring the Switch isn't gathering dust. This will tear attention away from those shiny new boxes, and rightly so. There is so very much to love here. Frankly, a must-buy.
Destructoid - Chris Carter - 8.5 / 10
Hyrule Warriors: Age of Calamity brings some of the same "Warriors" baggage along with it, but as someone who was always into these Omega Force romps, the juice was worth the squeeze. The story was genuinely enthralling throughout and it serves as a great companion piece for Breath of the Wild, while forging its own identity in many respects. I suspect a lot of the alterations are going to be controversial, but I like that they took some big swings and really went with it.
Digitally Downloaded - Matt Sainsbury - 5 / 5 stars
The narrative that it weaves are great. The presentation is impeccable, and each and every one of the characters are fun to play with.
EGM - Michael Goroff - 8 / 10
Hyrule Warriors: Age of Calamity ingeniously translates The Legend of Zelda: Breath of the Wild's world, style, and gameplay into the Warriors formula, and fans of both series will be extremely satisfied with how both are reimagined here. But if you were expecting a more straightforward prequel that truly mined the tragedy of the war against Calamity Ganon, instead of relying on tired tropes like time travel, you might be left a little shell-shocked.
Enternity.gr - Nikitas Kavouklis - Greek - 9.5 / 10
Once again Nintendo prefers to give its own gun battle with quality software. And succeeds again.
Eurogamer - Martin Robinson - Recommended
Zelda gets the Dynasty Warriors treatment once more, folding in inspiration from Breath of the Wild for the best musou spin-off yet.
Game Informer - Ben Reeves - 7.5 / 10
The action is tedious, but cutting through swaths of Bokoblins and single-handedly clearing a battlefield is still rewarding
GameMAG - Russian - 8 / 10
If the name "The Legend of Zelda" means a lot to you, and you can have fun with musou-style games, then Hyrule Warriors: Age of Calamity will not disappoint. Overall it is of the best games Omega Force ever done with fast-paced and deep gameplay combined with some really great music.
GamePro - Michael Cherdchupan - German - 78 / 100
Great Musou in terms of gameplay, that tells the story before Breath of the Wild, but also has to struggle with technical problems.
GameSpew - Richard Seagrave - 9 / 10
Ultimately, Hyrule Warriors: Age of Calamity is a treat for both Warriors fans and those who adore The Legend of Zelda series.
GameSpot - Suriel Vazquez - 6 / 10
Age of Calamity improves on the combat and structure of Hyrule Warriors, but saps much of the weight from Breath of the Wild's backstory as it fills in its gaps.
GameXplain - Loved

Video Review - Quote not available

Gameblog - Thomas Pillon - French - 6 / 10
Hyrule Warriors : Age of Calamity delivers yet another Musou X Zelda experience, but fails to offers a great experience beyond the hardcore fans of Breath of the Wild. Pretty rough, the game lacks precision and variety, despite very good direction and musical score. For a few colorful cinematic moments, players with have to brawl they way through way too many similar fights, even with such iconic characters.
GamesRadar+ - Hirun Cryer - 4 / 5 stars
Hyrule Warriors: Age of Calamity is an ace accomplice to Breath of the Wild, providing charming backstories to its colorful cast of characters while carrying forward the spirit of experimental gameplay with impressive results.
God is a Geek - Lyle Carr - 8.5 / 10
Hyrule Warriors: Age of Calamity is a fantastic Musou game that stays true to it's Breath of the Wild roots. With some of the best gameplay in the genre, it's easy to recommend.
Hobby Consolas - Álvaro Alonso - Spanish - 80 / 100
Breath of the Wild elements enrich the musou formula to make Hyrule Warriors: Age of Calamity a better video game, although there's still some of the usual problems in the genre. It's not perfect, that much is obvious, but it's so much fun that, in the end, you forget about the not so good stuff.
IGN - Cam Shea - 9 / 10
Age of Calamity boasts compelling combat, a stack of content and a clever remix of Breath of the Wild's Hyrule.
IGN Italy - Biagio Etna - Italian - 8 / 10
Hyrule Warriors: Age of Calamity tells a story of growth, friendship and courage, in a technically shaky but fascinating musou context.
Kotaku - Ash Parrish - Unscored
Not even my ardent love for these characters was enough to sustain my interest over the entire, artificially padded game
Metro GameCentral - 6 / 10
The best Dynasty Warriors style game ever made, which means it's slightly north of mediocre, with simplistic combat, weak storytelling, and a whole lot of repetition.
Nintendo Blast - Patrick Pinheiro - Portuguese - 10 / 10
Hyrule Warriors: Age of Calamity is not exactly the kind of Zelda we're used to, but it is the game that all fans of the series needed, especially for filling gaps left by Breath of the Wild. In addition, it is easily one of the best titles available on the Nintendo Switch. The punctual performance problems that the game has do not overshadow its brilliance and, certainly, its success will leave a legacy for the main franchise.
Nintendo Life - Gavin Lane - 8 / 10
Approached with the knowledge that this is a full-featured side-dish, you'll have a very good time hacking and slashing your way through Calamity Ganon's minions in Hyrule Warriors: Age of Calamity; just remember that despite its sparkling presentation, it is still not a Zelda game. What it is is a brilliant Zelda-infused Musou experience filled with varied and satisfying combat and Breath of the Wild additions that work beautifully within the boundaries of the Warriors template.
NintendoWorldReport - Neal Ronaghan - 8.5 / 10
The Divine Beasts are solidly the weakest part of the campaign and the inventory is a little clumsy to manage. That all being said, the totality of this Musou game is soundly enjoyable. The confidence on display in Hyrule Warriors: Age of Calamity echoes the earned success Nintendo has found after Breath of the Wild and the Switch. This is a refined and tight action-packed experience that delivers an excellent mix of Zelda lore and creatively ridiculous brawler gameplay.
Press Start - Harry Kalogirou - 8.5 / 10
Hyrule Warriors: Age of Calamity, is a defining example of what you can do with musou games in the right situation. Not only does it shine Breath of the Wild's enjoyable characters in a new light, but it also provides a new lens to experience Hyrule through. It's an experience that is as much musou as it is Breath of the Wild, but integrates ideas from both, and melds them in interesting ways that's guaranteed to please fans of either game type. If you're a fan of Breath of the Wild, or musou games in general, Age of Calamity is well worth your time and attention, even if the Switch sometimes struggles under its ambitions.
SECTOR.sk - Michal Korec - Slovak - 9 / 10
Prequel f Breath of the Life mixed with gameplay of Hyrule Warriors works very well.
Screen Rant - Scott Baird - 4 / 5 stars
The Age of Calamity has befallen Hyrule.
Shacknews - TJ Denzer - 9 / 10
Hyrule Warriors: Age of Calamity is a game no Zelda or Musou fan should pass up.
Spaziogames - Valentino Cinefra - Italian - 8 / 10
Hyrule Warriors: Age of Calamity it's a bit of a surprise, finally a good musou with an outstanding resonance of Breath of the Wild in terms of story and worldbuilding.
Stevivor - Jay Ball - 6.5 / 10
The Zelda devout have already decided to to buy this game and I hope they love it. Everyone else might want to spend some time with the demo first.
The Games Machine - Danilo Dellafrana - Italian - 8.4 / 10
Hyrule Warriors: The Age of Calamity is a well-made Musou, which tries to break the preconceptions with which the saga often tends to clash in the West, taking its cue from one of the best games ever. The result is ambitious and effective, albeit with some reservations mainly due to the Switch's technical limitations.
TheSixthAxis - Reuben Mount - 9 / 10
Age of Calamity is, for all intents and purposes, a prequel to Breath of the Wild. It might be a spin-off in a separate genre, but it's clearly a labour of love, and the result is a thoroughly enjoyable romp through one of the most interesting periods of Hyrule. If the first game was a love letter to the Zelda series, this not only improves on this concept in every way, but stands as one of the best Zelda games, period.
TrustedReviews - Jade King - 4 / 5 stars
Hyrule Warriors: Age of Calamity is an enjoyable action romp and a worthwhile expansion of the Breath of the Wild universe. Those hoping for a deep narrative expansion of the universe will be underwhelmed, but being able to spend more time with these wonderful characters is more than enough to leave you satisfied.
Twinfinite - Zhiqing Wan - 4 / 5
Hyrule Warriors: Age of Calamity is a lot to take in. There are so many systems in play here, but somehow they all come together to form a solid, cohesive experience that makes this game so damn hard to put down. Throw in a cast of extremely likeable characters, and set it in the rich world of Breath of the Wild, and you get one of the best musou-style games that Koei Tecmo and Omega Force have ever put out.
USgamer - Nadia Oxford - 4 / 5 stars
Hyrule Warriors: Age of Calamity isn't The Legend of Zelda: Breath of the Wild 2, but it's a great musou game with a lot of content for starved fans of Breath of the Wild. Even if you're a Zelda fan who can take or leave musou games, Age of Calamity is worth taking. However, occasional slowdown and frame drops, especially in handheld mode on the Switch Lite, make it clear the Switch is aging quickly.
VG247 - Alex Donaldson - 4 / 5 stars
Successful at what it sets out to do, however – providing a fun, interesting and exciting new adventure that fans of that game will surely enjoy. It won’t stay your appetite for Breath of the Wild 2 – but it’ll keep you occupied happily enough all the same.
Video Chums - A.J. Maciejewski - 7.9 / 10
As one of the better Musou spin-off games out there, Hyrule Warriors: Age of Calamity is a welcome treat for Breath of the Wild fans. Its gameplay remains expectedly repetitive but there's still a ton of fun to be had with its variety of combat abilities.
Wccftech - Dave Aubrey - 7.8 / 10
Hyrule Warriors: Age of Calamity is a perfect game to use to revisit the land of Hyrule. Combat additions make this one of the most exciting and interesting Warriors games to play, but the performance can hold it back. It's a great romp that'll keep you engaged for hours, but don't come in expecting great things from the next chapter of a canon Zelda story.
submitted by diogenesl to Games